Dark Magician: Difference between revisions
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|Name=Dark Magician | |Name=Dark Magician | ||
|Introduction=* Control deck with basic functions: (1) negate traps / spells, (2) clear the field, (3) summon lvl 6-7 beaters to xyz or Fusion. Weak drawpower, so spellcaster support (Blueboy / Wind witches / B.L.A.C.K. magician girls / Wonderwand) is recommended for consistency but not they are not necessary. 'Eye of Timeaus' makes most Fusion counterparts; 'Magicalize Fusion' used primarily for 'Quintet Magician' (immune to Kaiju). The monsters protect the spells and traps, while the spells and traps protect the monsters; if one or the other falls, your whole board can easily crumble. | |Introduction=* Control deck with basic functions: (1) negate traps / spells, (2) clear the field, (3) summon lvl 6-7 beaters to xyz or Fusion. Weak drawpower, so spellcaster support (Blueboy / Wind witches / B.L.A.C.K. magician girls / Wonderwand) is recommended for consistency but not they are not necessary. 'Eye of Timeaus' makes most Fusion counterparts; 'Magicalize Fusion' used primarily for 'Quintet Magician' (immune to Kaiju). The monsters protect the spells and traps, while the spells and traps protect the monsters; if one or the other falls, your whole board can easily crumble. | ||
|Tier=Casual | |||
|FeatureCard=Dark Magician | |FeatureCard=Dark Magician | ||
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Latest revision as of 07:03, 6 January 2026
Casual
Dark Magician
* Control deck with basic functions: (1) negate traps / spells, (2) clear the field, (3) summon lvl 6-7 beaters to xyz or Fusion. Weak drawpower, so spellcaster support (Blueboy / Wind witches / B.L.A.C.K. magician girls / Wonderwand) is recommended for consistency but not they are not necessary. 'Eye of Timeaus' makes most Fusion counterparts; 'Magicalize Fusion' used primarily for 'Quintet Magician' (immune to Kaiju). The monsters protect the spells and traps, while the spells and traps protect the monsters; if one or the other falls, your whole board can easily crumble.
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