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Counter Card EffectEffect SummaryTipDeck QtyLink
Anti-Spell Fragrance Anti-Spell FragranceBoth players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them. Not Yet15View Edit
Artifact Lancea Artifact Lancea

LIGHT Level 5

[ Fairy / Effect ]

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

ATK/ 1700 DEF/ 2300

Prevent banish in Opponent's turn
  • Activating this card in Draw Phase can help avoid PSY-Framegear Gamma, Triple Tactic Talent
27View Edit
Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring

FIRE Level 3

[ Zombie / Effect / Tuner ]

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.

  • Add a card from the Deck to the hand.
  • Special Summon from the Deck.
  • Send a card from the Deck to the GY.

You can only use this effect of Ash Blossom & Joyous Spring once per turn.

ATK/ 0 DEF/ 1800

Negate Adding a Card from Deck, Summoning from Deck, Sending from Deck to GY

- A general rule of thump to active Ash Blossom is against with high costs and/or restrictions, such as Pot of Desires, Left Arm Offering, Ties of the Brethren, and A Hero Lives. Or against that require opponent go minus to active like One for One...

- Being a level 3 Zombie, Fire Monster, Ash Blossom can help Synchro Level 10 to Barrone de Fleur

- While it might seem counter-productive, using Ash on a card like Maxx "C" or the Mulcharmy suite can allow you to still go full combo without worrying about giving your opponent extra hand-traps/board breakers/combo pieces.

- Ash is a main deck staple. Almost every deck will contain 3x Ash Blossom, no matter the meta.

110View Edit
Book of Eclipse Book of Eclipse

Spell

Quick-Play

Change all face-up monsters on the field to face-down Defense Position.

During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

Change all face-up monsters on the field to face-down Defense Position.

EP flip back your opp's monster, and draws.

- One of the few non-targeting non-destroy quick Spell disruption, offer great versatility.

- In deck building, have a way to remove your opp monster after book effect. Otherwise, EP Draw effect will provide them more resources

11View Edit
Bystial Bystial

DARK Level 6

[ Dragon / Effect ]

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster.

Quick effect Banish Light/Dark from either GY to summon itself
  • Deck have space can use the Bystial engine to take full advantage of Bystial card. It include, include 1x Magnamhut, 1 Druiswurm, 1-3 Saronir, 3 Lubellion, 1 Beast and 1 Regained
  • Branded Regained and Branded Beast is good for any light and dark decks. Beast pops one card every turn, regained draws one every turn (if you banish light or dark) and summons a Bystial (preferably Magmuhut for recursion) back for Branded Beast
  • You can also run a smaller bystial engine without the spell and trap in most decks that want extra generic body’s for Link, Xyz, Synchro plays or as a disruption if dark and light monsters/archtypes are running rampant in the meta. For example run1x Magmahut, 1x Druisworm, 2x Baldrake.
51View Edit
Called by the Grave Called by the Grave

Spell Quick-Play

Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Banish 1 monster in opponent's GY, and negate 1 monster same name until end of next turn
  • Remember Called by the Grave negate until END of next turn.
16View Edit
Chaos Hunter Chaos Hunter

DARK Level 7

[ Fiend / Effect ]

When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand.

Your opponent cannot banish cards.

ATK/ 2500 DEF/ 1600

Prevent opponent banish cardNot Yet9View Edit
Contact "C" Contact "C"

EARTH Level 6

[Insect/Effect]

When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.

ATK/ 1500 DEF/2200

Floodgate's opponent's extra deck summoning methods.Not Yet11View Edit
D.D. Crow D.D. Crow

DARK Level 1

[ Winged Beast / Effect ]

(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

ATK/ 100 DEF/ 100

Banish any card from opponent's GY
  • Remember D.D. Crow can also banish spell and trap card. Unlike other variant like Bystial or Called by the Grave. It can help banish powerful Spell like Branded Fusion
  • You can also banish card in your Graveyard to trigger its effect, or setup for more play
48View Edit
Dark Ruler No More Dark Ruler No More

Spell Normal

Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.

Negate all face up monster effect on the fieldNot Yet14View Edit
Dimension Shifter Dimension Shifter

DARK Level 6

[ Spellcaster / Effect ]

If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead. ATK/ 1200 DEF/ 2200

All cards are banished for 2 turns
  • Activating this card in Draw Phase can help avoid PSY-Framegear Gamma, Triple Tactic Talent
  • Careful, Dimension Shifter conflicts with many Monster hand traps that require "send to GY" to activate
54View Edit
Dinowrestler Pankratops Dinowrestler Pankratops

EARTH Level 7

[Dinosaur / Effect]

If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.

ATK/ 2500 DEF/ 0

Self SS. Quick effect tribute to destroy. Level 7 2500ATK bodyNot Yet9View Edit
Dominus Impulse Dominus Impulse

Trap Normal

If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

Negate effect that SS monster (s)
  • Being an actual hand Trap Card, this card cannot be negated by Called by the Grave.
  • This card can be search in specific Trap oriented like Labrynth.
30View Edit
Dominus Purge Dominus Purge

Trap Normal

If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

Negate search/draw, then if you have a Trap in your GY, destroy that card
  • Being an actual hand Trap Card, this card cannot be negated by Called by the Grave.
  • This card can be search in specific Trap oriented like Labrynth.
22View Edit
Dominus Spark Dominus Spark

During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.

Target banish a monster your opponent controls, however, if you do not have a trap in GY, it allows them to summon a monster from hand.

Locks you out of Earth, Water, Fire and Wind attributes if activated from hand.

Try to ensure that you have a trap in GY before activating Spark, as to prevent your opponent from potentially benefitting off of the effect.

Run in Chaos decks (Light/Dark attribute)

4View Edit
Dominus Spiral Dominus Spiral

During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.

Bounces your opponent's monster, and if you have no traps in GY, allows them to summon a monster from their GY.

Locks you out of Light/Dark Attributes if you activated from hand.

Ensure that you have a trap in GY to prevent your opponent from potentially benefitting from this effect.

Activate once your opponent's combo has finished to bounce their boss monster or important end board piece.

4View Edit
Droll & Lock Bird Droll & Lock Bird

WIND Level 1

[ Spellcaster / Effect ]

If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

After adding card from deck to hand, no more cards can be added this turn
  • Don't use Maxx C and Droll & Lock Bird in the same turn.
61View Edit
Effect Veiler Effect Veiler

LIGHT Level 1

[ Spellcaster / Effect / Tuner ]

During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Send to GY to negate 1 monster on your opponent's turn
  • One advantage compare with Infinite Impermanence is Effect Veiler is a monster, can be use at material for Extra Deck Summon (Link Summon, Rank 1 XYZ, or Syncho by Level 1 Tuner)
  • Being Level 1 Light Tuner, Effect Veiler is searchable in Blue-Eyes deck with Sage with Eyes of Blue and Wishes for Eyes of Blue
54View Edit
Evenly Matched Evenly Matched

Trap Normal

At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Opponent banish card from field so both field have same number of card (1 if you don't have anycard than Evenly Matched).
  • Make sure you can survive OTK deck (like HERO) if you plan to leave an open field to gain most of this card's effect
15View Edit
Fantastical Dragon Phantazmay Fantastical Dragon Phantazmay

DARK Level 7

[Dragon/Effect]


If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.

ATK/2400 DEF/1800

A free summon if your opponent summons a link monster, that then draws cards, and if your opponent activates a targeted effect (targeting a monster you control), it negates the ACTIVATION and destroys the card.Very useful in Link-heavy Metas, like the Maliss or Yummy metas. Free card draw is always nice, especially if you hold it for once they have 2-3+ Link monsters on field.1View Edit
Forbidden Crown Forbidden Crown

Spell Quickplay

Apply these effects to 1 face-up monster on the field, until the end of this turn.

● Negate its effects.

● Cannot attack.

● Cannot be destroyed by battle or card effects.

● Unaffected by activated card effects, except its own.

● Cannot be Tributed.

● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

Neither player can activate monster effects in response to this card's activation.

You can only activate 1 "Forbidden Crown" per turn.

Turns any singular cards into an Apoqliphort Towers

Apoqliphort Towers, effectively either stopping your opponent's powerful plays by shutting off a boss monster, or buying you one more turn by almost fully protecting one of your monsters.
Not Yet4View Edit
Forbidden Droplet Forbidden Droplet

Spell Quickplay

Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.

Negate face up cards, up to number of cards send to GY.Not Yet12View Edit
Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion

EARTH Level 3

[ Zombie / Effect / Tuner ]

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.

  • Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
  • Special Summon a Monster Card(s) from the GY.
  • Banish a card(s) from the GY.

You can only use this effect of Ghost Belle & Haunted Mansion once per turn.

ATK/ 0 DEF/ 1800

Negate moving card from GY
  • Beside using to counter opponent's play, Ghost Belle can be used to protect your other handtrap by negate Called by the Grave
  • Ghost Belle shall be useful to counter Bystial
52View Edit
Ghost Mourner & Moonlit Chill Ghost Mourner & Moonlit Chill

WIND Level 3

[ Zombie / Effect / Tuner ]

If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of Ghost Mourner & Moonlit Chill once per turn.

ATK/ 0 DEF/ 1800

Negate 1 monster when it's SPECIAL summoned. They take dmg=atk if it leaves the field
  • Advantage over Effect Veiler: can activate during your turn (Effect Veiler: your opp MP only)
  • Advantage over Imperm: Can activate when your have other cards on the field.
  • Better to use in TCG format, that have time rules.
30View Edit
Ghost Ogre & Snow Rabbit Ghost Ogre & Snow Rabbit

LIGHT Level 3

[ Psychic / Effect / Tuner ]

When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of Ghost Ogre & Snow Rabbit once per turn.

ATK/ 0 DEF/ 1800

Destroy card when it activates effect on field (DOES NOT NEGATE)
  • This card can actives its effect on field, differ with other common hand traps (that are only be actived on hand
  • Being a psychic level 3, ghost orge can be special summon by Emergency Teleport to apply pressure on opponent, or use at material for Synchro, XYZ, Link summon... Also, it can be easier search in Psychic deck like PUNK with P.U.N.K. JAM Dragon Drive
  • Better use against cards that need to be on on the field to resolve like Fields Spells or Continuous Spells
55View Edit
Ghost Sister & Spooky Dogwood Ghost Sister & Spooky Dogwood

WATER Level 3

[ Zombie / Effect / Tuner ]

During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of Ghost Sister & Spooky Dogwood once per turn.

  • Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.

ATK/ 0 DEF/ 1800

Gain LP equal to opponent SS monster ATK
  • Can use as additional Effect Veiler, Infinite Impermanence
4View Edit
Harpies Feather Duster Harpies Feather DusterDestroy all Spell and Trap Cards your opponent controls. Destroy all Spell and Trap Cards your opponent controls.Not Yet11View Edit
Infinite Impermanence Infinite Impermanence

Trap Normal

Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Negate 1 monster from hand if you control no cards
  • Being an actual hand Trap Card, this card cannot be negated by Called by the Grave.
  • This card can be search in specific Trap oriented like Labrynth.
  • The on-field effect is, especially already-on-field Continuous Spell/Trap Card (include Floodgate) and Spell Effect of Pendulum Card.
95View Edit
Kaiju Kaiju

You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster.

Tribute your opponent monster to Special Summon on their field
  • The most common-used Kaiju is Gameciel, the Sea Turtle Kaiju, with lowest ATK (2200ATK), easier to attack over.
  • However, depend on earch deck, you can select other Kaiju with the compatible Type / Attribute / Level.

For example: - Cyber Dragon deck prefer Jizukiru, the Star Destroying Kaiju with Machine type - Dino deck prefer Dogoran, the Mad Flame Kaiju with Dinosaur type - Insect deck prefer Gadarla, the Mystery Dust Kaiju

11View Edit
Kashtira Fenrir Kashtira Fenrir

EARTH Level 7

[ Psychic / Effect ]

If you control no monsters, you can Special Summon this card (from your hand).

You can only use each of the following effects of "Kashtira Fenrir" once per turn.

During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand . When this card declares an attack, OR if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it face-down. ATK/ 2400 DEF/ 2400

Self SS from hand when have no monster.

Banish faceup card when attack, or opp activate monster effect.
Not Yet6View Edit
Kurikara Divincarnate Kurikara Divincarnate

FIRE Level 1

[ Fairy / Effect ]

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of Kurikara Divincarnate once per turn.

ATK/ 1500 DEF/ 1500

Tribute all opponent's monster on field that active effect this turn
  • This card in Snake Eyes deck, can be searched by Snake-Eye Ash and Original Sinful Spoils - Snake-Eye
6View Edit
Lava Golem Lava Golem

FIRE

Fiend/Effect

Level 8

3000 ATK/2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Give it to your opponent by tributing 2 of their monsters. You can't normal summon the turn you special summon this. Non-OPT on summon.Best used if your deck has little to no need for its normal summon. Great for the side deck.7View Edit
Lightning Storm Lightning Storm

Spell Normal

If you control no face-up cards: Activate 1 of these effects; - Destroy all Attack Position monsters your opponent controls. - Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.

Destroy all Attack position monster, or destroy all S/T all the fieldNot Yet7View Edit
Maxx "C" Maxx "C"

EARTH Level 2

[ Insect / Effect ]

During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 ""Maxx ""C"" per turn.

ATK/ 500 DEF/ 200

Draw 1 card every time opponent Special Summon
  • Activating this card in Draw Phase can help avoid PSY-Framegear Gamma, Triple Tactic Talent
21View Edit
Mulcharmy Fuwalos Mulcharmy Fuwalos

WIND Level 4

[ Winged Beast / Effect ]

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.

  • Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
  • Once, during the End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.

You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

ATK/ 100 DEF/ 600

Draw 1 card every time opponent Special Summon from the Main Deck or Extra Deck (required empty field).

If have too much cards, return some random cards to Deck during End Phase
  • A balanced version (read: torn down) version of Maxx C, useful when Maxx C is not allowed, or when 3 Maxx C is not enough
19View Edit
Mulcharmy Meowls Mulcharmy Meowls

EARTH Level 4

[ Beast / Effect ]

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.

  • Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card.
  • Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.

You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

ATK/ 100 DEF/ 600

Draw 1 card every time opponent Special Summon from the Graveyard or banishment (required empty field).

If have too much cards, return some random cards to Deck during End Phase
  • A balanced version (read: torn down) version of Maxx C, useful when Maxx C is not allowed, or when 3 Maxx C is not enough
14View Edit
Mulcharmy Purulia Mulcharmy Purulia

WATER Level 4

[ Aqua / Effect ]

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.

  • Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.
  • Once, during the End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.

You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

ATK/ 100 DEF/ 600

Draw 1 card every time opponent Normal or Special Summon from the hand (required empty field).

If have too much cards, return some random cards to Deck during End Phase
  • A balanced version (read: torn down) version of Maxx C, useful when Maxx C is not allowed, or when 3 Maxx C is not enough
17View Edit
Nibiru, the Primal Being Nibiru, the Primal Being

LIGHT Level 11

[ Rock / Effect ]

During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 Primal Being Token (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of Nibiru, the Primal Being once per turn.

ATK/ 3000 DEF/ 600

Main Phase: Tribute everything if 5+ summons this turn and summon Nib + Token
  • In almost case, you should summon Token in Defense Position
  • You should prepare a way to deal with high attack Token when deck building if you use Nibiru
  • If you cannot special have some summon restriction like Dark Lock in Orcust, or Fire lock in, the tribute effect part is still . Use it as your advantage to reuse

Summon restrict dark lock

54View Edit
PSY-Framegear Gamma PSY-Framegear Gamma

LIGHT Level 2

[ Psychic / Effect / Tuner ]

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 PSY-Frame Driver from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

ATK/ 1000 DEF/ 0

Negate monster effect and destroy (needs Driver and empty field to resolve)
  • Can be used as hand trap counter
  • Adding PSY-Frame Omega or other generic Synchro Level 8 monster if your Extra Deck has space.
  • While Psy. it can be special summoned from the deck in specific deck like Spright, or Psychic deck using Emergency Teleport, for Synchro summon, Rank 2...
34View Edit
Raigeki RaigekiDestroy all monsters your opponent controls. Not Yet11View Edit
Red Reboot Red Reboot

Trap Counter

When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

Negate Trap and prevent activate Trap until turn end.Not Yet12View Edit
Retaliating "C" Retaliating "C"

EARTH Level 4

[ Insect / Effect ]

During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


ATK/ 1400 DEF/ 1400

Similar to Chaos Hunter, or Shifter, banishes all cards that get sent to GYUse the same was as Shifter or Macro Cosmos.14View Edit
Sauravis, the Ancient and Ascended Sauravis, the Ancient and Ascended

LIGHT Level 7

[ Dragon / Ritual / Effect ]

You can Ritual Summon this card with "Sprite's Blessing".

When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation.

When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).

ATK/ 2600 DEF/ 2800

Negate activation of effect targeting your monsterNot Yet6View Edit
Skull Meister Skull Meister

DARK Level 4

[ Fiend / Effect ]

When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.

ATK/ 1700 DEF/ 400

Negate effect that activates in GYNot Yet25View Edit
Songs of the Dominators Songs of the Dominators

Trap Normal

If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand.

If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn.

You can only activate 1 "Songs of the Dominators" per turn.

Not Yet4View Edit
Super Polymerization Super Polymerization

Spell Quickplay

Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.

Fusion Summon, use monster on the field, including your opponent monster. Cannot response.

Common Super Poly target:

- Garura, Wings of Resonant Life Garura, Wings of Resonant Life: 2 monsters with the same Type and Attribute, but different names

- Mudragon of the Swamp Mudragon of the Swamp: 2 monsters with the same Attribute but different Types

- Starving Venom Fusion Dragon Starving Venom Fusion Dragon: 2 DARK monsters on the field, except Tokens

- Predaplant Triphyoverutum Predaplant Triphyoverutum: 3 DARK monster on the field

- Predaplant Dragostapelia Predaplant Dragostapelia: 1 Fusion + 1 DARK monster

- Starving Venemy Dragon Starving Venemy Dragon: 1 Pendulum + 1 DARK monster

- Magistus Chorozo Magistus Chorozo: 1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster

- Secreterion Dragon Secreterion Dragon: 1 Dragon monster + 1 Spellcaster monster

- Khaos Starsource Dragon Khaos Starsource Dragon: 1 LIGHT or DARK Dragon monster + 1 Dragon monster

- Earth Golem @Ignister Earth Golem @Ignister: 1 Cyberse monster + 1 Link Monster

- World Chalice Guardragon Almarduke World Chalice Guardragon Almarduke: 3 Link Monsters

- Axon Kicker Oracle Axon Kicker Oracle: 1 Psychic monster + 1 Synchro, Xyz, or Link Monster

Check out this Reddit post for Super Poly selection tool

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The Fallen & The Virtuous The Fallen & The Virtuous

Quick-Play

(This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects;

● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it.

● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field.

You can only activate 1 "The Fallen & The Virtuous" per turn.

Either send an Albaz fusion to pop a face-up or steal from GY if you control an Ecclesia

Strong spot removal on decks with open EDs, self-sufficient since you can just keep sending Albion the Branded Dragon Albion the Branded Dragon to set another one during end phase.

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The Winged Dragon of Ra - Sphere Mode The Winged Dragon of Ra - Sphere Mode

DIVINE

Divine-Beast/Effect

Level 10

? ATK/? Def

Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

Normal summon to your opponent's field by getting rid of 3 of their monsters. Can't be targeted for attacks or by a card.Great to use against wide board. Decks that don't have a normal summon can easily slot this card in the side deck.6View Edit
Ultimate Slayer Ultimate Slayer

Spell Normal

Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

Send monster from Extra Deck to GY, to return the a respective monster type to Extra Deck.

Best common target for Ultimate Slayer:

- XYZ:

++ Mereologic Aggregator Mereologic Aggregator - Negate 1 face up card

- Synchro

++ Golden Cloud Beast – Malong Golden Cloud Beast – Malong - Target and return 1 monster to hand/ED

++ Enigmaster Packbit Enigmaster Packbit - place an opponent’s monster to S/T Zone as a face-up Continuous Trap

++ PSY-Framelord Omega PSY-Framelord Omega - GY interruption or recovery

++ Herald of the Arc Light Herald of the Arc Light - Search Ritual monster or spell

- Fusion

++ Elder Entity N'tss Elder Entity N'tss - Destroy a card on field

++ Garura, Wings of Resonant Life Garura, Wings of Resonant Life - Draw 1

- Link

++ Tri-Brigade Arms Bucephalus II Tri-Brigade Arms Bucephalus II: Send Garura, draw 1

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