AllCard
Find the list of 49 most popular counter card here in YGOCounter:
Haven't found it here! ADD NEW CARD NOW ✍️
| Counter Card | Effect | Effect Summary | Tip | Deck Qty | Link | |
|---|---|---|---|---|---|---|
| Anti-Spell Fragrance | Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them. | Not Yet | 15 | View Edit | ||
| Artifact Lancea |
LIGHT Level 5 [ Fairy / Effect ] You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn. ATK/ 1700 DEF/ 2300 | Prevent banish in Opponent's turn |
| 27 | View Edit | |
| Ash Blossom & Joyous Spring |
FIRE Level 3 [ Zombie / Effect / Tuner ] When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
You can only use this effect of Ash Blossom & Joyous Spring once per turn. ATK/ 0 DEF/ 1800 | Negate Adding a Card from Deck, Summoning from Deck, Sending from Deck to GY |
- A general rule of thump to active Ash Blossom is against with high costs and/or restrictions, such as Pot of Desires, Left Arm Offering, Ties of the Brethren, and A Hero Lives. Or against that require opponent go minus to active like One for One... - Being a level 3 Zombie, Fire Monster, Ash Blossom can help Synchro Level 10 to Barrone de Fleur - While it might seem counter-productive, using Ash on a card like Maxx "C" or the Mulcharmy suite can allow you to still go full combo without worrying about giving your opponent extra hand-traps/board breakers/combo pieces. - Ash is a main deck staple. Almost every deck will contain 3x Ash Blossom, no matter the meta. | 110 | View Edit | |
| Book of Eclipse |
Spell Quick-Play Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect. |
Change all face-up monsters on the field to face-down Defense Position. EP flip back your opp's monster, and draws. |
- One of the few non-targeting non-destroy quick Spell disruption, offer great versatility. - In deck building, have a way to remove your opp monster after book effect. Otherwise, EP Draw effect will provide them more resources | 11 | View Edit | |
| Bystial |
DARK Level 6 [ Dragon / Effect ] You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. | Quick effect Banish Light/Dark from either GY to summon itself |
| 51 | View Edit | |
| Called by the Grave |
Spell Quick-Play Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name. | Banish 1 monster in opponent's GY, and negate 1 monster same name until end of next turn |
| 16 | View Edit | |
| Chaos Hunter |
DARK Level 7 [ Fiend / Effect ] When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards. ATK/ 2500 DEF/ 1600 | Prevent opponent banish card | Not Yet | 9 | View Edit | |
| Contact "C" |
EARTH Level 6 [Insect/Effect] When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material. ATK/ 1500 DEF/2200 | Floodgate's opponent's extra deck summoning methods. | Not Yet | 11 | View Edit | |
| D.D. Crow |
DARK Level 1 [ Winged Beast / Effect ] (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. ATK/ 100 DEF/ 100 | Banish any card from opponent's GY |
| 48 | View Edit | |
| Dark Ruler No More |
Spell Normal Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation. | Negate all face up monster effect on the field | Not Yet | 14 | View Edit | |
| Dimension Shifter |
DARK Level 6 [ Spellcaster / Effect ] If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead. ATK/ 1200 DEF/ 2200 | All cards are banished for 2 turns |
| 54 | View Edit | |
| Dinowrestler Pankratops |
EARTH Level 7 [Dinosaur / Effect] If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn. ATK/ 2500 DEF/ 0 | Self SS. Quick effect tribute to destroy. Level 7 2500ATK body | Not Yet | 9 | View Edit | |
| Dominus Impulse |
Trap Normal If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn. | Negate effect that SS monster (s) |
| 30 | View Edit | |
| Dominus Purge |
Trap Normal If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn. | Negate search/draw, then if you have a Trap in your GY, destroy that card |
| 22 | View Edit | |
| Dominus Spark |
During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn. |
Target banish a monster your opponent controls, however, if you do not have a trap in GY, it allows them to summon a monster from hand. Locks you out of Earth, Water, Fire and Wind attributes if activated from hand. |
Try to ensure that you have a trap in GY before activating Spark, as to prevent your opponent from potentially benefitting off of the effect. Run in Chaos decks (Light/Dark attribute) | 4 | View Edit | |
| Dominus Spiral |
During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn. |
Bounces your opponent's monster, and if you have no traps in GY, allows them to summon a monster from their GY. Locks you out of Light/Dark Attributes if you activated from hand. |
Ensure that you have a trap in GY to prevent your opponent from potentially benefitting from this effect. Activate once your opponent's combo has finished to bounce their boss monster or important end board piece. | 4 | View Edit | |
| Droll & Lock Bird |
WIND Level 1 [ Spellcaster / Effect ] If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand. | After adding card from deck to hand, no more cards can be added this turn |
| 61 | View Edit | |
| Effect Veiler |
LIGHT Level 1 [ Spellcaster / Effect / Tuner ] During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn. | Send to GY to negate 1 monster on your opponent's turn |
| 54 | View Edit | |
| Evenly Matched |
Trap Normal At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand. | Opponent banish card from field so both field have same number of card (1 if you don't have anycard than Evenly Matched). |
| 15 | View Edit | |
| Fantastical Dragon Phantazmay |
DARK Level 7 [Dragon/Effect]
ATK/2400 DEF/1800 | A free summon if your opponent summons a link monster, that then draws cards, and if your opponent activates a targeted effect (targeting a monster you control), it negates the ACTIVATION and destroys the card. | Very useful in Link-heavy Metas, like the Maliss or Yummy metas. Free card draw is always nice, especially if you hold it for once they have 2-3+ Link monsters on field. | 1 | View Edit | |
| Forbidden Crown |
Spell Quickplay Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn. |
Turns any singular cards into an | Not Yet | 4 | View Edit | |
| Forbidden Droplet |
Spell Quickplay Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn. | Negate face up cards, up to number of cards send to GY. | Not Yet | 12 | View Edit | |
| Ghost Belle & Haunted Mansion |
EARTH Level 3 [ Zombie / Effect / Tuner ] When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
You can only use this effect of Ghost Belle & Haunted Mansion once per turn. ATK/ 0 DEF/ 1800 | Negate moving card from GY |
| 52 | View Edit | |
| Ghost Mourner & Moonlit Chill |
WIND Level 3 [ Zombie / Effect / Tuner ] If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of Ghost Mourner & Moonlit Chill once per turn. ATK/ 0 DEF/ 1800 | Negate 1 monster when it's SPECIAL summoned. They take dmg=atk if it leaves the field |
| 30 | View Edit | |
| Ghost Ogre & Snow Rabbit |
LIGHT Level 3 [ Psychic / Effect / Tuner ] When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of Ghost Ogre & Snow Rabbit once per turn. ATK/ 0 DEF/ 1800 | Destroy card when it activates effect on field (DOES NOT NEGATE) |
| 55 | View Edit | |
| Ghost Sister & Spooky Dogwood |
WATER Level 3 [ Zombie / Effect / Tuner ] During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of Ghost Sister & Spooky Dogwood once per turn.
ATK/ 0 DEF/ 1800 | Gain LP equal to opponent SS monster ATK |
| 4 | View Edit | |
| Harpies Feather Duster | Destroy all Spell and Trap Cards your opponent controls. | Destroy all Spell and Trap Cards your opponent controls. | Not Yet | 11 | View Edit | |
| Infinite Impermanence |
Trap Normal Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand. | Negate 1 monster from hand if you control no cards |
| 95 | View Edit | |
| Kaiju |
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. | Tribute your opponent monster to Special Summon on their field |
For example: - Cyber Dragon deck prefer Jizukiru, the Star Destroying Kaiju with Machine type - Dino deck prefer Dogoran, the Mad Flame Kaiju with Dinosaur type - Insect deck prefer Gadarla, the Mystery Dust Kaiju | 11 | View Edit | |
| Kashtira Fenrir |
EARTH Level 7 [ Psychic / Effect ] If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand . When this card declares an attack, OR if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it face-down. ATK/ 2400 DEF/ 2400 |
Self SS from hand when have no monster. Banish faceup card when attack, or opp activate monster effect. | Not Yet | 6 | View Edit | |
| Kurikara Divincarnate |
FIRE Level 1 [ Fairy / Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of Kurikara Divincarnate once per turn. ATK/ 1500 DEF/ 1500 | Tribute all opponent's monster on field that active effect this turn |
| 6 | View Edit | |
| Lava Golem |
FIRE Fiend/Effect Level 8 3000 ATK/2500 DEF Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage. | Give it to your opponent by tributing 2 of their monsters. You can't normal summon the turn you special summon this. Non-OPT on summon. | Best used if your deck has little to no need for its normal summon. Great for the side deck. | 7 | View Edit | |
| Lightning Storm |
Spell Normal If you control no face-up cards: Activate 1 of these effects; - Destroy all Attack Position monsters your opponent controls. - Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn. | Destroy all Attack position monster, or destroy all S/T all the field | Not Yet | 7 | View Edit | |
| Maxx "C" |
EARTH Level 2 [ Insect / Effect ] During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 ""Maxx ""C"" per turn. ATK/ 500 DEF/ 200 | Draw 1 card every time opponent Special Summon |
| 21 | View Edit | |
| Mulcharmy Fuwalos |
WIND Level 4 [ Winged Beast / Effect ] If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect. ATK/ 100 DEF/ 600 |
Draw 1 card every time opponent Special Summon from the Main Deck or Extra Deck (required empty field). If have too much cards, return some random cards to Deck during End Phase |
| 19 | View Edit | |
| Mulcharmy Meowls |
EARTH Level 4 [ Beast / Effect ] If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect. ATK/ 100 DEF/ 600 |
Draw 1 card every time opponent Special Summon from the Graveyard or banishment (required empty field). If have too much cards, return some random cards to Deck during End Phase |
| 14 | View Edit | |
| Mulcharmy Purulia |
WATER Level 4 [ Aqua / Effect ] If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect. ATK/ 100 DEF/ 600 |
Draw 1 card every time opponent Normal or Special Summon from the hand (required empty field). If have too much cards, return some random cards to Deck during End Phase |
| 17 | View Edit | |
| Nibiru, the Primal Being |
LIGHT Level 11 [ Rock / Effect ] During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 Primal Being Token (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of Nibiru, the Primal Being once per turn. ATK/ 3000 DEF/ 600 | Main Phase: Tribute everything if 5+ summons this turn and summon Nib + Token |
Summon restrict dark lock | 54 | View Edit | |
| PSY-Framegear Gamma |
LIGHT Level 2 [ Psychic / Effect / Tuner ] Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 PSY-Frame Driver from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. ATK/ 1000 DEF/ 0 | Negate monster effect and destroy (needs Driver and empty field to resolve) |
| 34 | View Edit | |
| Raigeki | Destroy all monsters your opponent controls. | Not Yet | 11 | View Edit | ||
| Red Reboot |
Trap Counter When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP. | Negate Trap and prevent activate Trap until turn end. | Not Yet | 12 | View Edit | |
| Retaliating "C" |
EARTH Level 4 [ Insect / Effect ] During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".
| Similar to Chaos Hunter, or Shifter, banishes all cards that get sent to GY | Use the same was as Shifter or Macro Cosmos. | 14 | View Edit | |
| Sauravis, the Ancient and Ascended |
LIGHT Level 7 [ Dragon / Ritual / Effect ] You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s). ATK/ 2600 DEF/ 2800 | Negate activation of effect targeting your monster | Not Yet | 6 | View Edit | |
| Skull Meister |
DARK Level 4 [ Fiend / Effect ] When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect. ATK/ 1700 DEF/ 400 | Negate effect that activates in GY | Not Yet | 25 | View Edit | |
| Songs of the Dominators |
Trap Normal If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn. | Not Yet | 4 | View Edit | ||
| Super Polymerization |
Spell Quickplay Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. | Fusion Summon, use monster on the field, including your opponent monster. Cannot response. |
Common Super Poly target: - - - - - - - - - - - - | 14 | View Edit | |
| The Fallen & The Virtuous |
Quick-Play (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn. | Either send an Albaz fusion to pop a face-up or steal from GY if you control an Ecclesia |
Strong spot removal on decks with open EDs, self-sufficient since you can just keep sending | 5 | View Edit | |
| The Winged Dragon of Ra - Sphere Mode |
DIVINE Divine-Beast/Effect Level 10 ? ATK/? Def Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000. | Normal summon to your opponent's field by getting rid of 3 of their monsters. Can't be targeted for attacks or by a card. | Great to use against wide board. Decks that don't have a normal summon can easily slot this card in the side deck. | 6 | View Edit | |
| Ultimate Slayer |
Spell Normal Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck. | Send monster from Extra Deck to GY, to return the a respective monster type to Extra Deck. |
Best common target for Ultimate Slayer: - XYZ: ++ - Synchro ++ ++ ++ ++ - Fusion ++ ++ - Link ++ | 10 | View Edit |
Cache last cleared on March 2, 2026 at 12:27.