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Deck Tier Introduction Card TypeChoke Points🇯🇵🇨🇳
Dark Templar @Ignister @Ignister Rogue

A strong swarm link deck that also uses other @Ignister monsters (xyz, synchro etc). Can be used to climb into various link 4 monsters. Recently, has also been played with Maliss. It is usually built as a cyberse spam deck that ends on a variety of link monsters.

Cyberse, Link 13 @イグニスター @伊格尼斯者 View Edit
ABC Dragon Buster ABC CasualNot Yet Light, Machine 0 View Edit
Abyss Actor - Superstar Abyss Actor CasualNot Yet 2 View Edit
Adamancipator Researcher Adamancipator RogueFocuses on excavating the top 5 cards of your deck to gain effects based on the number of rock type monsters excavated. imitating the fossil/gem digging process 3 アダマシア 魔救 View Edit
Water Enchantress of the Temple Adventurer Casual

A previously meta contender/engine. It focuses around a token monster, "Adventure Token", with the rest of the cards providing support for it.

It adds a generic negation in the form of Gryphon Rider, but prevents your normal summon from activating its effects for the whole turn.

Token 0 View Edit
Masterflare Hyperion Agent CasualNot Yet 0 View Edit
Altergeist Multifaker Altergeist RogueNot Yet 2 オルターガイスト 幻变骚灵 View Edit
Amazement Administrator Arlekino Amazement Casual

Archetype focused on attraction equipment trap cards that have a diferent effect depending on which player controls the monster, it also can take control of equiped opponent monsters with Amazement Family Faces. It's creatures can set and equip amazement trap cards from the deck.

0 View Edit
Amazoness Queen Amazoness CasualNot Yet 0 View Edit
Amorphage Goliath Amorphage Casual

Pendulum archetype with various flood gate effect to all cards except Amorphage (both monster and scale effect) with tributing monster as maintainance cost. The deck is almost unplayable due to pendulum scales not wide enough. Serves more as a lore archetype for the dracoslayer story

0 View Edit
Ultimate Ancient Gear Golem Ancient Gear Casual

A fusion focused deck. The fusion monsters in this archetype usually have high attack and disables the oppoenet from activating spell and traps during the damage phase. This deck operates on a blind second strategy, aiming to find a way to defeat the opponent in just one turn. The key cards in this deck are Ancient Gear Fortress and Ancient Gear Dark Golem. Dark Golem can help you search two card and discard 1, usually everyone will search AG Commander and AG Duel, or if they go first, You can search Geartown and AG Catapult. AG Fortress is the protection for this deck, your opponent cannot respone to activation of AG card or effect, and AG monster cannot be destroy by card effect the turn they Normal or Special summmon. End Field of this deck if you go first is 1 AG Howitzer + Number 41 if you play TCG ,only 1 AG Howitzer if u play OCG. If you go second, try to fusion to Chaos Ancient Gear Giant or you have another choose is Ultimate Ancient Gear Golem, fusion by effect of Ancient Gear Duel can make this card attack third time.

Earth/Machine 7 View Edit
Ancient Warriors - Masterful Sun Mou Ancient Warrior CasualNot Yet 0 View Edit
Armed Dragon Thunder LV10 Armed Dragon Casual

Main monsters rely on keeping weaker monsters out on the field so they can level up to their more powerful forms, according to their effects or with the use of the card Level Up! Other Armed Dragon monsters, such as Dark Armed Dragon, have nothing to do with the archetype itself but rather work as tech options for other decks.

0 View Edit
Aromaseraphy Sweet Marjoram Aroma Casual

Rely on their LP to be higher than their opponents. Plant type monsters have 2 effects, 1 continuous effect that is active when you have higher life points and 1 that activates when you gain life points. Female members have extra deck equivalents (2 synchros and 1 link) and the archetype as a whole relies on/benefits from its 3 continuous traps and Aroma Jar.

0 View Edit
Artmage Diactorus Artmage Rogue

- Rely on the Field Spell Artmage Academic Arcane Arts Acropolis Artmage Academic Arcane Arts Acropolis to build board. It can non-one-per-turn search Artmage main deck (one per name, and not duplicate with name on your field)

- Artmage monsters can self Special Summoned from hand to field, if control an Artmage card on field.

- Most Artmage monster need to have 3 different Types on field, to unlock some of their powerful effects.

- Common end field include:

-- Monster

+ Artmage Diactorus Artmage Diactorus - Omni negate then destroy if controls 3 different Types

+ Artmage Non-Finito Artmage Non-Finito - Help summon Nerva the Power Patron of Creation Nerva the Power Patron of Creation in opponent's turn

+ Artmage Finmel Artmage Finmel if controls 3 different Types, Quick effect negate effect of all of their faceup monster, and half monsters's ATK

+ Artmage Graflare Artmage Graflare: Destroy 1 S/T onfield, and is Quick effect if control 3 different Types)

+ Artmage Litera Artmage Litera: SS Artmage Power Patron Artmage Power Patron to Fusion Summon Nerva the Power Patron of Creation Nerva the Power Patron of Creation)

+ Nerva the Power Patron of Creation Nerva the Power Patron of Creation: Change Artmage monster's effect to "Destroy all cards your opponent controls

-- S/T lineup

+ Artmage Impasto -Recapture- Artmage Impasto -Recapture-: Counter Trap. Negate Monster Effect then destroy. if controls at least 3 different Types, return all of your opponent S/T to hand. Can be activate the turn it was set.

+ Power Patron Shadow Beast Nervedo Power Patron Shadow Beast Nervedo: Pendulum Effect: negate on resolve (similar to Ryzeal Cross) opponent monster effect that respone to Artmage or Power Patron monster effect

- Also can summon Azamina Ilia Silvia Azamina Ilia Silvia (for 1 omni negate) with in-engine monster: 1 Illusion (Artmage Non-Finito) + 1 Light Spellcaster (Artmage Litera or Lyna the Light Charmer, Lustrous)

Fusion, Light 7 View Edit
B.E.S. Derringer Core B.E.S. CasualNot Yet Light Machine, Earth Machine 0 巨大戦艦 View Edit
Giant Beetrooper Invincible Atlas Beetrooper CasualNot Yet 0 View Edit
Black Luster Soldier - Super Soldier Black Luster Soldier CasualNot Yet 0 View Edit
Black Whirlwind Blackwing Casual

A control deck that generates a stream of new monsters via Black Whirlwind, and messes with the opponent's plans via Icarus Attack and Kalut (an Honest-like hand trap that only affects Blackwings). Thanks to a few of them having Six Samurai-style self special summoning effects, they can end games quickly when they spot a weakness.

3 View Edit
Blue-Eyes White Dragon Blue-Eyes Rogue

Focuses on using Blue-Eyes White Dragon and other Blue-Eyes for beatdown, card destruction and all kinds of Special Summons mechanics, except Pendulum and Link. Relies on Alternative Dragon, Trade-in and Melody of Awakening Dragon to prevent dead hands.

LIGHT, Dragon, Level 1, Level 8, Synchro, Fusion 12 View Edit
Branded Fusion Branded Despia Meta

A primarily Fusion-based strategy focused around end phase recursion, now with added Synchro support. Typical endboards will have 1-2 quickplay spells (either a fusion spell or a targeted removal spell), a quick-effect non-targeting banish, and a Despia or Dogmatika special summon, as well as a way to get the original Fallen of Albaz to fusion with an opponent's monster.

Dragon, Level 8 Fusion, Level 8 Synchro, Light Spellcaster, Dark Dragon 33 烙印 烙印 View Edit
Dante, Traveler of the Burning Abyss Burning Abyss Casual

The archetype's swarming abilities make it a potent Rank 3 XYZ Deck. They can perform Rank 3 XYZ Summons quickly while maintaining the player's hand advantage. Will destroy itself if a monster outside of its archetype is in your control. Burning Abyss monsters have effects that activate upon sending to the GY

0 View Edit
Buster Blader, the Dragon Destroyer Swordsman Buster Blader CasualNot Yet 0 View Edit
Call of the Haunted Call of the Haunted Casual

This deck is a TCG-exclusve, level and rank 6 zombiefocused deck specializing in using Call of the Haunted Call of the Haunted. Looking at just the engine, it typically ends on The Undying Legion The Undying Legion with Call of the Forgotten Call of the Forgotten, and multiple Call of the Haunted set with many level 6 zombies in the GY to be summoned with it.

Xyz, Zombie, Level/Rank 6 10 リビングデッドの呼び声 活死人的呼唤 View Edit
Centur-Ion Primera Centur-ion RogueNot Yet Synchro 5 View Edit
Just Desserts Chain Burn CasualNot Yet 0 View Edit
Chaos Angel Chaos Not Yet 0 View Edit
Spirit Charmers Charmer Not Yet 0 View Edit
Chimera the King of Phantom Beasts Chimera RogueNot Yet Fusion, Beast, Fiend, Illusion 4 View Edit
Cynet Codec Code Taker CasualNot Yet Cyberse, Link 0 View Edit
Guiding Ariadne Counter Fairy CasualNot Yet 0 View Edit
Crusadia Equimax Crusadia Casual

Extremely consistent Archetype, focuses to Link climb into Equimax, for which you only need 2 Crusadia monsters, boost him with atk and preferably double battle dmg to push for a otk. Crusadia monster can special themselves into link zones and the Link Crusadia monsters effects activate when something is summoned to their linked zones. Traps and Spells are available to support and, like the Monsters, all searchable.

Turn 2 OTK DMain Deck Monster able to Special Summon to the Zone link monster point to for Link Climbing

3 View Edit
Crystal Beast Sapphire Pegasus Crystal Beast Casual

All Crystal Beast monster cards have the ability to be sent to the Spell & Trap Card Zone as a Continuous Spell Card after being destroyed by battle. Crystal Abundance is often used OTKs. Rainbow Dragon is seen occasionally but is much slower. Due to CBs becoming Spell Cards after destruction, Dimensional Fissure works great in this deck.

0 View Edit
Crystron Quariongandrax Crystron RogueNot Yet Water, Machine 5 View Edit
Crimson Nova Trinity the Dark Cubic Lord Cubic CasualOTK with Nova or scoop with bad hand 0 View Edit
Cyber Angel Vrash Cyber Angel CasualFairy Ritual Deck where the low level ritual monsters have effects when tributed, gives generic ritual support 0 View Edit
Cyber Dragon Cyber Dragon Casual

Cyber Dragon Zwei, Drei, Core, and Proto-Cyber Dragon all have an effect that treats them as if their name is Cyber Dragon. You can take advantage of this by using them to fuse for Cyber Twin and Cyber End or contact fuse into Chimeratech Barrier Dragon (which can use your opponent's machines) or Chimeratech Megafleet Dragon (which can use anything in either extra monster zone + 1 Cyber Dragon), basically being able to have more than three copies of Cyber Dragon. Using Machine Duplication on Cyber Dragon Core will also allow you to summon up to 2 copies of Cyber Dragon to the field from your deck. Limiter Removal, Power Bond and Solidarity can help boost your monster's ATK by a lot. However, they can be risky and leave you in a bad state if your opponent can stop you from attacking, so take caution in when you play them and if you can immediately recover. Cyber Dragon Nova helps with getting your Cyber Dragons out of the GY as well as being able to be used as an overlay unit into Cyber Dragon Infinity, which is an amazing control option in the deck, allowing you to attach one of your opponent's monsters to it as an overlay unit on your turn, and as a quick effect can detach one unit to negate and destroy any effects your opponent may use, forcing them to have to waste resources dealing with Infinity. Cyber Dragon Sieger is a good Link 2 as you can essentially double the ATK of any Cyber Dragon you control as a quick effect as the cost of Sieger not being able to deal damage that turn. Good support to use is Galaxy Soldier, which as a level 5 machine, can be used for most the monsters in your extra deck and searches itself after you special summon it, which I recommend using Cyber Dragon Herz for this effect, and also use Qliphort Genius which you can activate its effect using Machine Duplication

2 View Edit
Cyberdarkness Dragon Cyberdark Casual

Machine-type monsters that equip themselves with dragons to boost their attack and add protection. Original playstyle is slow and unreliable, later releases have turned this archetype into a sub-archetype for Cyber Dragons, making it more viable but taking away its unique character.

1 View Edit
D/D/D Deviser King Deus Machinex D/D/D Rogue

- Relies on Dark Contract continuous spells that have powerful effects but inflict damage to you during your SP. Pendulum Summoning and the effects of the Extra Deck monsters are used to summon several big monsters quickly. Boss monsters use damage to your advantage. Lower level Fusion/Synchro monsters help SS higher level Fusion/Synchro/xyz monsters with lots of negates.

- Common endboard include

+ D/D/D Sky King Zeus Ragnarok D/D/D Sky King Zeus Ragnarok (negate monster effect in hand)

+ D/D/D Deviser King Deus Machinex D/D/D Deviser King Deus Machinex (attach your opponent card as material multiple times per turn)

+ D/D/D Wave High King Caesar D/D/D Wave High King Caesar (negate effect that SS monsters 2 times)

+ D/D/D Cursed King Siegfried D/D/D Cursed King Siegfried (negate faceup S/T 1 times)

Fiend 8 DDD DDD View Edit
Danger! Bigfoot! Danger Casual

Focuses on revealing the a Danger! monster in your hand and let the opponent choose 1 random card in your hand to discard. Triggers various effect based on if the discarded card was that Danger! monster or not, mimicing a monster search and capture process. If the guess missed the Danger! monster, they can usually special summon themselves from your hand and offer an extra effect. Some Danger! monsters can be a good beater and other offer disruption or draw power, hence it is often used as a support engine

0 View Edit
Dark Magician Dark Magician Casual

A control deck that relies heavily on backrow support. Most known for the "triangle" of a Dark Magician-named monster, Dark Magical Circle, and Eternal Soul; though this setup has long since been power-crept. The newest, and currently most reliable way to play the deck as of 2025 is Dragoon turbo, until the newest support batch arrives in the TCG.

Key cards: Magician's Rod, Magicians' Souls, Illusion of Chaos, Soul Servant, Red-Eyes Dark Dragoon, Dark Magical Circle, Eternal Soul, Secrets of Dark Magic, The Eye of Timaeus. Honorable mentions: Dark Cavalry, Master of Chaos, Timaeus the United Dragon, Palladium Oracle Mahad

Synergizes well with: Primite, Toy, Branded

DARK Spellcaster 3 View Edit
Grapha, Dragon Lord of Dark World Dark World Casual

Monster effects trigger when discarded from the hand by card effects which the archetype's spells provide. Draw power through Dark World Dealings and the Field Spell The Gates of Dark World which both help to discard Dark World Monsters from hand. Messes with opponent's hand as well. Boss monster (Grapha) is easily summonable from the hand or GY by returning one Dark World monster from the field to the hand, offering another chance to discard it and get its effect.

4 View Edit
The First Darklord Darklord CasualDiscards Darklord cards from the hand to perform Special Summons, then copies Darklord Spell/Trap effects in the Graveyard in combination with monster effects 0 View Edit
Dinomorphia Kentregina Dinomorphia RogueNot Yet 12 ダイノルフィア 恐啡肽骇龙 View Edit
Ultimate Conductor Tyranno Dinos RogueNot Yet Dinosaur type 13 恐竜 View Edit
Dogmatika Ecclesia, the Virtuous Dogmatika Casual

Dogmatika is a ritual deck focused around Extra Deck hate. As a part of the Branded lore, they technically have quick access to Fallen of Albaz Fallen of Albaz fusions, however, cards like Nadir Servant Nadir Servant and Dogmatika Punishment Dogmatika Punishment both create an extra deck lock. The majority of the deck wants to dump cards from the Extra of both players, in order to either simply see an ED monster leave that area, or to use that monster's GY effect (Garura, Wings of Resonant Life Garura, Wings of Resonant Life, Mereologic Aggregator Mereologic Aggregator and Elder Entity N'tss Elder Entity N'tss are common sends).

Light Spellcaster 0 View Edit
DoomZ XII Zero - Drastea DoomZ Rogue

DoomZ is a XYZ focused archetype that is part of the Medius the Pure lore series, included with Artmage and Elfnotes.

This portion of the archetype revolves around equip spells and equipping monsters to summon their big boss monster Jupiter the Power Patron of Destruction.

Medius the Pure Medius the Pure is the best 1 card starter in all situations currently (as of the release of Burst Protocol, this will change when Blazing Dominion is released)

Dragon, Dark, Wind, XYZ 15 View Edit
Ignister Prominence, the Blasting Dracoslayer Dracoslayer Rogue

Received competetive potential after the DABL support. Focuses on cyclying through the 3 new dracoslayer pendulum monsters and the dracoslayer exra deck monsters to generate masssive resources for board building to end up on multiple negates and/or locks through abyss dweller or necrovalley. The majority of dracoslayer main deck monsters are lv4 and ed ones lvl 8 hence they can access a wide pool of generic lv/rank 4 and 8 ed monsters or link climbing. The dracoslayer synchro has a search effect that is not hard once per turn hence can be abused through multiple copies and is the main goal of resource gain.

0 竜剣士 龙剑士 View Edit
Dracotail Arthalion Dracotail Meta

- Main Deck Dracotail Monsters are the ability to Set Dracotail Spells or Traps when they are sent to the GY as Fusion Material

- Dracotail disruption come from Trap cards, and monster effect resolve after Fusion Summon:

+ Trap Card: Dracotail Flame Dracotail Flame negates a Spell Card, Dracotail Horn Dracotail Horn bounces a Attack Position monster to hand, and Dracotail Sting Dracotail Sting banishes a card from their GY. The trap card has additional effect to shuffle Dracotail card from GY or banish to deck, to draw 1 card.

+ Effect resolved after Fusion Summon: Dracotail Mululu Dracotail Mululu negate faceup monster, Dracotail Urgula Dracotail Urgula destroy S/T, Dracotail Pan Dracotail Pan destroy monster if used as material, and Dracotail Arthalion Dracotail Arthalion return monster in field/GY to hand

- Dracotail Arthalion Dracotail Arthalion also help recover resources/hand trap to hand

- Dracotail fusion summon by effect of:

+ In their turn: Rahu Dracotail Rahu Dracotail Fusion summon from hand/field/deck & Ketu Dracotail Ketu Dracotail search and Fusion Summon if you have monster

+ In both turn: Fusion Summon by effect of Dracotail Mululu Dracotail Mululu & Blazing Cartesia, the Virtuous Blazing Cartesia, the Virtuous from field, Dracotail Faimena Dracotail Faimena from hand

Fusion, Dragon, Spellcaster 16 ドラゴンテイル 星宿 View Edit
Striker Dragon Dragon Link RogueNot Yet 13 View Edit
Chasma, Dragon Ruler of Auroras Dragon Ruler Casual

Dragon ruler is an archetype centered around the 4 main deck dragon rulers, level 7 dragons that can discard another dragon ruler or a monster of the same attribute as them for various effect, such as destroying cards, or reviving a monster. They can then banish 2 dragons or monsters of their attribute to summon themselves for rank 7 plays.

Dragon, All attributes, level 7 0 View Edit
House Dragonmaid Dragonmaid Casual

A dragon-fusion deck based around Battle Phase tag-outs. The deck can make an omni-negate (Dragonmaid Sheou Dragonmaid Sheou and pop monsters equal to the amount of dragon monsters returned to hand (House Dragonmain House Dragonmain).

Dragon, Fusion 0 View Edit
Dragon Ravine Dragunity Casual

Summons 1-card Level 6/8 Synchros through the combo of Dux + Phalanx (and Vajrayana). The addition of Dragon Rulers adds the option of Rank 7s, as well as more cheap level 8s via Corsesca. The gameplan is then to ride these big monsters to victory through backrow protection, or just outright OTK.

Dragon 0 View Edit
Oneiros, the Dream Mirror Erlking Dream Mirror CasualTag out effects between light and dark monsters using the field spell cards. Lore is rooted in Greek Mythology. 0 View Edit
Meteonis Drytron Drytron Rogue

A Light Machine archtype that focuses on ritual and ritual support. Their ritual spell allows ritual summoning from the hand or gy by tributing monsters based on attack value, thus creating a unique way of ritual summoning bypassing level requirements. All drytron monsters cannot be normal summoned but rely on gy effects to special summon and lock the player into playing monsters that can only be special summoned. Their ritual spell can summon any ritual monster but requires light machines to function (drytron monsters) hence it is often used as a ritual support engine and is the current existing best semi-generic ritual support. They have seen good synergy with cyber angel, diviner, light fairies/heralds often ending on Herald of Ultimateness and negating everything. Other variants include a mixture of nekroz and gishki

1 ドライトロン 龙机巧 View Edit
Perfect Sync - A-Un Dual Avatar CasualNot Yet 0 View Edit
Heavy Freight Train Derricrane Earth Machine Not Yet 0 View Edit
Soul Crossing Egyptian Gods Not Yet 0 View Edit
Eldlich the Golden Lord Eldlich

Control and trap based deck focusing on floodgating the opponent with perm traps such as skill drain while the main boss monster Eldlich avoids the negative effects of the floodgates by activating and resolving its effect elsewhere

0 View Edit
Elfnote Lucina Elfnote CasualElfnote is a Medius synchro deck focused on the use of the center main monsters zone for their plays. Synchro, various attributes, various types. 0 エルフェンノーツ 耀圣 View Edit
Endymion, the Mighty Master of Magic Endymion RogueNot Yet 1 エンディミオン 恩底弥翁 View Edit
Enneacraft - Atori.MAR Enneacraft Rogue

A heavily control-oriented, Flip Pendulum deck with a focus on burning the opponent down with E.C counters via Enneapolis Enneapolis. Each monster can, non-OPT, reveal itself in the hand to special summon any monster from the hand face-down to conceal what they summon. Usually ends on a board full of face-down monsters with little to no information on what cards are on the board and where they are.

Machine, EARTH / LIGHT, Level 1 and 9 41 糾罪巧 纠罪巧 View Edit
Evil Eye of Selene Evil Eye CasualNot Yet 0 View Edit
Evil Twin's Trouble Sunny Evil★Twin Rogue

Evil★Twin/Live☆Twin is an archetype of vtubers who really want to summon their counterpart. Live☆Twin Ki-sikil Live☆Twin Ki-sikil (Pink) and Live☆Twin Lil-la Live☆Twin Lil-la (Blue) both summon the other corresponding monster from deck, their Link varients, Evil★Twin Ki-sikil Evil★Twin Ki-sikil and Evil★Twin Lil-la Evil★Twin Lil-la summon the other from Graveyard. Without additional engines, the endboard of Evil★Twin will consist of A Bao A Qu, the Lightless Shadow A Bao A Qu, the Lightless Shadow and Evil★Twin's Trouble Sunny Evil★Twin's Trouble Sunny- a Pop or summon of a Light/Dark fiend, and a quick effect summon of both a Ki-sikil and Lil-la, usually the link monsters (Pink draws a card when summoned if a Lil-la is on field, Blue will target pop a card on field when summoned if a Ki-sikil is on field).

The support in Alliance Insight, however, made the deck into a fantastic engine for Fiendsmith- Evil★Twin Ki-sikil Deal Evil★Twin Ki-sikil Deal is a light Fiend who foolishes a Lil-la for cost (read:Ash does nothing), and Live☆Twin Lil-la Sweet Live☆Twin Lil-la Sweet can summon herself from GY if a Ki-sikil is on field, turning normal summon any Ki-sikil into both full Live☆Twin and Fiendsmith combo. The board will typically end on A Bao A Qu, the Lightless Shadow A Bao A Qu, the Lightless Shadow and Evil★Twin's Trouble Sunny Evil★Twin's Trouble Sunny, and either D/D/D Wave High King Caesar D/D/D Wave High King Caesar or Fiendsmith's Lacrima Fiendsmith's Lacrima with Lacrima the Crimson Tears Lacrima the Crimson Tears in GY, allowing for plenty of interruption and recursion.

Was previously used as an engine for Spright, as all the maindeck Live☆Twins are level 2, and the pink and blue link monsters are both link 2.

Light Fiend, Dark Fiend, Link 2 View Edit
Exodia the Forbidden One Exodia Not Yet 0 View Edit
Exosister Mikailis Exosister Rogue

Exosister is a deck focused around punishing and preventing Graveyard interaction from the opponent. All the main deck monsters have an effect to quick-XYZs using themselves as a material if the opponent moves a card out of GY (Or, in the case of Exosister Martha Exosister Martha, either player), and the XYZs will either floodgate the GY in some way, or search Exosister cards. Their end board is usually just Exosister Magnifica Exosister Magnifica, who is both a quick effect banish, and a quick effect tag out into one of her materials, as well as 1-2 trap cards: Exosister Vadis Exosister Vadis and Exosister Returnia Exosister Returnia. The support in Burst Protocol also gives Exosisters access to effect replacement via Exosister Karmael Exosister Karmael, forcing the opponent to add a card from the Exosister's GY to the Exosister's hand, thus making the tag out effects live.

Rank 4 XYZ, Light, Spellcaster, Warrior 13 エクソシスター 驱魔姐妹 View Edit
F.A. Dawn Dragster F.A. Not Yet 0 View Edit
Fiendsmith Engraver Fiendsmith Meta

Often used as an engine.

It used to be accessible by any deck that can summon 2 monsters, by Link summoning Moon of the Closed Heaven Moon of the Closed Heaven.

LIGHT, Fiend, Rank 6, Fusion, Link, XYZ 11 デモンスミス 魔镌客 View Edit
Brotherhood of the Fire Fist - Tiger King Fire Fist CasualNot Yet 0 View Edit
Sacred Fire King Garunix Fire King Rogue

Mainly focused on self-destruction revolves around destroying friendly monsters in the hand, field or deck to make plays and set up the Graveyard recursion of its Main Deck boss monsters, Fire King High Avatar Garunix Fire King High Avatar Garunix and Sacred Fire King Garunix Sacred Fire King Garunix.

Paired with powerful FIRE Links such as Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames or Salamangreat Raging Phoenix Salamangreat Raging Phoenix and the Jurrac Meteor support (Jurrac Astero Jurrac Astero and Jurrac Megalo Jurrac Megalo), they can set up target destructions and board wipes that will take place on your turn.

Their boss monster nukes all monsters and SS itself from GY during the SP after getting destroyed by a card effect, or in the BP after being destroyed summons directly from Deck.

They can start a powerful chain reaction of effects at the End of the Damage Step, where interactions are highly limited and not every player knows what can happen.

Suicidal playstyle.

FIRE Beast, Beast-Warrior, and Winged Beast 38 炎王 炎王 View Edit
Floowandereeze & Empen Floowandereeze Casual

- Deck focused on normal summoning and tribut summoning.

- Can chainblock their own effects pretty consistantly

- They play Harpies Feather Storm Harpies Feather Storm and other floodgates like Dimension Shifter Dimension Shifter, Dimensional Fissure Dimensional Fissure, Lose 1 Turn Lose 1 Turn and or Macro Cosmos Macro Cosmos

- Mostly don't use their ED

Winged beast 5 View Edit
Fluffal Wings Fluffal CasualNot Yet 0 View Edit
Fossil Warrior Skull King Fossil CasualFocuses on fusion summoning using 1 material from your gy and 1 from the opponents 0 View Edit
Donner, Dagger Fur Hire Fur Hire Casual

This archetype relies heavily on normal summoning a lower level monster Fur Hire in order to swarm the field with even stronger monsters Fur Hire. The level 1-4 monsters Fur Hire have the ability to special summon another monster Fur Hire from the hand to the field, and another ability that triggers when a monster Fur Hire is special summoned while the card is face up on the field. The level 5-8 monsters Fur Hire has abilities that either let them negate card effects or force the opponent to target them, in addition to an ability that activates when they are special summoned which heavily relies on the amount of monsters Fur Hire you control with different names. Spell and Trap cards in this archetype focus mainly on recovering monsters Fur Hire from the GY, or guaranteeing drawing a monster Fur Hire in your draw phase. The Link monster Folgo, Justice Fur Hire requires 3 monsters with different Types, but lets you special summon a monster Fur Hire with a different Type from the materials used, in addition to letting you draw cards once per turn when you destroy and opponents card.

0 View Edit
G Golem Invalid Dolmen G Golem CasualNot Yet 0 View Edit
Platinum Gadget Gadget Casual

The original advantage engine. Normally mixed with Machina. Deck is now focused on Rank 4 xyz with constant advantage by special summoning the Gadget monsters through the effect of cards like Tin Goldfish.

0 View Edit
Gaia the Magical Knight of Dragons Gaia Casual

GaiaGaia is an archetype of mostly level 7 Warrior main deck monsters with associated level 5 Dark Dragon monsters that are retrains of ‘Curse of Dragon’ that can fuse into powerful level 7 Dragon fusion monsters that have focus on the battle phase and OTKing your opponent throug

Warrior and Dragon, Fusion, level 7 1 View Edit
Galaxy-Eyes Photon Dragon Galaxy Photon Not Yet 2 View Edit
Gate Guardians Combined Gate Guardian CasualNot Yet 0 View Edit
Gem-Knight Master Diamond Gem-Knight Rogue

Gem knight is from the second duel terminal war. They fought on the side of the vylons against the steelswarm. They use a variety of strategies to swarm the field with powerful Fusions at very little card cost.

9 View Edit
Loptr, Shadow of the Generaider Bosses Generaider CasualRevolving c 2 View Edit
Ghostrick Alucard Ghostrick Casual

Flip your monsters face up and back down while flipping your opponents face down. Field spells provide protection and overall tries to control the game state while letting you attack directly. Can use Ghostrick Doll to flip everything face-down at the end phase. Can even activate off field. You get a special summon from this effect as well.

0 View Edit
Ghoti of the Deep Beyond Ghoti Casual

Ghoti is a water fish deck that focuses on banish plays and synchro summoning in the opponent's turn via quick effects.

The lower leveled ghotis are all level 2 tuners and share the quick effect that allows them to perform a Fish monster synchro summon if ss. They all trigger the effect the next standby phase after banished, with Paces and Shif ss themselves and Zep ss itself if banished during the oppenets turn.

The higher leveled ghotis dont see much play execpt Snopios, Shade of the Ghoti Snopios, Shade of the Ghoti and Ixeep, Omen of the Ghoti Ixeep, Omen of the Ghoti. Their main starter is Arionpos, Serpent of the Ghoti Arionpos, Serpent of the Ghoti, a level 6 fish synchro that can immediately go into a level 8 with its effect to then banish a card in your opponent turn.

The deck's theme is to play during your opponents turn, intrupting their plays while banishing ghotis so they can come back the next turn for further plays.

Because their reliance on banishing and activating their effect next turn, ghoti can bypass a lot of hand traps. Dimension shifter and crossout designator are exellent cards for this deck.

The deck has some synergy with generic fish monsters, myutants (banish plays), spright (generic lv2 support) and melffy (playing in the opponents turn, quick synchro with pinny and hop ear squadron)

Fish, Banish, Synchro 4 View Edit
Gimmick Puppet Fantasix Machinix Gimmick Puppet Rogue- Can OTK much more easily and can FTK with the field spell through burn damage. Dark, Machine, FTK 20 ギミック・パペット 机关傀偶 View Edit
Evigishki Neremanas Gishki Casual

Heavy recycle effects using Gishki Aquamirror. Gishki Ritual Monsters are the main players of the archetype. They focus on hand and field control by returning opponent's cards to the Deck. The support cards (the Gishki non-Ritual monsters) use their effects to prevent the opponent from using certain cards, as well as search for the main Ritual Monsters.

2 View Edit
Gladiator Beast Domitianus Gladiator Beast Casual

Main deck monsters 'tag' each other out from the deck after attacking in the Battle Phase and gain their effects. Fusions don't require Polymerization (contact).

0 View Edit
GMX Chairman Kimridge GMX CasualGMX is a currently TCG-exclusive deck centered around the main deck researchers of various types/attributes and Dinosaur fusion monsters. Varied type, Varied attributes, varied levels, Dinosaur fusion. 1 View Edit
Goblin Biker Big Gabonga Goblin Biker Rogue

Goblins are known for their thieving nature, and this archetype is no exception. The gameplay revolves around stealing monsters, spells, and traps from your opponent's field and stuffing them into the XYZ materials of your Goblin Biker XYZ monsters.

Level 3/Rank3 2 View Edit
Gold Pride - Captain Carrie Gold Pride RogueNot Yet 12 View Edit
Gravekeeper's Recruiter Gravekeepers CasualNot Yet 0 View Edit
Gren Maju Da Eiza Gren Maju CasualNot Yet 0 View Edit
Gunkan Suship Shari Gunkan Suship CasualNot Yet 0 View Edit
Cyber Slash Harpie Lady Harpie Casual

Swarm the field with Harpies, destroy backrow with Harpies Hunting Ground. Lots of room for rank 4 shenanigans. Do not use tempest in this deck, as it negates from your win condition, hysteric party.

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Elemental HERO Sunrise HERO Rogue

Super-Archetype containing the Destiny, Elemental, Evil, Masked and other HEROs. One of the biggest Archetypes in the game as well as one of the most searchable.

Playstyle:

Common end field:

- Best case: Dark Law, Plasma, and DPE. Favorite contact to pop at least 2, and Dark Supremacy(negate face up cards up to 2).

- Most cases: You have to choose between Plasma or Dark law. The rest is the same.

Warrior, Fusion 6 HERO -英雄 View Edit
Heroic Champion - Excalibur Heroic CasualNot Yet 0 View Edit
Hieratic Sun Dragon Overlord of Heliopolis Hieratic CasualVery explosive deck that focuses on tributing dragons to special summon other dragons from the deck or hand. Usually a decent mix of Synchro and XYZ monsters. 0 View Edit
Imsety, Glory of Horus Horus Rogue

Big monsters easily accessible when the continuous spell is in the field. They are a proficient Rank 8 strategy with multiple types and attributes.

They pair well with other GY strategies. Usually play as an engine.

Level 8, Rank 8, GY 4 View Edit
Trishula, Zero Dragon of the Ice Barrier Ice Barrier Casual

WATER Synchro-based deck with versatile searchability and a wide card base. Deck is based around getting Lancea, Ancestral Dragon of the Ice Mountain Lancea, Ancestral Dragon of the Ice Mountain on field, and summoning various floodgates based on the opponent's strategy.

Water, Synchro, Dragon 5 View Edit
Icejade Gymir Aegirine Icejade CasualNot Yet 2 View Edit
Igknight Paladin Igknight Casual

All of the Pendulum Igknights have the same effect of being able to destroy both Igknights in the Pendulum Zones to add another to the hand which sets up for Pendulum Summoning and quick XYZ.

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Infernity Archfiend Infernity CasualFocuses on not having cards in the hand for advantage. 0 View Edit
Infernoble Knight Emperor Charles Infernoble RogueNot Yet 13 焔聖騎士 焰圣骑士 View Edit
Infernoid Tierra Infernoid Rogue

All main deck Infernoid monsters (except Decatron) can't be normal summoned, and only special summoned from hand (or GY) by banishing other Infernoid monsters. Relies on milling cards from the Main Deck to the GY with cards like Reasoning Reasoning, Monster Gate Monster Gate and That Grass Looks Greener That Grass Looks Greener.

FIRE Fiend 18 インフェルノイド 狱炎机 View Edit
Aleister the Invoker Invoked

Fusion summon focused archetype with their main monster Aleister the Invoker and the spell Invocation. Heavily relying on normal summoning Aleister. Often used as a engine in past meta fusion decks

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Nadir Servant Invoked Dogmatika Not Yet 0 View Edit
Inzektor Hornet Inzektor

Inzektors equip to themselves from hand or GY once per turn resulting in various effects. E.g. Dragonfly equip Hornet, pop hornet to destroy a card (hornet effect) and special summon an Inzektor (Dfly effect). Summon Centipede, equip hornet from GY, destroy hornet to destroy a card on field (Hornet) and add one inzektor from deck to hand (Centipede).

2 View Edit
K9-17 "Ripper" K9 Meta

The K9 Archetype is one that uniquely punishes it's opponents for using handtraps (or GY effects of monsters). The main crux of the deck is K9-17 Izuna K9-17 Izuna, who can summon herself from hand for free (as a quick effect) if the opponent activates a monster effect in hand or grave, as well as having an on-summon effect to foolish a K9 card. This card is almost always K9-ØØ Lupis K9-ØØ Lupis, who can summon himself from GY (as a quick effect) with the same conditions as Izuna, as well as having a quick effect XYZ summon.

The deck heavily revolves around a powerful Rank 5 XYZ toolbox, primarily:

K9-17 Ripper K9-17 Ripper- an in-archetype monster that can both negate a card effect activated in hand or GY AND add a K9 card to hand (As well as setting a K9 quick-play spell if the opponent has activated a monster effect in hand that turn)

N.As.H. Knight N.As.H. Knight- a water XYZ that, during the main phase, for the cost of detaching 2 material, attach a "Number" XYZ to itself, as well as one face up monster on field. The number attached will almost always be Number 104: Masquerade Number 104: Masquerade, as you can summon CXyz N.As.Ch. Knight CXyz N.As.Ch. Knight using N.As.H as it's sole material, then use N.As.Ch's effect to summon Number C104: Umbral Horror Masquerade Number C104: Umbral Horror Masquerade, a VERY powerful on-field monster negate that also hand rips for 1 AND halves the opponent's LP.

Vallon, the Super Psy Skyblaster Vallon, the Super Psy Skyblaster- A Quick-effect targeted Book of Moon Book of Moon, that can also target-destroy a face-down card upon being sent to GY.

Imperial Princess Quinquery Imperial Princess Quinquery- a targeted Monster Reborn of a level 5 in either GY, usually Spell Canceller Spell Canceller or Artifact Mjollnir Artifact Mjollnir (banned in TCG and MD).

The non-Rank 5 cards are also major threats, always summoned out with the quick-play K9 Spells:

K9-X "Ripper/M" K9-X "Ripper/M" is a return to deck of 2 cards in the opponent's GY or Banishment (on summon if a K9 Quick-play spell was used for the summon), as well as a monster negate that also destroys all cards on board, effectively being a stronger Divine Arsenal AA-ZEUS - Sky Thunder Divine Arsenal AA-ZEUS - Sky Thunder

K9-X "Werewolf" K9-X "Werewolf" is either a hand rip until end phase (if during the opponent's turn) or a banish 1 from opponent's field and GY (if during the K9 player's turn), on response to any card or effect.

Rank 5 XYZ 5 K9 K9 View Edit
Kashtira Arise-Heart Kashtira RogueNot Yet Level/Rank 7 Psychic 15 クシャトリラ 怒刹帝利 View Edit
Kewl Tune Track Maker Kewl Tune Meta

Various tuner monsters that make the synchro mechanic work more like fusion, since they can be used from hand as synchro material and also activate effects when used for a summon, paired with plays during the opponent's turn. Can be considered rogue for now but after BLZD it'll gain some huge power cards.

The endboard (for now) doesn't consist on strong negations but in possible synchro summons that will trigger on your turn, which means you'll suddendly face targeting monster or spell pop, non targeting bounce or rip one from deck or ED, paired with the effects of the synchro.

One huge downside is that the Kewl Tune Synchro Kewl Tune Synchro locks on tuners, so you'll mostly see pure lists, with the addition of Zalen the Shackled Dragon Zalen the Shackled Dragon

Tuners, Synchro 4 キラーチューン 杀手旋律 View Edit
Kozmo Dark Destroyer Kozmo

The lower level Kozmos have effects to banish themselves in order to Special Summon the higher level Kozmos from the hand which can disrupt the field upon being Special Summoned. Upon being destroyed, the higher level Kozmos can banish themselves to Special Summon lower level Kozmos to maintain field presence. Field Spell allows for recovery of banished Kozmos and recycling of unneeded Kozmo cards in the hand as well as searching upon destruction.

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Krawler Soma Krawler Casual

A archetype that utilizes flip monsters and swarms the field. The main deck monsters all have flip effects that help swarm the field or interupt the opponent by destroying cards when filpped. Their link monsters focus on supporting md monsters and buff them based on how many Krawlers are on the field.

Insect, EARTH, Link, Flip 1 View Edit
Lovely Labrynth of the Silver Castle Labrynth Rogue

An archetype based around Normal Traps and is a control deck. The monsters support, tutor, and trigger special abilities when any Normal Traps are activated.

Lady Labrynth of the Silver Castle Lady Labrynth of the Silver Castle can't be targeted nor destroyed it a set card is on that players field.

If Lovely Labrynth of the Silver Castle Lovely Labrynth of the Silver Castle is on field, you can't use monster effects in response of the activation of trap cards.

Fiend, Trap, Control 14 ラビュリンス 拉比丽斯 View Edit
Lair of Darkness Lair of Darkness Not Yet 0 View Edit
Libromancer Fireburst Libromancer

A ritual focused archetype. All non-ritual libromancer monsters share the effect to ss themsleves by revealing a ritual monster in your hand and have a additional effect if they were ss, hence they have a decent swarm ability. Their field spell is a monster searcher and enables infinite in-archetype ritual summoning as long as materials are fullfiled. The deck has fair consistency but their in-archetype ritual monsters are not very good and don't see much play except Doom Broker. Because doom broker is a lv6 ritual it has a good synergy with the diviner-benten engine and has some synergy with nekroz and Mikanko. Though they have some recycling methods, they still share the pain of all ritual archetypes. The deck is more used as a ritual hybrid engine to bring out materials

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Minerva, the Athenian Lightsworn Lightsworn

Monsters force milling from deck to GY. Monsters like Wulf are special summoned when milled. Attempts to get out boss monster Judgment Dragon (special summon from hand with at least 4 different Lightsworn monsters in GY). Lumina SS Raiden to Synchro to Michael (7) for enemy card banishment too. Can be run with Dragon Rulers to combo off of Eclipse Wyvern to search out JD faster

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Lunalight Liger Dancer Lunalight Rogue

- Focused on Fusion summoning their boss monsters and go for an OTK. Has pretty good effects/stats but is weak against solemn and has to deal with poly being in their hand. But there are various effects to help accomplish their goal. - Boss monster Lunalight Liger Dancer is unaffected by other card effect, and can double attack with 3800ATK, and can quick effect destroy all SS monter in any turn.

Beast-Warrior, Fusion, Level 4 10 月光 月光 View Edit
Lyrilusc - Recital Starling Lyrilusc

Focuses on Level 1 special summoning for Fusion and XYZ plays. The more materials, the stronger the XYZ/Fusion Summoned materials the stronger they are. also scew with your oponents with assemble nightengale and get pass all of their backfeild :)

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Machina Citadel Machina

A deck that focuses on bringing out Machina Cidatel and blow your oppenents field, the deck builds gy resources through their starter Machina gear frame. Usually played alongside other earch machines

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Madolche Puddingcess Chocolat-a-la-Mode Madolche Rogue

An EARTH archetype (predominantly a Rank 4 toolbox) that focuses on returning opponents cards (mainly monsters) into the deck with their boss monster, Madolche Queen Tiaramisu Madolche Queen Tiaramisu, at their turn or Madolche Queen Tiarafraise Madolche Queen Tiarafraise, Tiaramisu's upgraded form, at the opponent's turn. They are also known for their monsters to be shuffled from GY to the deck when they are destroyed by their opponent's card

Common endboard: - Madolche Queen Tiarafraise Madolche Queen Tiarafraise, - Madolche Salon Madolche Salon, - Madolche Fresh Sistart Madolche Fresh Sistart, - Madolche Promenade Madolche Promenade, - Madolche Dessert Madolche Dessert, and at least 1 Madolche monster in the GY

EARTH, Fairy / Spellcaster/Warrior, Beast 12 マドルチェ 魔幻甜点 View Edit
Magical Musketeer Max Magical Musket Casual

Maintain card advantage by recycling spell and trap cards, all of which can be played from your hand at any time while you controll a Magical Musket. The deck leans heavily towards board control and uses its small creatures to chip down the opponent. It relies on maintaining a full hand and on having at least one of their creatures in play at all times. Their link monster is incredibly powerful and gives a significant amount of card advantage. The creatures activate when a spell or trap is activated in their column (including opponent's cards).

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Clavkiys, the Magikey Skyblaster Magikey Casual

A interesting archetype utilizing different summoning methods and normal monsters to fuel summon. They trigger effects by matching your graveyard's monsters' attributes with those your opponents controls. Can easily go into lv8 synchro or r4 xyz. The deck is very inconsistent due to its main extender and searcher being a lv4 ritual monster. In order to activate some effects you also need normal monsters with different attributes in your graveyard or as material hence the archetype benifits greatly from high/adv ritual art and piercing the darkness. the boss monsters dont have high attack or resistances mostly 2.8k and lacks disruption abilities in the oppoenets turn. It desperately needs some support cards since halq and auroradon are banned

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Zoroa, the Magistus of Flame Magistus CasualNot Yet 0 View Edit
Magnet Induction Magnet Warrior CasualCards support and search one another to perform Contact Fusion, supported through Magnetic Field 0 View Edit
Malefic Paradox Dragon Malefic CasualSpecial summons Malefic monsters with high attack by banishing their original counterparts. 0 View Edit
Maliss White Binder Maliss Meta

- Playstyle: heavy combo deck, play with @Ignister and other Cyberse support.

- All Maliss monster (main & extra) can be self SS-ed when be banished, by paying a little LP, making it immunity to banish faceup

- Trap card can active the turn it set, by banish 1 faceup Maliss monster. They have additional effect when have Link Maliss monster on field: Maliss GWC-06 Maliss GWC-06 SS from GY or banish & 2nd effect: increase LP; Maliss MTP-07 Maliss MTP-07 search Maliss monster & 2nd effect: banish 1 cards on field

- Common end field:

+ Allied Code Talker @Ignister Allied Code Talker @Ignister (omni negate);

+ Firewall Dragon Firewall Dragon (bounce 3);

+ Banish 1 card on field (non target) with Maliss GWC-06 Maliss GWC-06 set to SS Maliss Hearts Crypter Maliss Hearts Crypter from GY, or Maliss MTP-07 Maliss MTP-07's 2nd effect.

+ Also draw up to 3 cards for more handtrap

- Usually play @Ignister package (3x Backup @Ignister Backup @Ignister, 1x Wizard @Ignister Wizard @Ignister) for more extender, and easy play through interruption.

- Due to all Dark attribute, Maliss can use powerful hand trap Dominus Impulse Dominus Impulse

- Bystial has high synergy, since it can act as both disruptions, and extender by self banish Maliss monster from GY.

Dark Cyberse, Link, Banish 9 M∀LICE 码丽丝 View Edit
Mannadium Riumheart Mannadium RogueNot Yet 13 マナドゥム 玛那桃园乡 View Edit
Marincess Blue Slug Marincess CasualNot Yet 2 View Edit
Mathmech Circular Mathmech RogueNot Yet 13 斬機 斩机 View Edit
Dakki, the Graceful Mayakashi Mayakashi CasualNot Yet 5 View Edit
Mecha Phantom Beast Dracossack Mecha Phantom Beast Casual

A WIND deck revolving primarily around the creation and manipulation of tokens, with most monsters unable to be destroyed while a token is on the field. Most main deck monsters' levels are increased by the levels of all Mecha Phantom Beast Tokens (Level 3) on the field, making the deck able to summon Rank 6, 7, 9, and 10 monsters with ease.

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Megalith Phul Megalith RogueA unique ritual based archetype that can perform ritual summons through monster effects without the need of ritual spells 0 メガリス 巨石异物 View Edit
Mekk-Knight Blue Sky Mekk-Knight A group of monsters based around column mechanics. (E.g. special summoning in columns where a card is set or moving around in columns to set up Link plays) 0 View Edit
Joyous Melffys Melffy

A cute beast archetype which revolves around swarming the field through starters like Obedience School, Rescue Cat and Nimble Beaver to go into Beast-type Synchros or XYZ. All Melffys have the ability to special summon them at the end of the turn and can bounce themselves back to the hand to get advantage when the opponent summons or attack targets the Melffy. The archetype enables playing during your opponents turn to slightly disrupt them, usually used as a resource engine along tri-brigade or spright

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1st Movement Solo Melodious Casual

Music themed LIGHT fairies that gain or trigger effects upon being special summoned. They can easily set up a near inpenetrable wall with Aria and Elegy or bring out powerful boss monsters such as Bloom Prima.

Fusion, Fairy 0 View Edit
Mementoal Tecuhtlica - Combined Creation Memento Rogue- Fusion deck with multiple one-card combos

- Has an OTK

- Has multiple dodges in the form of Quick-Spells

-Pretty big engine

-Very GY reliant

-Somewhat bricky
Fusion 8 メメント 冥铭途 View Edit
Mermail King - Neptabyss Mermail Atlantean Rogue

Combo centered deck, capable of inflicting quick OTKs. Some need to discard a monster to activate the effect, others activate their effects when discarded. The Atlantean archetype activate their effects when they are used as a cost for a WATER monster; so they can be discarded by mermails for stronger combos.

Water 4 海皇水精鱗 海皇水精鳞 View Edit
Metalfoes Mithrilium Metalfoes

Normal Pendulum monsters that destroy your own cards to set Metalphosis spells and traps from the Deck, and Fusion monsters that mostly have no effects. Field spell buffs non-Effect Metalphosis Monsters, and they have an in-archetype Fusion spell to search.

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Metaphys Daedalus Metaphys

The metaphys monsters are based on other iconic monsters in yu-gi-oh, but as spirits or something similar. Effects that trigger a turn after being banished and effects that banish other cards.

0 View Edit
Ohime the Manifested Mikanko Mikanko Prefer to go second and OTK you, by tribute your monster with Kaiju & Laval Golem 2 View Edit
The Unstoppable Exodia Incarnate Millennium Rogue

- Centers around summoning and protecting The Unstoppable Exodia Incarnate The Unstoppable Exodia Incarnate, summoned by Millennium Ankh Millennium Ankh

- The Main Deck monsters share the common effect "If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell."

- Does not need their Normal Summon, so you can easily mix this deck with other engines. Or play in other decks as an engine to provide body for other plays (Fiendsmith engine in Master Duel, Odion can bridge into this easily)

- Millennium engine: 3 x Sengenjin Wakes from a Millennium Sengenjin Wakes from a Millennium, 1-2 x Golem that Guards the Millennium Treasures Golem that Guards the Millennium Treasures, 1 x Wedju Temple Wedju Temple, and 1 x Snake-Eyes Doomed Dragon Snake-Eyes Doomed Dragon if you have Extra Deck space. This engine contains no bricks, every card is a starter, and can easily put 2 monsters on the field without using their Normal Summon, and force interaction with Doomed Dragon.

- Can main deck Dimensional Shifter

Varied types, EARTH/DARK, varied levels 18 View Edit
Ame no Habakiri no Mitsurugi Mitsurugi Meta

- Ritual deck focused on tributing and resummoning after the tribute.

- Often paired with another deck since too bricky on it's own.

- Have in-archetype searchable Kaiju - Mitsurugi no Miko, Wousu Mitsurugi no Miko, Wousu to deal with tower.

Reptiles, Ritual 9 巳剣 巳剑 View Edit
Pantheism of the Monarchs Monarch Rogue

Tribute monsters that gain an effect when summoned, (usually) removing an opponent's card(s) from the field. All of them apart from Delg and Kuraz must be tribute summoned for this effect. Tribute fodder can be taken from the opponent with Soul Exchange/The Monarchs Storm Forth, or generated for free with Treeborn Frog (Commonly referred to as Frognarchs, though that isn't purely just the Monarch archetype), although using Frog forces you to miss out on some powerful new continuous support cards such as Escalation of the Monarchs, March of the Monarchs and The Monarchs Erupt.

Tribute Summon 5 View Edit
Morphtronic Telefon Morphtronic

Has two effects that is chosen by the battle position. Emphasis on Equip Spell Cards, Synchro plays, the two Cellphones making large fields, and their field spell making everything in the deck a beater and giving a float mechanic upon destruction.

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Myutant M-05 Myutant

A evolution based archetype, the lower level monsters share the effect to search a mutant spell/trap/monster to your hand. They can also tribute themselves and banish 1 card in your hand or deck to summon higher level myutants from your deck, the type you can summon depends on what card you banished and the higher level myutants have corresponding resistance and negation abilities. The extra deck myutants are fusion monsters that require multiple high level myutants as material. They also have various ways to recycle banished myutants and fusion using the banishment zone. The archetype focuses on a grind play with flood gate traps such as there can only be one

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Naturia Sacred Tree Naturia

Naturia Beasts and Barkion make an easy lockdown. This is a Duel Terminal deck. The naturia are naturally peacefull creatures who would rather defend themselves than attack but they do have some mighty creatures in their extra deck that can both stall and attack.

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Hugin the Runick Wings Naturia Runick Not Yet 2 View Edit
Nekroz of Trishula Nekroz

A Ritual deck with enormous consistency thanks to a large number of search effects and great versatility thanks to every card having multiple uses. Non-ritual monsters generally have search effects that trigger when tributed by card effects (i.e. ritual spells and Valkyrus) and recovery effects that trigger when banished. Ritual monsters have one effect activated by discarding the monster in question and one active on the field; low-level (3-6) monsters have discard effects that get more Nekroz cards to the hand or field and field effects that disrupt the opponent's Extra Deck monsters, while high-level Nekroz ritual monsters have discard effects that protect their fellow Nekroz and field effects that remove cards or generate advantage. Nekroz ritual spells require that the levels of the tributes add up to exactly the level of the monster summoned (or vice versa, in one case), and allow Ritual Summoning from the GY, banishing monsters from the GY instead of tributing, or tributing monsters from the Extra Deck to summon multiple ritual monsters at once.

0 View Edit
Dreaming Nemleria Nemleria Not Yet 0 View Edit
Neos Fusion Neos Casual

Focuses on special summoning Elemental Hero Neos Fusion monsters without polymerization by shuffling materials into deck. All Fusion monsters must return to the extra deck at the end phase unless a spell card (Neo Space, Instant Neo Space) states it is optional. Absolute filth.

Fusion 0 View Edit
Ninja Grandmaster Hanzo Ninja

Uses Continuous Traps to protect the field and facilitate advanced Special Summons. Cards have a variety of effects related to the archetype and not. Success in this deck is centered around surviving and opponent card destruction.

2 View Edit
Infernoble Knight Emperor Charles Noble Knight Not Yet 0 View Edit
Gullveig of the Nordic Ascendant Nordic

Swarm the field for quick Synchro Summoning of Aesir God monsters. Focus on swarming the field for a turn 1 Lvl 10 Synchro, includes their own brand of spell/trap support with a good search and decent equips.

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Baelgrill de Nouvelles Nouvelles Not Yet 1 View Edit
Numeron Network Numeron Not Yet 3 View Edit
Darklord Nurse Reficule Nurse Burn CasualNot Yet 0 View Edit
Odd-Eyes Arc Pendulum Dragon Odd-Eyes Not Yet 0 View Edit
The Man with the Mark Odion Rogue

- Control deck, playstyle around summoning Trap monster (mainly Apophis continuous trap card) to disrupt your opponents play, and gain card advance along side

- Main starter is The Man with the Mark The Man with the Mark to search Treasures of the Kings Treasures of the Kings, then search Trap monster to disrupt on their turn

Continuous Trap Card, Fusion 8 View Edit
Ojama Yellow Ojama

Main searcher does so when destroyed by battle. The field spell switches monsters' ATK/DEF and an Ojama spell can board wipe. New OCG Support (DP-19) gives Ojama direct support for the VWXYZ machine archetype and the Armed Dragon LvlX archetype in order to summon Armed Dragon Catapult Cannon.

0 View Edit
Dodododo Warrior Onomat RogueNot Yet XYZ, Rank 4 3 View Edit
Galatea, the Orcust Automaton Orcust Rogue

A link and xyz based archetype with many members having the ability to banish themselves from the gy to gain advantage. Their link 2 monster Galatea, the Orcust Automaton, enables an easy summon of their boss monster Dingirsu, the Orcust of the Evening Star who has a strong removal ability and provides allies with destruction protection. The archetypes has various effects that lock you into summon DARK type monsters only.

DARK, Link, Machine, GY, Banishment 7 オルフェゴール 自鸣天琴 View Edit
Ukiyoe-P.U.N.K. Amazing Dragon P.U.N.K RogueNot Yet Psychic, Fusion, Synchro, Xyz 31 P.U.N.K. 朋.克. View Edit
Paleozoic Canadia Paleo Frog Not Yet 0 View Edit
Astrograph Sorcerer Pendulum Magician Rogue

Pendulum monsters with related pendulum effects that allow for a wide variety of Pendulum Scales and supporting spells to aid the archetype. Designed to work alongside Supreme King, Performapal and/or Odd-Eyes archetypes.

Pendulum Magician generates advantage by destroying its Pendulum Scales, both with their own effects and with the support of Heavymetalfoes Electrumite Heavymetalfoes Electrumite and Astrograph Sorcerer Astrograph Sorcerer.

The deck's goal on Turn 1 is to either FTK (First Turn Kill) or set up an end board of generic boss monsters + Time Pendulumgraph Time Pendulumgraph and/or Soul of the Supreme Celestial King Soul of the Supreme Celestial King to summon Supreme King Z-ARC Supreme King Z-ARC on the opponent's turn to board wipe.

Pendulum, Spellcaster 28 魔術師 魔术师 View Edit
Nopenguin Penguin

Monsters get their effects when they are flipped face-up, which focus on disrupting the opponent's field such as through bouncing monsters back to the hand. Can be played as a Rescue-Penguin deck.

0 View Edit
Phantasm Spiral Dragon Phantasm Spiral Not Yet 0 View Edit
The Phantom Knights of Rusty Bardiche Phantom Knights Not Yet 0 View Edit
Blackbeard, the Plunder Patroll Captain Plunder Patroll Not Yet 0 View Edit
Queen's Knight Poker Knights Not Yet 0 View Edit
Prank-Kids Meow-Meow-Mu Prank-Kids Not Yet 0 View Edit
Predaplant Ambulomelides Predaplant

Multiple monster effects benefit from Predator Counter that can be applied to opponent's monster with certain effects. Focus on Fusion Summoning Chimera Rafflesia, Chimera Dragostapelia, Starve Venom Fusion Dragon and Greedy Venom Fusion Dragon. This archetype can be used as an engine on other decks that rely on Fusion.

4 View Edit
Prediction Princess Tarotrei Prediction Princess Casual

Focused on getting out Tarotrei and using her effects to use flip effects over and over. Works better when splashed with other decks such as Shaddoll, Krawler or Subterror

2 View Edit
Primite Dragon Ether Beryl Primite Rogue

- Mainly play as an engine for Deck that use Normal monster or Token

- Engine include:

+ 2-3 x Primite Dragon Ether Beryl Primite Dragon Ether Beryl

+ 3 x Primite Lordly Lode Primite Lordly Lode

+ 1 x Primite Drillbeam Primite Drillbeam

Normal monster 2 View Edit
PSY-Framelord Omega Psy-Frame Casual

Monsters use themselves as handtraps while you control no monsters, summoning themselves and a Psy-Frame Driver from the hand, deck or GY. When used while field spell is on the field, immediately Synchro summons into their in-theme Synchro monsters, which can temporarily remove themselves from the field with effects that also stun the opponent.

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Expurrely Noir Purrely Rogue

The Main Deck Purrely monsters purpuse is to search Quick-Spells to XYZ summon with. Purrely Purrely uses Quick-Spell Memories from Hand and Purrelyly Purrelyly uses from GY. Each Memory results in a different XYZ Monster.

Their boss monster is Expurrely Noir Expurrely Noir, which is unaffected by the opponents card effects, as long as it has more than 5 materials under it.

Is more often seen in Genesys than Advanced

XYZ, Fairy 15 ピュアリィ 皮尔莉 View Edit
Radiant Typhoon Mandate Radiant Typhoon Meta

"Radiant Typhoon is a control deck that turns Mystical Space Typhoon Mystical Space Typhoon into an omni negate. They benefit and trigger based on the Quick-Play Spells activating. Most cards can add Mystical Space Typhoon Mystical Space Typhoon from the deck or GY."

Starters: Radiant Typhoon Eldam Radiant Typhoon Eldam, Radiant Typhoon Swen Radiant Typhoon Swen, Radiant Typhoon Krosea Radiant Typhoon Krosea, Radiant Typhoon Chant Radiant Typhoon Chant

Follow-up: links two monsters into Radiant Typhoon Varuroon, the Vibrant Vortex Radiant Typhoon Varuroon, the Vibrant Vortex as early as possible to put Radiant Typhoon Mandate Radiant Typhoon Mandate onto the field and turning Mystical Space Typhoon into an omni-negate.

The deck typically runs 1 Radiant Typhoon Meghala Radiant Typhoon Meghala, which can be searched by Radiant Typhoon Eldam Radiant Typhoon Eldam

The deck plays The Fallen & The Virtuous The Fallen & The Virtuous as an extender and board breaker

The deck plays Shiina, Twin Tempests of Celestial Thunder Shiina, Twin Tempests of Celestial Thunder as their premiere handtrap

Wind, Quick Play Spell 7 絢嵐 绚岚 View Edit
Ragnaraika the Evil Seed Ragnaraika CasualLink climb deck with 3 types Plant, Insect, and Reptile 4 View Edit
Raidraptor - Force Strix Raidraptor Casual

Focus on swarm XYZ and search themselves while surprising the opponent. Have effects that work well against Special Summoned monsters. Use various Rank-Up Magic Spell cards, including archetype specific ones, to XYZ Summon in most any situation. Ok with staying behind the opponent.

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Superdreadnought Rail Cannon Juggernaut Liebe Railway CasualNot Yet 0 View Edit
Red-Eyes Black Dragon Red-Eyes CasualVersatile deck that uses Red-Eyes Black Dragon and other Red-Eyes cards to perform Fusion, XYZ and Ritual plays. Also has Gemini and Normal Support. 0 View Edit
Relinquished Relinquished Casual

Focused on equipping opponent's monsters to Relinquished and Fusion Summoning Restrict monsters Thousand Eyes Restrict and Millennium Eyes Restrict. Has own Link Monster, Relinquished Anima

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Rescue-ACE Turbulence Rescue-ACE Rogue

Versatile Deck with many ways to achieve victory, mainly with Turbulence netting massive advantage by setting 4 cards from the Deck. The monsters having solid stats force the opponent into making their plays first. Having no restriction also means the Extra Deck can be built freely, mostly with good Link Monsters to expand the winning conditions.

Fire, Warrior, Machine 2 R-ACE 救援王牌 View Edit
Scarred Dragon Archfiend Resonator Casual

Tuner monsters that synergize with Red Dragon Archfiend, but can really work in more Synchro decks. Additional supports make this deck a reliable source for Synchro decks when you need a variety of Tuners Roids have a mix of battle reaction effects, and have a few Fusion summons including the new Mobile Base. The deck can function solo, but has problems with defense and dominating the field.

Fire, Fiend 3 View Edit
Rikka Konkon Rikka Sunavalon RogueNot Yet Plant 13 六花 View Edit
Rose Plants Not Yet 0 View Edit
Runick Fountain Runick Rogue

- Have no main deck monster

- Quick play spell can either SS Fusion monster from Extra deck, or banish card in your deck with additional effect.

- Common end field include Field Spell, a Fusion Monster in Extra Deck zone, and various quick play spell in hand, which can be activate on your turn by Fiend Spell effect

- Field Spell can return card from GY to deck, for draw (help recover and generate card advantage)

- Mainly play as Stun deck with many kind of floodgate

Key Cards - Spells:

- Runick Fountain Runick Fountain

- Runick Tip Runick Tip

Key Cards - Monsters:

- Hugin the Runick Wings Hugin the Runick Wings

Spell,Quick Play Spell,Fusion 48 神碑 神碑 View Edit
Ryzeal Detonator Ryzeal Meta

- Main Deck monsters can be easily swarm field, and access to Rank 4 tools box with their Level 4.

- Ryzeal Duo Drive Ryzeal Duo Drive is it's main driver, which detaches 2 materials to search 2 cards, usually the Field Spell along with Ryzeal Plugin Ryzeal Plugin or Ryzeal Plasma Hole Ryzeal Plasma Hole

- Its Field Spell Ryzeal Cross Ryzeal Cross can recycle cards, and provide draw. And more importantly, it can monster effect negate one per turn WHEN RESOLVE (so cannot be negated)

- Its main boss is Ryzeal Detonator Ryzeal Detonator, which can destroy card one per chain, up to 3 time per turn (for 3 materials as usually). It also usually has Mereologic Aggregator Mereologic Aggregator for a slow negate when detached.

- Common end field include Ryzeal Detonator, Ryzeal Cross and Ryzeal Plasma Hole Ryzeal Plasma Hole (provide additional pop and also quick Xyz summon)

- Engines are small, so they can play handtrap almost half of the Deck.

Rank 4 XYZ, Level 4 Pyro and Thunder Monsters 9 ライゼオル 雷热涡炉 View Edit
S-Force Bridgehead S-Force

Focuses on slight swarming and linking into their link3 boss monster that can negate 1, switch the monsters postion and banish all opponent monsters it points at, imitating a police capture process, the monsters also trigger effects and apply various effects on cards in the same column as they are

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Opening of the Spirit Gates Sacred Beast Not Yet 0 View Edit
Salamangreat Gazelle Salamangreat

Swarming focused link climbing archetype. Many of the Salamangreat monsters are able to ss themsleves if another salamangreat monster is summoned or activates an effect. Utilizes their field spell to link summon their link monsters using another copy of the same monster to build gy resources (know as reincarnation in the anime)

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Scareclaw Tri-Heart Scareclaw Not Yet 4 View Edit
El Shaddoll Construct Shaddoll Rogue

Main deck monsters have flip effects and additional effects when sent to the GY by card effect. Their Fusion monsters hinder the opponent's plays by discouraging special summons (One special summon a turn / Special Summoned monsters are destroyed on attack / Negating special summons). They are able to grab back their Fusion card with pure ease. Variants of the deck include Artifacts and Lightsworn.

Fusion 0 シャドール 影依 View Edit
Buzzsaw Shark Sharks Not Yet Level 4, Rank 4 XYZ Monster, Water 0 View Edit
Shinobaron Peacock Shinobird Spirit monsters that focus on returning the opponent's board to the hand or deck. 0 View Edit
Simorgh, Bird of Sovereignty Simorgh

Main deck monsters have a focus on gaining normal summons for tribute summoning the boss monsters. Competitive focus on summoning their link monster as soon as possible to abuse its powerful effects and summoning Apex Avian or Barrier Statue of the Stormwinds

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Diabellstar the Black Witch Sinful Spoils RogueNot Yet 13 罪宝 罪宝 View Edit
Battle Shogun of the Six Samurai Six Samurai Casual

They rely on having multiple Six Samurai monsters on the field to use their effects. This Archetype revolves around swarming the field in an attempt to overpower or overwhelm your opponent. Swarming is essential to the Six Samurai because one samurai is nothing while a samurai paired up with another's power is a much bigger threat. Decent rank 4 engine with Kizan and Gateway of the Six (limited to 1). Boss monsters regulate opponent's use of spells and traps (Shi En and Shogun).

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King of the Skull Servants Skull Servant

Focus on fill the Graveyard with various monster who can be treat at Skull Servant monster. Which can buff ATK of King of Skull Servant by the number of monster who name as Skull Servant in the Graveyard

Level 1 Effect, Zombie 2 View Edit
Sky Striker Ace = Zero Sky Striker Rogue

A Spell Card heavy versatile control / toolbox deck that can pivot between multiple playstyles such as Going 1st/2nd, OTK/Grind Game, Control/Board Breaking. Full of simple yet powerful spells that typically do not have a Once per Turn restriction.

Most of the spells have the unique activation restriction of requiring no monsters in the Main Monster Zone, meaning the end board will often be set cards and 1 link monster.

Key Cards - Spells:

Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage!

Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage!

Sky Striker Mecha - Widow Anchor Sky Striker Mecha - Widow Anchor

Sky Striker Mecha - Shark Cannon Sky Striker Mecha - Shark Cannon

Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole

Sky Striker Maneuver - Afterburners!! Sky Striker Maneuver - Afterburners!!

Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate!

Key Cards - Monsters:

Sky Striker Ace - Raye Sky Striker Ace - Raye

Sky Striker Ace - Roze Sky Striker Ace - Roze

Sky Striker Ace - Kagari Sky Striker Ace - Kagari

Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku

Sky Striker Ace - Hayate Sky Striker Ace - Hayate

Prototype Sky Striker Ace - Amatsu Prototype Sky Striker Ace - Amatsu

Sky Striker Ace - Zero Sky Striker Ace - Zero

Sky Striker Ace - Zeke Sky Striker Ace - Zeke

Sky Striker Ace - Azalea Sky Striker Ace - Azalea

Sky Striker Ace - Camellia Sky Striker Ace - Camellia

Link, Spell Card, Machine 47 閃刀姫 闪刀 View Edit
Snake-Eyes Flamberge Dragon Snake-Eye RogueNot Yet 13 View Edit
GranSolfachord Coolia Solfachord Rogue

Solfachord is a Pendulum/Link deck focused on swarming the field, ending with a couple of omninegates and a board nuke going first but it struggles when it comes to going second.

The most important card to the strategy is Solfachord Primoa Solfachord Primoa, a Scale 0, a searcher for every card of the deck, it can chain block with its effect when Pendulum Summoning and it can also recover cards either from the Extra Deck or GY when Link Summoning a Solfachord monster.

Pendulum Deck, it has monsters ranging from Level 1 to 8, a Link 2 and a Link 3 14 View Edit
Speedroid Terrortop Speedroid Focused on swarming and special summoning Synchro monsters, usually Wind. 3 View Edit
Spellbook of Secrets Spellbook Once per turn activation limitations. Supports the Spellcaster-Type; is only used in conjunction with the Prophecy Archetype in competitive play. 0 View Edit
Gigantic Spright Spright Casual

Spright is a series of Level/Rank/Link 2 monsters that care about being Level/Rank/Link 2. The deck focuses around spamming the board with 2s , building a layered board with cards like Spright Carrot Spright Carrot, Spright Red Spright Red, who tribute a Level/Rank/Link 2 to negate a Spell/Trap or Monster effect, Spright Double Cross Spright Double Cross to take control/summon/attach a monster from you opponent's board/either GY, and do a lot of damage with Gigantic Spright Gigantic Spright and Spright Pixies Spright Pixies.

Level 2, Rank 2, Link 2 monster 2 View Edit
Springans Merrymaker Springans Not Yet 3 View Edit
SPYRAL Double Helix Spyral Focuses on guessing the top card of your opponents deck to gain effects. 0 View Edit
Fossil Dyna Pachycephalo Starry Knights Not Yet 0 View Edit
Fossil Dyna Pachycephalo Stun Not Yet 0 View Edit
Subterror Guru Subterror Not Yet 0 View Edit
Sunavalon Dryatrentiay Sunavalon Not Yet Plant, Link 0 View Edit
Super Quantal Mech King Great Magnus Super Quant Not Yet XYZ 0 View Edit
Superheavy Samurai Prodigy Wakaushi Superheavy Samurai Rogue

Boss monster allows all of them to attack while in defense position and use their DEF value for damage calculation. Most of them have low ATK. Giant Rat can be used to bring out the boss monster. Their effects only work while you have no spells/traps in your GY.

Machine, Synchro, Link 13 超重武者 超重武者 View Edit
Swordsoul Supreme Sovereign - Chengying Swordsoul Tenyi Rogue

The Swordsoul main deck monsters are able to summon a tuner token to perform synchro summons.

They rely slightly on banishing as main actions require banishing a wyrm or Swordsoul card from your hand field or GY.

They synergize well with other wyrm archetypes like Tenyi or Yangzing

Wyrm, Synchro, Normal Effect 13 相剣 相剑 View Edit
Orea, the Sylvan High Arbiter Sylvan

Utilizes the excavation mechanic to activate effects. Generally, Sylvan cards are stacked on the deck by other effects, such as Sylvan Charity, Mount Sylvania, or other support spells.

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Symphonic Warrior Guitaar Symphonic Warrior Not Yet 0 View Edit
Junk Speeder Synchron

Uses _____ Synchron monsters to get out their respective Synchro monsters (e.g. Junk Synchron into Junk ____, Road Synchron into Road Warrior, Fleur Synchron into Chevalier de Fleur), or at least that's the idea. With Quickdraw Synchron (Can be substituted for any Synchron monster) the deck becomes much more flexible and viable. Junk, Quickdraw, and Unknown are the most frequently used Synchrons due to the Synchro monsters which they make available. The deck goes well with cards such as Dandylion, Doppelwarrior, Level Eater, and other cards that give the deck more monsters and levels to play with. Generally played as a deck to get out Shooting Quasar Dragon the all star of Synchro Monsters. - Though nowhere near the best

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T.G. Star Guardian T.G.

Advantage control engine which replaces cards lost, in the end phase if they're destroyed. Level 5 Synchro options and Level 10 for more dedicated decks. They also make use of an awesome themed-Creature Swap trap card to take your opponent's monsters and then destroy your creatures to activate your effect. Historically were played with Agents.

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Galaxy-Eyes Tachyon Primal Tachyon Rogue

Rank 8 spam with multiple options of overkill from battle damage. If "Number 107" is in field, they can use the best handtrap in game; since "Tachyon Transmigration", is an omninegate, negates all oponent chain and can be activated from hand, it's a countertrap, not once per turn.

Dragon XYZ Light Dark LV8 Rank 8 17 View Edit
Tearlaments Kitkallos Tearlaments RoguePinnacle of Fusion deck in the history

Main deck monster can Fusion Summon by Shuffle itself and other card from GY into decks when send to GY

Common end field include
Fusion, Aqua type, Dark 13 ティアラメンツ 泪冠哀歌 View Edit
Tellarknight Constellar Caduceus Tellarknight

The archetype focuses on the quick and easy Summoning of monsters, their effects often activating upon being Summoned by any means, including Normal Summon, Special Summon and even Flip Summon. The playstyle focuses on rapid swarm tactics and easy pluses through its Satellarknight monsters, both of which are used to fuel the Summon of the Stellarknight XYZ Monsters. So far, the members are all Level/Rank 4, except Stellarknight Constellar Diamond. Uses Stellarknight Triverr's effect on summon to reuse continuous traps, like Call of the Haunted and Fiendish Chain.

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Sangenpai Transcendent Dragion Tenpai Dragon RogueFocus on OTK on turn 2 Key card: Sychro, Wyrm, OTK 7 View Edit
Tenyinfinity Tenyi Casual

Tenyi as an archetype and solo deck is based around the idea of spamming mostly Level 4 Wyrm to the board while not having control of an effect monster, including not having any monsters on board at all, or one of the two non-effect Link monsters. They have the ability to play both synchros and links, with powerful in-archetype examples of each, as well as XYZs due to the large number of level 4 main deck monsters. The deck also includes several cards that can punish the opponent for playing effect monsters while protecting their own cards from targeting or effect immunity over all, as well as the ability to use most of the level 4s as battle traps by banishing themselves from the graveyard.

Wyrm, Normal Monster 43 View Edit
Therion "King" Regulus Therion Not Yet 0 View Edit
Thunder Dragon Titan Thunder Dragon

This archetype focuses on discarding, destroying and banishing the Thunder Dragons to activate powerful effects, and tributing/banishing them to SS Colossus (banned in TCG) and Titan, the archetype's two boss monsters. If their alternate summoning conditions are somehow made unavailable, Thunder Dragon Fusion can be used to shuffle banished/destroyed Dragons back into the deck and Fusion Summon Colossus/Titan. Thunder Dragonduo is also a good monster to bring in late-game. EDIT: Colossus has been banned. RIP Mistake on legs.

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Time Thief Redoer Time Thief

Can steal cards from the top of the opponent's deck to attach as XYZ material, which their ace monster can then use for different effects based on the type of card stolen.

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Metaion, the Timelord Timelord Level 10 monsters with 0/0 and that cannot be destroyed by battle. Each one has an unique effect after they battled 0 View Edit
Tindangle Acute Cerberus Tindangle Not Yet 0 View Edit
Toon Kingdom Toon

Reliant on either Toon World or Toon Kingdom. Original-run monsters cost 500 LP to attack, and attack directly unless opponent controls Toon monsters as well. Later monsters have less punishing negative effects. Deck is very good at flooding as long as Toon World or Toon Kingdom is on the field, and both beatdown and control variants exist.

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Superdreadnought Rail Cannon Juggernaut Liebe Train Not Yet 0 View Edit
Traptrix Sera Traptrix Rogue

- General playstyle around Trap Hole trap card. All of the Traptrix monsters are unaffected by Hole cards (e.g. Bottomless Trap Hole)

- Traptrix Extra deck monster is unaffected with Trap card effect, include Inperm, Dominus cards

- Traptrix Sera Traptrix Sera (Link 1 monster) is their keycard, who can tutor Trap Hole trap card from deck when activate Traptrix's effect monster, and tutor Traptrix monster when any Trap card activate on field (both you and your opp).

- Main starter is Traptrix Mantis Traptrix Mantis (search Traptrix monster) or Traptrix Myrmeleo Traptrix Myrmeleo (search Trap Hole). Then Link Summon Traptrix Sera with that monster and continue combo.

- Common 1st turn end field is Traptrix Sera, Traptrix Rafflesia Traptrix Rafflesia (can send any Trap Hole from deck to GY to become its effect), and 1-2 Trap Hole.

- On your turn, your opp can summon Traptrix Holeutea Traptrix Holeutea to SS Traptrix Pudica Traptrix Pudica for banish your SS monster for disruption

Plant, Insert, Link, Level 4, Trap 13 View Edit
Tri-Brigade Shuraig the Ominous Omen Tri-Brigade Rogue

Deck based on discarding/searching monsters from the deck to link into big monsters. Can mix well with most tri-type decks (winged-beasts, beasts, and beast-warriors). The tri-brigade main deck monsters are all tri-type, lv2 and share a common effect that allows ss (not link summon) tri-type link monster from the ed by banishing tri-type monsters from the gy. The deck focuses on filling the gy with tri-types and link summoning in the oppoenets turn using Tri-Brigade Revolt, all tri-brigade link monsters have a effect that triggers when sent to the gy and are often used to accumulate more resources. Has good synergies with zoodiacs, lyrilusc (tri type decks) and Sprights (level 2 generic deck)

Link, Beast / Beast-Warrior / Winged Beast 2 トライブリゲード 铁兽 View Edit
Trickstar Light Stage Trickstar Casual

Primarily a burn deck. Their field spell is a non-hard once per turn effect that searches in archetype monsters and inflicts extra burn damage if Trickstar monsters use their burn effect. Their main monsters are Candina and Lycoris that burn the player on spell/trap activation or adding cards to their hand they also possess the ability to swap with another member from field to hand hence able to deal considerable battle damage. They have access to support cards that can disrupt opposing plays, including dumping hands or preventing activation of set cards. because their ss abilities and burn strategy requires only a small trickstar core they are also used as link engines or run pure with many generic negates/hand traps

LIGHT Fairies, primarily Links and Fusions. 2 View Edit
Dinomight Knight, the True Dracofighter True Draco

Tributes Continuous Spell/Trap cards for Tribute Summons. Major stun/floodgate deck. Gains advantage off of opponents actions with monsters. Master Peace is unaffected by cards used for his tribute summon.

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U.A. Midfielder U.A. Focuses on Special Summoning by returning 1 U.A. monster you control back to your hand. Midfielder can be normal summoned, use field spell to search. 0 View Edit
Ocean Dragon Lord - Kairyu-Shin Umi Rogue

The Umi strategy involves mostly retrains of Mako Tsunami’s cards used in the anime. These cards all combine to make a powerful stun board to control what monsters your opponents can summon and or the levels of the monsters to keep your opponent off balance. The Spell and Trap line up is composed of powerful protections for both themselves and the monsters acting like floodgates the board while you control an Umi.

Water, Spell/Traps, Floodgates 46 View Edit
Unchained Soul Lord of Yama Unchained Rogue

The deck focuses on destroying their own cards to activate their effects. It has two main forms of removal: destruction, and using the opponent's monsters as link material.

Link, Fiend 5 View Edit
Ursarctic Polari Ursarctic Synchro deck that summons its archetype's synchro monsters via level difference rather than sum. 0 View Edit
Number 39: Utopia Utopic Not Yet 0 View Edit
Valkyrie Sigrun Valkyrie Not Yet 0 View Edit
Vampire Sucker Vampire An archetype consisting of zombie monsters that makes your opponent send a card from their deck to their GY whenever a Vampire inflicts battle damage. 0 View Edit
Vanquish Soul Caesar Valius Vanquish Soul Rogue

- Note: Many counter here is outdated. Visit Vanquish Soul K9 for updated content

- Tag out monster and special summon from hand

- Reveal monster with different attribute from hand for effect

13 VS 对击斗魂 View Edit
VSK9 Vanquish Soul K9 Meta

- VSK9 is a control deck that gains advantage each turn through searches (Vanquish Soul Razen Vanquish Soul Razen, Vanquish Soul Jiaolong Vanquish Soul Jiaolong), Special Summons (Vanquish Soul Hollie Sue Vanquish Soul Hollie Sue and Stake Your Soul!!! Stake Your Soul!!!), and draws (Vanquish Soul Heavy Borger Vanquish Soul Heavy Borger). It disrupts the opponent’s board on their turn with destruction from Vanquish Soul Razen Vanquish Soul Razen (monsters on same column), Vanquish Soul Caesar Valius Vanquish Soul Caesar Valius (any card on field), and Vanquish Soul Snow Devil Vanquish Soul Snow Devil (all monsters), while also stealing monsters with Vanquish Soul Hollie Sue Vanquish Soul Hollie Sue.

- K9 helps to the deck to insulate against monster hand traps, also allowing easier access to Rank 5 toolbox, with many powerful monsters like:

++ K9-17 "Ripper" K9-17 "Ripper" (negate monster effect in hand/GY). Also can search K9 card for extender, and set K9-X Forced Release K9-X Forced Release - Quick Play Spell XYZ rank-up and non-targeting destruction, and can return every turn from GY if a K9 Monster battled.

++ K9-66X "Jacks" K9-66X "Jacks" (pop monster)

++ N.As.H. Knight N.As.H. Knight (non-targeting, non-destruction removal) (which can be overlayed into CXyz N.As.Ch. Knight CXyz N.As.Ch. Knight, and then into SS Number C104: Umbral Horror Masquerade Number C104: Umbral Horror Masquerade (quick eff negate monster effects on field +hand rip + halving opponent's LP)

++ Vallon, the Super Psy Skyblaster Vallon, the Super Psy Skyblaster: a quick effect targeted Book of Moon Book of Moon, as well as a target destruction of a face down card when sent to GY.

- VS monsters activate their effects by having the revealing a combination of attributes in their hand (among Fire, Dark and Earth)

- Can play "turn 0" (on your 1st turn with Vanquish Soul Hollie Sue Vanquish Soul Hollie Sue, K9-17 Izuna K9-17 Izuna and K9-ØØ Lupis K9-ØØ Lupis.

- VS can bridge to K9 by Vanquish Soul Hollie Sue Vanquish Soul Hollie Sue SS Vanquish Soul Jiaolong Vanquish Soul Jiaolong, overlay to K9-17 "Ripper" K9-17 "Ripper" and search any K9 card.

Dark/Earth/Fire, Rank 5 XYZ 20 VSK9 对击斗魂K9 View Edit
Shinonome the Vaylantz Priestess Vaylantz Not Yet 2 View Edit
Revendread Slayer Vendread Casual

Tributing the level 1-4 monsters for a ritual summon provides additional effects to the ritual monsters such as banishing monsters or backrow during either player's turn. The level 1-4 monsters can be special summoned from the GY by various methods. Vendreads have the unique ability to be ritual summoned from both the hand or graveyard.

Dark zombie, rituals. 0 View Edit
Vera the Vernusylph Goddess Vernusylph CasualNot Yet 0 View Edit
Virtual World Mai-Hime - Lulu Virtual World CasualPsychic synchro deck that searches and special summons in order to get their monsters on the field. 2 View Edit
Skull Guardian, Protector of the Voiceless Voice Voiceless Voice RogueNot Yet Ritual 5 粛声 肃声 View Edit
War Rock Meteoragon War Rock Casual

Deck revolving around the Battle phase thus wants almost always to go second.

Plays a lot of Board Breakers.

You shouldn't underestimate the fact, that the effects of the monsters apply after damage calculation. So your opponent can't react with cards like Ash Blossom to the searches.

Warrior, Rock Type Effect Monsters 6 View Edit
The Weather Painter Rainbow Weather Painter Casual

It is a ramp/control deck, that means you are starting slow but as the game progresses you get stronger and stronger. No extra deck needed, except your archetype Link Monster. You play a lot of continuous trap/spells and banish your weather painters for searching and special summoning, furthermore if they are banished by a Weather Painter spell/trap they come back in the next standby phase.

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Azamina Moa Regina White Forest Azamina RogueNot Yet 12 View Edit
Wind-Up Carrier Zenmaity Wind-Up Casual

Main-deck monsters can only use effects once while face-up on the field while generating advantage with Wind-Up Factory. XYZ monsters revolve around either flipping monsters face-down before returning them face-up (Allowing Wind-Ups to reuse their effects) or destroying cards.

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Windwitch - Ice Bell Windwitch Casual

Rarely seen pure play. Works as a 1card/turn Crystal Wing Synchro Dragon engine. Windwitch - Ice bell > Glass bell > Snow bell. Ice + Glass to special summon any lv7 synchro, then lv7 synchro + Snow bell to summon Crystal Wing Synchro Dragon = 1x monster effect negation + destroy, battle advantage against any lv5+ monster and immunity against effect destruction.

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Witchcrafter Madame Verre Witchcrafter Casual

Witchcrafter utilises a lot of spells which they can add them back from the gy by controlling 1 Witchcrafter monster. Control based archetype, requires some self deck-milling to trigger effects

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World Legacy - World Chalice World Chalice CasualFirst Link archetype whose Link effects are centered around effect generation based on how many cards are linked to the monster's Link Pointi 0 View Edit
Worm Yagan Worm Casual

The main antagonists of the Duel Terminal set of cards. They are a flip deck that in pure form is rather weak as it possesses little support but has a few strong plays that can be worked into other decks such as Xex and Yagan's effects. There are 26 Worm monsters each name starting with a different letter. the final is the decks finisher, Worm Zero, which is a Fusion made of any number of worms that gains both attack and effects from adding more worms to the mix. in the storyline the worms were only defeated by a united effort by the X-Sabers, Mist Valley, Ice Barriers, and Flamvell, using their secret weapons the Allies of Justice which were enhanced using Genex technology. The Worms weren't hard to kill but there were a lot of them.

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XX-Saber Gottoms X-Saber Casual

Control. Uses Dark Soul & Emmersblade to fetch combo pieces for making level 5-9 Synchro plays. Gottoms' Emergency Call and Faultroll create strong fields that can often OTK, and easy access to XX-Saber Hyunlei makes it quite resilient against floodgate side deck cards.

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Chaofeng, Phantom of the Yang Zing Yang Zing Casual

Monsters float by Special Summoning other monsters from the deck when destroyed. This effect combines with the continuous trap Yang Zing Creation to generate card advantage. Non-Tuners impart abilities to monsters that they serve as Synchro materials for. Synchro monsters destroy Yang Zing to activate their effects, speeding the engine up further to get more Synchros out. Can Synchro summon on opponent's turn.

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Yosenju Kama 1 Yosenju Casual

Act very similar to Spirits in that they return to the hand after they've been Normal Summoned. Almost all of the Yosenju have the effect of being able to Normal Summon a different Yosenju allowing for easy Normal Summons.

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Yubel Yubel Rogue

The gameplay focuses on combos to create the strongest possible endboard based on available resources at the start of the game. There's almost always a Phantom of Yubel Phantom of Yubel disrupt because it's so easy to access.

Fiend, Link 15 ユベル 尤贝尔 View Edit
Yummy Snatchy Yummy Meta

- Every main deck Yummy monster with 1 discard can start the combo, leaving a lot of rooms for hand trap and other engines.

- Link monster Yummy★Snatchy Yummy★Snatchy also can help Synchro Summon on opponent turns.

- Despite being a Synchro archetype, non of the Main Deck monsters are Tuner. Because they have an unique mechanic, where all Yummy Synchro monsters (Level 2) can treat any Link-1 Link monster you control as Level 1 Tuner. And this isn't exclusive to their own Link monster, they can treat literally ANY LINK-1 MONSTERS as Level 1 Tuner, so engines that allows you to bring out both a Link-1 and Level 1 monster to your field without locking you can be used in this Deck.

- Target for Synchro Summon: Herald of the Arc Light Herald of the Arc Light for an Omni Negate and floodgate, Cooky★Yummy Way Cooky★Yummy Way for disruption

- All Yummy Synchro monster are Level 2 Tuner and shares the same Quick Effect of Special Summoning up to 2 Yummy monsters from their GY by returning themselves to the Extra Deck. This is their main way to interrupt the opponent's plays, and dodge targeting effect in the mean time.

- Then when SS by Synchro monster's effect, Yummy main deck monster can disrupt opponent . Cooky will destroy 1 monster your opponent controls if it was Special Summoned by the effect of a Yummy Synchro monster, and Lollipo on Summon will shuffle 1 card from your opponent's GY back to your Deck or banish it if it was Special Summoned by the effect of a Yummy Synchro monster

- Thanks to Sky Striker Ace - Camellia Sky Striker Ace - Camellia, other decks can easily bridge to Yummy combo with 2 random monsters (with Sky Striker Mecha - Hornet Drones Sky Striker Mecha - Hornet Drones and Sky Striker Ace - Kagari Sky Striker Ace - Kagari) to SS Cupsy★Yummy Way Cupsy★Yummy Way.

- Field Spell Yummyusment☆Mignon Yummyusment☆Mignon can help push the total damage over 9000ATK. Without the Field Spell named Minion, their stats is really low

Synchro, Level 2, LIGHT, Beast, Link 15 ヤミー 黯蜜 View Edit
Zefraath Zefra Casual

1- and 7-scale pendulum monsters that all belong to other archetypes as well (Ritual Beast, Shaddoll, Tellarknight, Nekroz, or Yang Zing). Their pendulum effects forbid pendulum summoning outside their archetypes, while their monster effects generally interact with their archetypes. The field spell interacts with Ritual, Fusion, Synchro, and XYZ summons using Zefra monsters.

Pendulum 0 View Edit
Doomking Balerdroch Zombie CasualNot Yet 0 View Edit
Zombie World Zombie World CasualNot Yet 0 View Edit
Zoodiac Drident Zoodiac Casual

- One Card XYZ Summon. Small engine and can easy mix with other deck, or play many hand trap/tech card.

- Xyz Summon out Divine Arsenal AA-ZEUS - Sky Thunder and repeatedly wipe your opponent's board across three turns, attacking them each time with its 3000 ATK.

- Zoodiac Drident can help remove monsters cards from the field with a Quick Effect

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