Orcust: Difference between revisions
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|Name=Orcust | |Name=Orcust | ||
|Introduction=A link and xyz based archetype with many members having the ability to banish themsleves from the gy to gain advantage. Their link 2 monster Galatea, the Orcust Automaton, enables an easy summon of their boss monster Dingirsu, the Orcust of the Evening Star who has a strong removal ability and provides allies with destruction protection. The archetypes has various effects that lock you into summon DARK type monsters only hence is Often used along side phantom knights. In the TCG their main enabler Orcust Harp Horror is banned hence making this deck much less consistent | |Introduction=A link and xyz based archetype with many members having the ability to banish themsleves from the gy to gain advantage. Their link 2 monster Galatea, the Orcust Automaton, enables an easy summon of their boss monster Dingirsu, the Orcust of the Evening Star who has a strong removal ability and provides allies with destruction protection. The archetypes has various effects that lock you into summon DARK type monsters only hence is Often used along side phantom knights. In the TCG their main enabler Orcust Harp Horror is banned hence making this deck much less consistent | ||
|MainCardType=Dark, Link, Fiend | |||
|Tier=Meta | |||
|FeatureCard=Galatea, the Orcust Automaton | |FeatureCard=Galatea, the Orcust Automaton | ||
}} | }} | ||
Revision as of 00:53, 7 January 2026
Rogue
DARK, Link, Machine, GY, Banishment
Orcust
A link and xyz based archetype with many members having the ability to banish themselves from the gy to gain advantage. Their link 2 monster Galatea, the Orcust Automaton, enables an easy summon of their boss monster Dingirsu, the Orcust of the Evening Star who has a strong removal ability and provides allies with destruction protection. The archetypes has various effects that lock you into summon DARK type monsters only.
General Counter Tips:
Cards that a) prevent banishing, b) remove or mitigate GY effects, or c) remove the monsters on the GY (ex. Bystials) are good tools against them.
Related Decks: Mitsurugi, Phantom Knights, Bystial, Horus, Danger
| Card | Chokepoint | Explanation | Impact | Link |
|---|---|---|---|---|
| End their turn | Great | View Edit | ||
|
- - | Usable | View Edit | ||
| Orcust Harp Horror | Usable | View Edit | ||
| Orcust Harp Horror | Usable | View Edit | ||
| End their turn | Usable | View Edit | ||
| Girsu, the Orcust Mekk-Knight on Normal Summon | Prevents an Orcust or World Legacy to be sent to grave whilst also preventing the Tokens being summoned to both fields, thus turning off Infinite Impermanence on other targets | Great | View Edit |
Cache last cleared on January 16, 2026 at 19:11.