Infinite Impermanence

From YGOCounter


Infinite Impermanence


Trap Normal

Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Negate 1 monster from hand if you control no cards

Tips:
  • Being an actual hand Trap Card, this card cannot be negated by Called by the Grave.
  • This card can be search in specific Trap oriented like Labrynth.
  • The on-field effect is, especially already-on-field Continuous Spell/Trap Card (include Floodgate) and Spell Effect of Pendulum Card.
Edit the page here if you find it incomplete, incorrect, or outdated. Thanks for your contribution!


Find how to counter your opponent, or Add new counter
Deck Chokepoint Explanation Impact Link
Abyss Actor - Superstar Abyss Actor

Abyss Actor - Hyper Director

Abyss Actor - Hyper Director
Not Yet UsableView Edit
Adamancipator Researcher Adamancipator

Gallant Granite

Gallant Granite
Not Yet UsableView Edit
Black Whirlwind Blackwing

Blackwing - Sudri the Phantom Glimmer

Blackwing - Sudri the Phantom Glimmer
Sudri add Black Feather Whirlwind View Edit
Blue-Eyes White Dragon Blue-Eyes

Spirit with Eyes of Blue

Spirit with Eyes of Blue (Link 1)
In order to Negate both of its effects even if at risk of being negated by Drill Beam UsableView Edit
Branded Fusion Branded Despia

Which ever they open first: 1. - Lubellion the Searing Dragon Lubellion the Searing Dragon (if they open with Branded Fusion Branded Fusion, and no Branded Lost Branded Lost on field)

- Aluber the Jester of Despia Aluber the Jester of Despia / Springans Kitt Springans Kitt (if they open with summon Aluber/Kitt. otherwise they will search Branded Lost and prevent us from using Imperm on Fusion) (however only if they don't have Blazing Cartesia, the Virtuous Blazing Cartesia, the Virtuous on the field, since they can use Cartesia Quick effect to dodge the negate)

2. Albion the Branded Dragon Albion the Branded Dragon (If started with Fusion Deployment- Cartesia)- Same use as Lubellion the Searing, preventing the further fusion summoning.

3. Guiding Quem, the Virtuous

Guiding Quem, the Virtuous- Effect to dump a monster that mentions Fallen of Albaz, as negating the card for the whole turn will severely impact the ability to build a board.

Lubellion they have to discard a card for cost, and they usually play it as a 1 of 90% of the time, and it's the best resource looper, so if you imperm it they won't get it back

UsableView Edit
Call of the Haunted Call of the Haunted

Pumpking the King of Grave Ghosts

Pumpking the King of Grave Ghosts
Pumpking is the main choke point of the engine GreatView Edit
Centur-Ion Primera Centur-ion

- Centur-Ion Trudea Centur-Ion Trudea if they normal summon it.

- Crimson Dragon

Crimson Dragon
Not Yet UsableView Edit
Chimera the King of Phantom Beasts Chimera

Gazelle the King of Mythical Claws Gazelle the King of Mythical Claws

Nightmare Apprentice Nightmare Apprentice

Big-Winged Berfomet

Big-Winged Berfomet

Chimera wants to bridge to Fiendsmith or Azamina cards through Link and Synchro. Only Imperm Berfomet if you think they're running pure Fusion version with Pure Chimera, Hecahands, Luce, or Yubel.


For Gazelle, They use it to search HERO Necrom/Berformet OR Chimera Fusion.

For Nightmare Apprentice, They use it to search Cornfield OR Elzette.

For Beformet, They search use it to search Chimera monster and Chimera Fusion, +2 for them but locks them into Fusion cards.


Caution: They can dodge the Imperm with Chimera Fusion in the hand.

Caution: They can negate the Imperm if they have Cornfield in the GY and "Chimera the Flying Mythical Beast" fusion card on the field.

If you think they already have a Chimera Fusion on their hand want to stop them from building a certain route for Azamina and Fiendsmith routes:

Imperm Fiendsmith Sequence, It stops them from building King Ceasar or Desirae, useful if you have a Nibiru or Bystial as follow up and they haven't normal summoned yet.

After Elzette activates fusion to fuse with a Chimera name:

Imperm Azamina Moa Regina, It stops them from reviving Elzette, and stops them from making Chaos Angel to search Sinful Spoils Deception and go to Azamina Silvia for their Omni-negate.

GreatView Edit
Crystron Quariongandrax Crystron

Crystron Sulfefnir

Crystron Sulfefnir
Not Yet UsableView Edit
Cyber Dragon Cyber Dragon

Rampage Dragon (Milling) / [Core/Herz/Nachster]

off of Machine Duplication Core Special Summon
Not Yet View Edit
D/D/D Deviser King Deus Machinex D/D/D

D/D/D Abyss King Gilgamesh

D/D/D Abyss King Gilgamesh
Not Yet UsableView Edit
Dinomorphia Kentregina Dinomorphia

1. Dinomorphia Therizia Dinomorphia Therizia

2. Dinomorphia Kentregina

Dinomorphia Kentregina

Therizia tutor any trap card, main starter in the deck

Kentregina to prevent Rexterm. However, beware of 4K ATK Kentregina
UsableView Edit
Ultimate Conductor Tyranno Dinos

Souleating Oviraptor

Souleating Oviraptor (read Misc)
Not Yet WeakView Edit
DoomZ XII Zero - Drastea DoomZ

DoomZ XII End - Drastrius DoomZ XII End - Drastrius

Medius the Pure Medius the Pure

DoomZ VII Seven - Elara DoomZ VII Seven - Elara

DoomZ XII Zero - Drastea DoomZ XII Zero - Drastea

DoomZ V Five - Amalthe DoomZ V Five - Amalthe

Power Patron DoomZ

Power Patron DoomZ

all of the above monsters on field have strong effects that should be negated if possible, however there is one caveat to this and that is DoomZ XII End - Drastrius DoomZ XII End - Drastrius

If they made DoomZ XII End - Drastrius DoomZ XII End - Drastrius with the effect of DoomZ XII Zero - Drastea DoomZ XII Zero - Drastea and used the equip spell DoomZ Command "D.O.O.M.D.U.R.G." DoomZ Command "D.O.O.M.D.U.R.G.", it becomes untargetable. Just something to keep in mind.

GreatView Edit
Dracotail Arthalion Dracotail

Dracotail Arthalion

Dracotail Arthalion
Arthalion can act as recursion and disruption with its effect. UsableView Edit
Striker Dragon Dragon Link

- Dragunity Knight - Romulus Dragunity Knight - Romulus

- Bystial Dis Pater Bystial Dis Pater

- Chaos Ruler, the Chaotic Magical Dragon

Chaos Ruler, the Chaotic Magical Dragon
Not Yet UsableView Edit
Enneacraft - Atori.MAR Enneacraft You can attempt to use it on an Enneacraft monster you do not want to resolve.

Enneacraft monsters are usually face-down until needed so preemptive plays are usually not possible. Runs afoul of Enneacraft - Asta.PIXEA Enneacraft - Asta.PIXEA, potentially cutting you off of any more targeting for both their cards and yours.

WeakView Edit
Evil Twin's Trouble Sunny Evil★Twin

- Evil★Twin Lil-La Evil★Twin Lil-La

-Live☆Twin Lil-La

Live☆Twin Lil-La

If the deck gets stuck on a blue Twin, with no access to Ki-sikil, it functionally stops in it's tracks. There are ways the deck CAN pivot, especially in Fiendsmith or Spright variants, but getting stuck with nothing but a blue Twin makes the deck just. Halt.

GreatView Edit
Exosister Mikailis Exosister
  1. Exosister Mikailis

Exosister Mikailis

  1. Exosister Kaspitell
Exosister Kaspitell
Not Yet UsableView Edit
Fiendsmith Engraver Fiendsmith

Fiendsmith's Sequence

Fiendsmith's Sequence
Not Yet GreatView Edit
Sacred Fire King Garunix Fire King

- Fire King Courtier Ulcanix Fire King Courtier Ulcanix 1st effect

- Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames summon from GY effect

- Jurrac Meteor

Jurrac Meteor effect

Almost the same as effect veiler, if set the column negation effect could come in handy for Fire King Sanctuary Fire King Sanctuary or Fire King Sky Burn Fire King Sky Burn.

UsableView Edit
Floowandereeze & Empen Floowandereeze

1. Floowandereeze & Eglen Floowandereeze & Eglen

2. Floowandereeze & Robina

Floowandereeze & Robina

Can be dodged by cards like Swallow's Cowrie Swallow's Cowrie or Floowandereeze and the Advent of Adventure Floowandereeze and the Advent of Adventure

UsableView Edit
Galaxy-Eyes Photon Dragon Galaxy Photon

- Galaxy Photon Dragon Galaxy Photon Dragon - Galaxy Wizard

Galaxy Wizard
Not Yet View Edit
Gem-Knight Master Diamond Gem-Knight

Gem-Knight Phantom Quartz

Gem-Knight Phantom Quartz
Not Yet UsableView Edit
Loptr, Shadow of the Generaider Bosses Generaider

Vala, Seidhr of the Generaider Bosses

Vala, Seidhr of the Generaider Bosses
Vala can extend the field by SS monster from hand or GY View Edit
Ghoti of the Deep Beyond Ghoti Ghoti Tuner (On Standby) Not Yet View Edit
Gimmick Puppet Fantasix Machinix Gimmick Puppet

1. Gimmick Puppet Fantasix Machinix Gimmick Puppet Fantasix Machinix on searching Rank-Up-Magic Spell

2. Any Gimmick Puppet Xyz monsters that are threatening to do damage

Prevent to search Rank-Up-Magic Argent Chaos Force Rank-Up-Magic Argent Chaos Force is good.

GreatView Edit
Evigishki Neremanas Gishki

1. Gishki Grimness Gishki Grimness

2. Gishki Abyss

Gishki Abyss

Grimness tutor any Gishki monster from Deck

While Gishki Abyss just search any Gishki monster
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Gold Pride - Captain Carrie Gold Pride

- Gold Pride - Chariot Carrie Gold Pride - Chariot Carrie - Gold Pride - Pin Baller

Gold Pride - Pin Baller (on your turn)
Not Yet UsableView Edit
Elemental HERO Sunrise HERO

1. Vision HERO Vyon Vision HERO Vyon

2. Vision HERO Increase

Vision HERO Increase

Negate Vyon so they will not have Polymerization Polymerization. Without it, they cannot go to Elemental HERO Sunrise Elemental HERO Sunrise to search Miracle Fusion Miracle Fusion

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Trishula, Zero Dragon of the Ice Barrier Ice Barrier

-Revealer of the Ice Barrier Revealer of the Ice Barrier

-Marincess Coral Anemone Marincess Coral Anemone

-Lancea Ancestral Dragon of the Ice Mountain

Lancea Ancestral Dragon of the Ice Mountain

-Revealer getting negated can often completely stop the deck in it's tracks, as it generally needs to summon at least one tuner to get the train rolling.

-Negating Coral Anemone can prevent the deck from functioning, as it typically makes Coral to summon back Mirror Mage of the Ice Barrier Mirror Mage of the Ice Barrier, which is a one-card synchro 8. Many lines for Ice Barrier do not make a synchro prior to summoning Coral Anemone.

-Negating Lancea during your turn completely shuts down the ability to floodgate you for that turn, though you still have to worry about the effect once it leaves field (Cheats out an Ice Barrier Synchro, though depending on how the chain functions, the synchro can miss timing)

GreatView Edit
Icejade Gymir Aegirine Icejade

Icejade Aegirine

Icejade Aegirine
Not Yet View Edit
Infernoble Knight Emperor Charles Infernoble
  1. Isolde, Two Tales of the Noble Knights

Isolde, Two Tales of the Noble Knights (chain to the Ignition effect that SS 1 Warrior from Deck)

  1. Angelica, Princess of Noble Arms
Angelica, Princess of Noble Arms (chain to effect activate
Not Yet UsableView Edit
Inzektor Hornet Inzektor Inzektor Dragonfly Not Yet View Edit
K9-17 "Ripper" K9

-K9-17 Izuna K9-17 Izuna

-K9-04 Noroi K9-04 Noroi

-K9-17 Ripper K9-17 Ripper


If opponent is running Crystron:

-Infinitrack River Stormer

Infinitrack River Stormer

Imperm is one of the best handtraps you can play into K9, as it does not turn on the Izuna or Lupus, while still providing a lot of value. Noroi is a 1-card Rank 5 if it's allowed to special summon, and Izuna functions as one as well, if you've used a monster effect in hand or GY. Imperming Ripper allows you to still have a spot to Nibiru while also stopping the deck from searching, but you might not get to 5 summons there.


Stopping Infinitytrack River Stormer prevents the deck from pivoting into Crystron. Prior to this, allow the K9 engine to do it's thing

GreatView Edit
Kashtira Arise-Heart Kashtira

- Kashtira Unicorn Kashtira Unicorn (chain to effect activation) - Kashtira Riseheart Kashtira Riseheart (chain to on summon effect) - Kashtira Arise-Heart

Kashtira Arise-Heart

- Negate Unicorn prevent access to Kashtiratheois to extend - Negate Riseheart prevent them to meet condition of activate Shang-ila effect, and SS Arise-hear from only 1 monster (see Arise-heart summon condition) - Negate Arise-Heart as it's main boss monster with floodgate effect and Quick Destroy

GreatView Edit
Lovely Labrynth of the Silver Castle Labrynth

- Arianna the Labrynth Servant Arianna the Labrynth Servant

- Lovely Labrynth of the Silver Castle Lovely Labrynth of the Silver Castle (hand rip)

- Lady Labrynth of the Silver Castle

Lady Labrynth of the Silver Castle (chain to effect that set trap f
Not Yet UsableView Edit
Lunalight Liger Dancer Lunalight

Lunalight Gold Leo

Lunalight Gold Leo
Gold Leo is their normal starter. Do not wait until Lunalight Perfume Dancer UsableView Edit
Madolche Puddingcess Chocolat-a-la-Mode Madolche

- Madolche Petingcessoeur Madolche Petingcessoeur

- Madolche Hootcake Madolche Hootcake

- Madolche Puddingcess Chocolat-a-la-Mode Madolche Puddingcess Chocolat-a-la-Mode

- Madolche Queen Tiaramisu Madolche Queen Tiaramisu

- Madolche Queen Tiarafraise

Madolche Queen Tiarafraise

Hootcake: Negate it if the card was normal summon with no Madolche Salon Madolche Salon on the field or if Misting wasn't activated and negated first

Peting: Negate it if you have other handtraps for Hootcake for reasons above

Puddingcess: Negate if it tried to special summon a Madolche monster from the deck

Tiaramisu: Negate it only in your opponent turn as it tried to shuffle your cards you controlled from the field to the deck

Tiarafraise: Negate it after you bait - Madolche Promenade Madolche Promenade. Glass's effect on the field cannot help with Tiarafraise getting negated from Imperm

GreatView Edit
Maliss White Binder Maliss

- Maliss Dormouse Maliss Dormouse

- Maliss Red Ransom

Maliss Red Ransom
Not Yet UsableView Edit
Mannadium Riumheart Mannadium

- Mannadium Trisukta Mannadium Trisukta

- Mannadium Riumheart

Mannadium Riumheart
Not Yet UsableView Edit
Marincess Blue Slug Marincess

Marincess Coral Anemone

Marincess Coral Anemone
Not Yet View Edit
Mathmech Circular Mathmech

- Primathmech Alembertian Primathmech Alembertian - Transcode Talker

Transcode Talker (chain to activation)
Not Yet UsableView Edit
Dakki, the Graceful Mayakashi Mayakashi

- Yuki-Musume, the Ice Mayakashi Yuki-Musume, the Ice Mayakashi - Hajun, the Winged Mayakashi

Hajun, the Winged Mayakashi
Not Yet View Edit
Mermail King - Neptabyss Mermail Atlantean

- Superancient Deepsea King Coelacanth Superancient Deepsea King Coelacanth

- Abyssrhine, the Atlantean Spirit Abyssrhine, the Atlantean Spirit

- Deep Sea Prima Donna

Deep Sea Prima Donna
Not Yet UsableView Edit
Ohime the Manifested Mikanko Mikanko

Ha-Re the Sword Mikanko

Ha-Re the Sword Mikanko
Not Yet View Edit
The Unstoppable Exodia Incarnate Millennium

The Unstoppable Exodia Incarnate

The Unstoppable Exodia Incarnate on your turn.

Forces out the S/T negate immediately or makes Exodia even easier to out. If you wait until main phase to try they could even play into Triple Tactics Talent Triple Tactics Talent.

GreatView Edit
Ame no Habakiri no Mitsurugi Mitsurugi

I:P Masquerena

I:P Masquerena
Not Yet UsableView Edit
Pantheism of the Monarchs Monarch

1. Mega Zaborg if they're running that build (you can easily tell because they actually have an extra deck) 2. Erebus' handrip/spin

3. Eidos' search, so long as you know for a fact they don't have either Domain or Erupt in hand.

Mega Zaborg builds will dump their own ED monsters via effect to do the same to yours. This build will also use ED monsters that have GY effect, such as Garura for even more advantage or disruption. Erebus' handrip/spin is pretty self explanatory, and will be down one card if the Monarch player goes first. Eidos is only usable so long as the aforementioned cards in the chokepoint are in their hand, otherwise not very good.

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Hugin the Runick Wings Naturia Runick
  1. Hugin the Runick Wings

Hugin the Runick Wings

  1. Naturia Camellia
Naturia Camellia
Hugin can search Runick Fountation View Edit
Ninja Grandmaster Hanzo Ninja

- Meizen the Battle Ninja - Green Ninja

- Ninja Grandmaster Saizo
Not Yet View Edit
Numeron Network Numeron Not Yet View Edit
The Man with the Mark Odion

- Divine Serpent Apophis Divine Serpent Apophis when they try to set 2-3 Trap

- Silhouhatte Rabbit Silhouhatte Rabbit

- The Man with the Mark

The Man with the Mark to prevent they start the play if you still have another hand trap to deal if they have the field spell
Not Yet UsableView Edit
Dodododo Warrior Onomat

Gagaga Sister

Gagaga Sister
Not Yet UsableView Edit
Galatea, the Orcust Automaton Orcust

Girsu, the Orcust Mekk-Knight

Girsu, the Orcust Mekk-Knight on Normal Summon

Prevents an Orcust or World Legacy to be sent to grave whilst also preventing the Tokens being summoned to both fields, thus turning off Infinite Impermanence on other targets

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Ukiyoe-P.U.N.K. Amazing Dragon P.U.N.K

Ukiyoe-P.U.N.K. Rising Carp Ukiyoe-P.U.N.K. Rising Carp, Noh-PUNK Ze Amin Noh-PUNK Ze Amin (don't if they have Gagaku-P.U.N.K. Wa Gon

Gagaku-P.U.N.K. Wa Gon)
Not Yet UsableView Edit
Astrograph Sorcerer Pendulum Magician

Prioritize Imperm on Heavymetalfoes Electrumite Heavymetalfoes Electrumite. Can Imperm lower priority targets if you have another hand trap to stop Electrumite.

1. Heavymetalfoes Electrumite Heavymetalfoes Electrumite (MD/OCG)

2. Normal Summoned Performapal Skullcrobat Joker Performapal Skullcrobat Joker or Supreme King Dragon Darkwurm Supreme King Dragon Darkwurm

3. Beyond the Pendulum Beyond the Pendulum search effect. More effective if their hand is small and they're missing a Pendulum Scale on field.

4. Pendulum Summoned Harmonizing Magician Harmonizing Magician or Special Summoned Performapal Pendulum Sorcerer

Performapal Pendulum Sorcerer

1. Huge advantage generator alongside Astrograph Sorcerer Astrograph Sorcerer

2. Searches key cards such as Wisdom-Eye Magician Wisdom-Eye Magician and Supreme King Gate Magician Supreme King Gate Magician

3. Beyond the Pendulum Beyond the Pendulum could search for a missing Pendulum Scale. Also negates its destruction effect if they're going 2nd. They can still activate monster effects and the effects of cards in their Pendulum Zones aren't negated until Pendulum Summoning.

4. Harmonizing Magician Harmonizing Magician can summon Oafdragon Magician Oafdragon Magician to summon Baronne de Fleur Baronne de Fleur or a level 4 Magician to summon Borreload Savage Dragon Borreload Savage Dragon. Performapal Pendulum Sorcerer Performapal Pendulum Sorcerer could add Performapal Odd-Eyes Dissolver Performapal Odd-Eyes Dissolver to summon Odd-Eyes Vortex Dragon Odd-Eyes Vortex Dragon, an omni-negate.

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Predaplant Ambulomelides Predaplant Predaplant Ambulomelides Not Yet GreatView Edit
Prediction Princess Tarotrei Prediction Princess Not Yet View Edit
Expurrely Noir Purrely

1. Purrelyly

2. Epurrely Noir

Imperm on Summon is slight risky but may be worth. Note: can't target if they have Field Spell Stray Purrely Street Stray Purrely Street

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Radiant Typhoon Mandate Radiant Typhoon

Radiant Typhoon Eldam Radiant Typhoon Eldam, Radiant Typhoon Krosea

Radiant Typhoon Krosea

Slows down the starter and extender

Beware of The Fallen & The Virtuous The Fallen & The Virtuous fizzling the negate

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Ragnaraika the Evil Seed Ragnaraika

Ragnaraika the Evil Seed

Ragnaraika the Evil Seed
Not Yet UsableView Edit
Raidraptor - Force Strix Raidraptor

Raider's Knight

Raider's Knight

Raider's Knight SS "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster from Extra Deck (usually Dark Requiem Xyz Dragon Dark Requiem Xyz Dragon

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Rescue-ACE Turbulence Rescue-ACE Rescue-ACE Turbulence

Turbulence can +4 with the effect set Spell/Trap from the Deck May dodge it through the use of S:P Little Knight S:P Little Knight or Laevateinn the Burning Blade Laevateinn the Burning Blade

UsableView Edit
Scarred Dragon Archfiend Resonator Red Rising Dragon effect to SS 1 Resonator from GY, mainly Crimson Resonator. Hard for opp to extend if we negate red rising effect View Edit
Rikka Konkon Rikka Sunavalon

- Mudan the Rikka Fairy

- Aromaseraphy Jasmine
Not Yet GreatView Edit
Runick Fountain Runick

Hugin the Runick Wings Hugin the Runick Wings

- Geri the Runick Fangs Geri the Runick Fangs

- Planet Pathfinder

Planet Pathfinder

Stop the search effect of - Hugin the Runick Wings Hugin the Runick Wings and - Planet Pathfinder Planet Pathfinder on the - Runick Fountain Runick Fountain.

GreatView Edit
Ryzeal Detonator Ryzeal

Ryzeal Duo Drive

Ryzeal Duo Drive
Negating Duo Drive search 2 cards helps lower their endboard ceiling. UsableView Edit
Salamangreat Gazelle Salamangreat Transcode Talker / Heatleo (UR Summon) Not Yet View Edit
Scareclaw Tri-Heart Scareclaw

Scareclaw Light-Heart

Scareclaw Light-Heart
Not Yet View Edit
Diabellstar the Black Witch Sinful Spoils

Diabellstar the Black Witch

Diabellstar the Black Witch
Not Yet UsableView Edit
Battle Shogun of the Six Samurai Six Samurai

Battle Shogun of the Six Samurai

Battle Shogun of the Six Samurai
Prevent the access to Gateway GreatView Edit
Sky Striker Ace = Zero Sky Striker

Sky Striker Ace - Kagari Sky Striker Ace - Kagari

Sky Striker Ace - Zero Sky Striker Ace - Zero

Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku

Sky Striker Ace - Hayate Sky Striker Ace - Hayate

Sky Striker Mecha Modules - Multirole

Sky Striker Mecha Modules - Multirole

Negates the effect of a single monster, typically used on response to the summon effects of Sky Striker Ace - Kagari Sky Striker Ace - Kagari & Sky Striker Ace - Zero Sky Striker Ace - Zero, the End Phase effect of Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku and the Battle Phase effect of Sky Striker Ace - Hayate Sky Striker Ace - Hayate to prevent them from access to key engine cards like Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage!

Do not use if you know they have Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage! available, as they can chain this so that the targeted monster is no longer on field at resolution, meaning the effect isn't negated. The same can also be achieved with Forbidden Droplet Forbidden Droplet if they're going 2nd, another common card used in Sky Striker.

If available, set in the same column as an active Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole to negate the opponents spell recursion for a turn.

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Snake-Eyes Flamberge Dragon Snake-Eye

- Snake-Eye Ash Snake-Eye Ash

- Diabellstar the Black Witch

Diabellstar the Black Witch
Not Yet GreatView Edit
GranSolfachord Coolia Solfachord

Solfachord Primoa Solfachord Primoa

DoSolfachord Cutia DoSolfachord Cutia

SolSolfachord Gracia SolSolfachord Gracia

Diviner of the Herald Diviner of the Herald

Supreme King Gate Magician Supreme King Gate Magician

Beyond the Pendulum

Beyond the Pendulum

Solfachord struggles a lot if a single part of your combo is interrupted.

Solfachord Primoa Solfachord Primoa searches any Solfachord card.

DoSolfachord Cutia DoSolfachord Cutia and SolSolfachord Gracia SolSolfachord Gracia search monsters and spells respectively.

Diviner of the Herald Diviner of the Herald is your starter alongside Trias Hierarchia Trias Hierarchia. Not recommended to use your Infinite Impermanence Infinite Impermanence on because they could have Trias Hierarchia Trias Hierarchia in hand already.

Supreme King Gate Magician Supreme King Gate Magician adds you Soul of the Supreme King Soul of the Supreme King.

And Beyond the Pendulum Beyond the Pendulum can leave you missing a scale to Pendulum Summon.

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Speedroid Terrortop Speedroid
  • Hi-Speedroid Rubber Band Shooter
  • Hi-Speedroid Cork Shooter
Not Yet View Edit
Gigantic Spright Spright
  1. Gigantic Spright
  2. Spright Sprind
Not Yet View Edit
Springans Merrymaker Springans

Springans Merrymaker

Springans Merrymaker

Springans need to fill the GY for Tally-ho! Springans Tally-ho! Springans

View Edit
Superheavy Samurai Prodigy Wakaushi Superheavy Samurai

Superheavy Samurai Scarecrow

Superheavy Samurai Scarecrow (chain to activation)
Not Yet UsableView Edit
Swordsoul Supreme Sovereign - Chengying Swordsoul Tenyi

1. Swordsoul of Mo Ye Swordsoul of Mo Ye

2. Swordsoul of Taia Swordsoul of Taia

3. Swordsoul Grandmaster - Chixiao Swordsoul Grandmaster - Chixiao

(can dodge with Heavenly Dragon Circle

Heavenly Dragon Circle)
Not Yet UsableView Edit
Junk Speeder Synchron Junk Speeder Main chokepoint of the deck. Prevent them from swarming their board with Tuners. GreatView Edit
Galaxy-Eyes Tachyon Primal Tachyon

- when Divine Golden Shadow Dragon Dragluxion

Divine Golden Shadow Dragon Dragluxion activate to add 1 card from the deck.
Not Yet GreatView Edit
Tearlaments Kitkallos Tearlaments

- Tearlaments Kitkallos(stops mill 10) - Tearlaments Reinoheart

- Supreme Sea Mare
Not Yet GreatView Edit
Sangenpai Transcendent Dragion Tenpai Dragon

- Tenpai Dragon Paidra Tenpai Dragon Paidra

- Tenpai Dragon Chundra

Tenpai Dragon Chundra
Not Yet UsableView Edit
Tenyinfinity Tenyi

-Tenyi Spirit - Sahasrara

Tenyi Spirit - Sahasrara
It can be used to stop the token summon and putting up of protection UsableView Edit
Thunder Dragon Titan Thunder Dragon
  1. Batteryman Solar

Batteryman Solar

  1. Thunder Dragon Colossus
Thunder Dragon Colossus

  1. Solar sends to GY a Thunder Dragon on summon (mainly Thunder Dragonroar), setting up to be banished to trigger their effects. It also can generates a token to it can be use for Link Summon (mainly Cross-Sheep)
  2. Colossus because of Colossus with anti search effect.
View Edit
Traptrix Sera Traptrix

1. Traptrix Pudia

2. Traptrix Myrmerlo on Normal Summon

3. Traptrix Mantis
ED monsters immune to Traps WeakView Edit
Tri-Brigade Shuraig the Ominous Omen Tri-Brigade Tri-Brigade main deck monster (chain to activate Link Summoning Effect) Not Yet View Edit
Ocean Dragon Lord - Kairyu-Shin Umi

Electric Jellyfish Electric Jellyfish on their turn Ocean Dragon Lord - Kairyu-Shin

Ocean Dragon Lord - Kairyu-Shin on your turn
It can stop the deck from either getting the the floodgate monster out, or force it off the board without being negated GreatView Edit
Unchained Soul Lord of Yama Unchained

Unchained Soul Lord of Yama

Unchained Soul Lord of Yama

Lord Yama is used as a bridge to access the deck/engine; as it can be made with any two Fiends. Engines suchs as Tour Guide, Dark Beckoning Beast or Fiendsmith are used to achieve it. If you interrupt them you can mitigate/prevent them from accessing that part of the deck.

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Vanquish Soul Caesar Valius Vanquish Soul

Negate Rock of the Vanquisher

Rock of the Vanquisher by Chain to activation, or on your turn BEFORE Main Phase, as Rock's effect is Quick Effect on Main Phase.

Negate Rock prevent Vanquish Soul's follow up play. Imperm on the Main Deck monsters (like Vanquish Soul Razen) usually not very effective, as they can dodge it by tag out with Vanquish Soul Heavy Borger Vanquish Soul Heavy Borger / Vanquish Soul Caesar Valius Vanquish Soul Caesar Valius

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VSK9 Vanquish Soul K9

- K9-17 "Ripper" K9-17 "Ripper" if you have other high impact monster hand traps in hand, and want it be resolved.

- Rock of the Vanquisher Rock of the Vanquisher (chain to effect active)

- Otherwise, can target Vanquish Soul Razen

Vanquish Soul Razen to stop VS combo if they do not another extender (risky since it can be bounced with Heavy Borger or Caesar Vallius)
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Shinonome the Vaylantz Priestess Vaylantz
  1. Shinonome the Vaylantz Priestess
  2. Beyond The Pendulum
  3. Heavymetalfoes Electrumite
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Virtual World Mai-Hime - Lulu Virtual World

Beatrice, Lady of the Eternal

Beatrice, Lady of the Eternal
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Yubel Yubel

1. Samsara D Lotus Samsara D Lotus

2. Spirit of Yubel Spirit of Yubel

3. Dark Beckoning Beast Dark Beckoning Beast

4. Fiendsmith's Sequence

Fiendsmith's Sequence

1. Use it immediately when your opponent summons it onto the field, because if you let it activate its effect, Imperm will be useless. Samsara D Lotus should be the priority.

2. Spirit of Yubel can dodge the target effect with Unchained Soul of Sharvara or Gruesome Grave Squirmer, so consider this when using Imperm on it.

3. If your opponent starts their combo with Dark Beckoning Beast, using Imperm here will help you stop their combo.

4. When your opponent starts their combo with Fiendsmith, use Imperm on Sequence. This prevents them from accessing D/D/D Wave High King Caesar (2 times Special Summon negate) or Aerial Eater to create a bridge to Yubel.

GreatView Edit

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