Orcust: Difference between revisions
(1) Edited ortography; (2) Changed "Fiend" for "Machine" in Main Card Types; (3) Added Counter Tips; (4) Removed the mention of Phantom Knights on the Description, added it in related decks; (5) Downgraded the Deck to Rogue (from Meta); (6) Added Mitsurugi to Related Decks, as it has been a popular enabler even after the ban of King of the Feral Imps. As well as Bystial, Horus, and Danger! |
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|Name=Orcust | |Name=Orcust | ||
|Introduction=A link and xyz based archetype with many members having the ability to banish themselves from the gy to gain advantage. Their link 2 monster Galatea, the Orcust Automaton, enables an easy summon of their boss monster Dingirsu, the Orcust of the Evening Star who has a strong removal ability and provides allies with destruction protection. The archetypes has various effects that lock you into summon DARK type monsters only. | |Introduction=A link and xyz based archetype with many members having the ability to banish themselves from the gy to gain advantage. Their link 2 monster Galatea, the Orcust Automaton, enables an easy summon of their boss monster Dingirsu, the Orcust of the Evening Star who has a strong removal ability and provides allies with destruction protection. The archetypes has various effects that lock you into summon DARK type monsters only. | ||
|MainCardType= | |MainCardType=DARK, Link, Machine, GY, Banishment | ||
|Tier=Rogue | |Tier=Rogue | ||
|CounterTips=Cards that a) prevent banishing, b) remove or mitigate GY effects, or c) remove the monsters on the GY (ex. Bystials) are good tools against them. | |CounterTips=Cards that a) prevent banishing, b) remove or mitigate GY effects, or c) remove the monsters on the GY (ex. Bystials) are good tools against them. | ||
Latest revision as of 10:54, 12 January 2026
Rogue
DARK, Link, Machine, GY, Banishment
Orcust
A link and xyz based archetype with many members having the ability to banish themselves from the gy to gain advantage. Their link 2 monster Galatea, the Orcust Automaton, enables an easy summon of their boss monster Dingirsu, the Orcust of the Evening Star who has a strong removal ability and provides allies with destruction protection. The archetypes has various effects that lock you into summon DARK type monsters only.
General Counter Tips:
Cards that a) prevent banishing, b) remove or mitigate GY effects, or c) remove the monsters on the GY (ex. Bystials) are good tools against them.
Related Decks: Mitsurugi, Phantom Knights, Bystial, Horus, Danger
| Card | Chokepoint | Explanation | Impact | Link |
|---|---|---|---|---|
| End their turn | Great | View Edit | ||
|
- - | Usable | View Edit | ||
| Orcust Harp Horror | Usable | View Edit | ||
| Orcust Harp Horror | Usable | View Edit | ||
| End their turn | Usable | View Edit | ||
| Girsu, the Orcust Mekk-Knight on Normal Summon | Prevents an Orcust or World Legacy to be sent to grave whilst also preventing the Tokens being summoned to both fields, thus turning off Infinite Impermanence on other targets | Great | View Edit |
Cache last cleared on January 15, 2026 at 17:28.