Orcust
Rogue
DARK, Link, Machine, GY, Banishment
Orcust
A link and xyz based archetype with many members having the ability to banish themselves from the gy to gain advantage. Their link 2 monster Galatea, the Orcust Automaton, enables an easy summon of their boss monster Dingirsu, the Orcust of the Evening Star who has a strong removal ability and provides allies with destruction protection. The archetypes has various effects that lock you into summon DARK type monsters only.
General Counter Tips:
Cards that a) prevent banishing, b) remove or mitigate GY effects, or c) remove the monsters on the GY (ex. Bystials) are good tools against them.
Related Decks: Mitsurugi, Phantom Knights, Bystial, Horus, Danger
| Card | Chokepoint | Explanation | Impact | Link |
|---|---|---|---|---|
| End their turn | Great | View Edit | ||
|
- - | Usable | View Edit | ||
| Orcust Harp Horror | Usable | View Edit | ||
| Orcust Harp Horror | Usable | View Edit | ||
| End their turn | Usable | View Edit | ||
| Girsu, the Orcust Mekk-Knight on Normal Summon | Prevents an Orcust or World Legacy to be sent to grave whilst also preventing the Tokens being summoned to both fields, thus turning off Infinite Impermanence on other targets | Great | View Edit |
Cache last cleared on January 15, 2026 at 16:24.