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D/D/D: Difference between revisions

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|MainCardType=Fiend
|MainCardType=Fiend
|Tier=Rogue
|Tier=Rogue
|CounterTips=- Despite having many extenders and non-linear combo lines, D/D/D’s main weakness is its end board. The deck lacks an omni-negate, and only one boss monster can negate spells/traps, making board breakers far more effective than hand traps against it.
|FeatureCard=D/D/D Deviser King Deus Machinex
|FeatureCard=D/D/D Deviser King Deus Machinex
}}
}}

Latest revision as of 09:23, 15 January 2026

D/D/D Deviser King Deus Machinex

Rogue

Fiend

D/D/D

Relies on Dark Contract continuous spells that have powerful effects but inflict damage to you during your SP. Pendulum Summoning and the effects of the Extra Deck monsters are used to summon several big monsters quickly. Boss monsters use damage to your advantage. Lower level Fusion/Synchro monsters help SS higher level Fusion/Synchro/xyz monsters with lots of negates.

General Counter Tips:

- Despite having many extenders and non-linear combo lines, D/D/D’s main weakness is its end board. The deck lacks an omni-negate, and only one boss monster can negate spells/traps, making board breakers far more effective than hand traps against it.

Related Decks:
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Cache last cleared on January 15, 2026 at 18:02.