D/D/D: Difference between revisions
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|MainCardType=Fiend | |MainCardType=Fiend | ||
|Tier=Rogue | |Tier=Rogue | ||
|CounterTips=- Despite having many extenders and non-linear combo lines, D/D/D’s main weakness is its end board. The deck lacks an omni-negate, and only one boss monster can negate spells/traps, making board breakers far more effective than hand traps against it. | |||
|FeatureCard=D/D/D Deviser King Deus Machinex | |FeatureCard=D/D/D Deviser King Deus Machinex | ||
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Latest revision as of 09:23, 15 January 2026
Rogue
Fiend
D/D/D
Relies on Dark Contract continuous spells that have powerful effects but inflict damage to you during your SP. Pendulum Summoning and the effects of the Extra Deck monsters are used to summon several big monsters quickly. Boss monsters use damage to your advantage. Lower level Fusion/Synchro monsters help SS higher level Fusion/Synchro/xyz monsters with lots of negates.
General Counter Tips:
- Despite having many extenders and non-linear combo lines, D/D/D’s main weakness is its end board. The deck lacks an omni-negate, and only one boss monster can negate spells/traps, making board breakers far more effective than hand traps against it.
Related Decks:
Find how to counter your opponent, or Add new counter:
| Card | Chokepoint | Explanation | Impact | Link |
|---|---|---|---|---|
| cannot banish D/D Necro Slime and D/D Swirl Slime for their effect | Great | View Edit | ||
| D/D Gryphon effect when SS from GY | Usable | View Edit | ||
| D/D/D Abyss King Gilgamesh | Great | View Edit | ||
| D/D/D Abyss King Gilgamesh | Great | View Edit | ||
| D/D/D Abyss King Gilgamesh | Great | View Edit | ||
| D/D/D Flame King Genghis | Usable | View Edit |
Cache last cleared on January 15, 2026 at 18:02.