D/D/D
Rogue
Fiend
D/D/D
- Relies on Dark Contract continuous spells that have powerful effects but inflict damage to you during your SP. Pendulum Summoning and the effects of the Extra Deck monsters are used to summon several big monsters quickly. Boss monsters use damage to your advantage. Lower level Fusion/Synchro monsters help SS higher level Fusion/Synchro/xyz monsters with lots of negates.
- Common endboard include
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D/D/D Sky King Zeus Ragnarok (negate monster effect in hand)
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D/D/D Deviser King Deus Machinex (attach your opponent card as material multiple times per turn)
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D/D/D Wave High King Caesar (negate effect that SS monsters 2 times)
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D/D/D Cursed King Siegfried (negate faceup S/T 1 times)
General Counter Tips:
- Despite having many extenders and non-linear combo lines, D/D/D’s main weakness is its end board. The deck lacks an omni-negate, and only one boss monster
D/D/D Cursed King Siegfried can negate spells/traps, making board breakers far more effective than hand traps against it.
Related Decks:
| Card | Chokepoint | Explanation | Impact | Link |
|---|---|---|---|---|
| cannot banish D/D Necro Slime and D/D Swirl Slime for their effect | Great | View Edit | ||
| D/D Gryphon effect when SS from GY | Usable | View Edit | ||
| Relies on boss monsters's effect on field to play on your turn | Great | View Edit | ||
| D/D/D Abyss King Gilgamesh | Usable | View Edit | ||
| D/D/D Cursed King Siegfried first | D/D/D lack of S/T negate. It's hard to recover with their full board is banised of Evenly Match | Great | View Edit | |
| D/D/D Abyss King Gilgamesh | Usable | View Edit | ||
| D/D/D Abyss King Gilgamesh | Usable | View Edit | ||
| D/D/D Flame King Genghis | Usable | View Edit |
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