Dracotail
Meta
Fusion, Dragon, Spellcaster
Dracotail
- Extra Deck: Dracotail Arthalion allow to targets monsters on the field and/or GY and adds them to your hand depending on the number of materials that came from the hand. It help recover the resources, or disruption.
- Main Deck Dracotail Monsters are the ability to Set Dracotail Spells or Traps when they are sent to the GY as Fusion Material
- Trap Card: Dracotail Flame negates a Spell Card, Dracotail Horn bounces a monster in Attack Position to the hand, and Dracotail Sting banishes a monster and/or Spell/Trap from their GY.
General Counter Tips:
- Try to stop
Dracotail Arthalion add card back to hand.
- Summon your monster in DEF position to avoid
Dracotail Horn.
Related Decks: Branded Despia
| Card | Chokepoint | Explanation | Impact | Link |
|---|---|---|---|---|
|
- - | Usable | View Edit | ||
|
- | Special summon it off of Mululu after they try returning it to their hand with Arthalion to waste one of their choices. | Usable | View Edit | |
| Dracotail Faimena | Removes Dracotail's most crucial piece to make turn 0 plays and further prevents your opponent from using Faimena on their turn. | Great | View Edit | |
| Dracotail Faimena | Usable | View Edit | ||
| Dracotail GY effects only trigger when they are sent to the GY for fusion summon | Great | View Edit | ||
|
- | Usable | View Edit | ||
|
- Any Dracotail trap when going 2nd Dracotail Arthalion when going 1st | Great | View Edit | ||
| Dracotail Mululu | Ghost Ogre & Snow Rabbit will destroy Mululu. which will deny your opponent from using Mululu as material, thus denying them from setting a Dracotail Spell/Trap and negating a monster on the field. If your opponent doesn't have another Dracotail monster, it will also stop them from Fusion Summoning. However, it is not very good as your opponent can just fuse away other materials in their hand, still progressing with their game plan, albeit with a little less advantage. | Weak | View Edit | |
| Dracotail Arthalion | Usable | View Edit | ||
| Dracotail (pure and Branded) doesn't normally summon more than 4 times per turn. If you do meet the requirements to summon Nibiru, it will only be a speed bump because Arthalion and Gulamel can easily summon themselves back from the GY. | Weak | View Edit | ||
| All 3 Dracotail traps. | The traps are Dracotail's main source of disruption, and the recycle + draw effect is crucial to the deck's play style. | Great | View Edit | |
| On spell effect. | Banish card to avoid recursion. | Great | View Edit |
Cache last cleared on January 15, 2026 at 16:26.