Red Reboot

From YGOCounter


Red Reboot


Trap Counter

When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

Negate Trap and prevent activate Trap until turn end.

Tips:
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Deck Chokepoint Explanation Impact Link
Branded Fusion Branded Despia N/A most branded lists don't really run traps, none that would have an impact on the game, at least. Leave the reboot at home. BadView Edit
Dracotail Arthalion Dracotail All 3 Dracotail traps. The traps are Dracotail's main source of disruption, and the recycle + draw effect is crucial to the deck's play style. GreatView Edit
Enneacraft - Atori.MAR Enneacraft Enneacraft does not have any trap cards in-engine. BadView Edit
Sacred Fire King Garunix Fire King They don't really have trap plays. BadView Edit
The Unstoppable Exodia Incarnate Millennium

Exxod Fires of Rage

Exxod Fires of Rage
Stops their most important interaction. GreatView Edit
The Man with the Mark Odion

- After they use Verdict of Anubis

Verdict of Anubis
Not Yet UsableView Edit
Ukiyoe-P.U.N.K. Amazing Dragon P.U.N.K

Joruri-P.U.N.K. Dangerous Gabu

Joruri-P.U.N.K. Dangerous Gabu

Most decklist only play 0-1 P.U.N.K. traps so it's not recommended. Here's a niche trick: you can use this card's cost of halving your LP to out Psychic End Punisher Psychic End Punisher faster.

WeakView Edit
Astrograph Sorcerer Pendulum Magician

- Time Pendulumgraph Time Pendulumgraph

- Soul of the Supreme Celestial King

Soul of the Supreme Celestial King

You might have already been FTK'd. Non-FTK builds mainly end on monster disruption.

- Soul of the Supreme Celestial King Soul of the Supreme Celestial King summons Supreme King Z-ARC Supreme King Z-ARC to board wipe

WeakView Edit
Runick Fountain Runick Trap Cards Very effective in trap decks. UsableView Edit
Sky Striker Ace = Zero Sky Striker

Non-Engine Traps Such As:

Infinite Impermanence Infinite Impermanence

The Black Goat Laughs The Black Goat Laughs

Red Reboot

Red Reboot

Too inconsistent, typically a dead card in hand as Sky Striker has no trap cards that are in-archetype. Some Sky Striker decks plays non-engine trap cards such Infinite Impermanence Infinite Impermanence and The Black Goat Laughs The Black Goat Laughs and Red Reboot Red Reboot which can be countered with Red Reboot.

BadView Edit
Tenyinfinity Tenyi

Fist of the Unrivaled Tenyi

Fist of the Unrivaled Tenyi
It's the only trap in the deck so the stun effect will have no other use BadView Edit
Ocean Dragon Lord - Kairyu-Shin Umi

Sea Stealth Attack

Sea Stealth Attack
Stops it from getting the floodgate in place as well as locking out any potental battle tricks they may be running UsableView Edit

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