Solfachord: Difference between revisions
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|Name=Solfachord | |Name=Solfachord | ||
|Introduction=Solfachord is a Pendulum/Link deck focused on swarming the field, ending with a couple of omninegates and a board nuke going first but it struggles when it comes to going second. | |Introduction=Solfachord is a Pendulum/Link deck focused on swarming the field, ending with a couple of omninegates and a board nuke going first but it struggles when it comes to going second. | ||
The most important card to the strategy is Solfachord Primoa, a Scale 0, a searcher for every card of the deck, it can chain block wit its effect when Pendulum summoning and it can also recover cards either from the Extra Deck or GY when Link Summoning a Solfachord monster. | The most important card to the strategy is {{y|Solfachord Primoa}}, a Scale 0, a searcher for every card of the deck, it can chain block wit its effect when Pendulum summoning and it can also recover cards either from the Extra Deck or GY when Link Summoning a Solfachord monster. | ||
|MainCardType=Pendulum Deck, it has monsters ranging from Level 1 to 8, a Link 2 and a Link 3 | |MainCardType=Pendulum Deck, it has monsters ranging from Level 1 to 8, a Link 2 and a Link 3 | ||
|Tier=Rogue | |Tier=Rogue | ||
|CounterTips=Most handtraps demolish this deck since its combo lines are fragile | |CounterTips=Most handtraps demolish this deck since its combo lines are fragile | ||
The most important card to interrupt is Solfachord Happiness's first effect, since it is a starter and can allow you to summon your whole hand. Removing the Link 3 with something like a Ultimate Slayer can stop the omninegate and also a Z-ARC nuke. All interruptions are monster-based too, so a single Dark Ruler No More turns off your field. | The most important card to interrupt is {{y|Solfachord Happiness}}'s first effect, since it is a starter and can allow you to summon your whole hand. Removing the Link 3 with something like a {{y|Ultimate Slayer}} can stop the omninegate and also a Z-ARC nuke. All interruptions are monster-based too, so a single {{y|Dark Ruler No More}} turns off your field. | ||
|FeatureCard=GranSolfachord Coolia | |FeatureCard=GranSolfachord Coolia | ||
}} | }} | ||
Revision as of 12:52, 8 February 2026
Rogue
Pendulum Deck, it has monsters ranging from Level 1 to 8, a Link 2 and a Link 3
Solfachord
Solfachord is a Pendulum/Link deck focused on swarming the field, ending with a couple of omninegates and a board nuke going first but it struggles when it comes to going second.
The most important card to the strategy is
Solfachord Primoa, a Scale 0, a searcher for every card of the deck, it can chain block with its effect when Pendulum Summoning and it can also recover cards either from the Extra Deck or GY when Link Summoning a Solfachord monster.
General Counter Tips:
Most handtraps demolish this deck since its combo lines are fragile.
The most important card to interrupt is
Solfachord Happiness's first effect, since it is a starter and can allow you to summon your whole hand.
Removing the Link 3 with something like a
Ultimate Slayer can stop the omninegate and also a Z-ARC nuke with
Soul of the Supreme King.
All interruptions are monster-based too, so a single
Dark Ruler No More turns off your field.
Related Decks:
| Card | Chokepoint | Explanation | Impact | Link |
|---|---|---|---|---|
|
As soon as possible. |
You can't put cards in your Pendulum Zones with Anti-Spell Fragrance active, straight up making it almost impossible to play. Your best option is to normal summon | Great | View Edit | |
|
If you summon |
None of your cards interact with banished cards outside of | Bad | View Edit | |
|
|
Solfachord struggles a lot if a single part of your combo is interrupted.
And | Great | View Edit | |
|
Most of the targets for Bystials aren't important, though you still need to be careful in case they summon | Weak | View Edit | ||
|
You're mostly hitting | Weak | View Edit | ||
|
Start of Main Phase 1 |
The entire endboard consists of mostly monsters, | Great | View Edit | |
|
As soon as possible. |
| Great | View Edit | |
|
First search off: |
You can't use Just hope you drew | Great | View Edit | |
|
Solfachord struggles a lot if a single part of your combo is interrupted.
And | Great | View Edit | ||
|
Both are extenders and you can still play despite the interruption most of the time. | Bad | View Edit | ||
|
And | Usable | View Edit | ||
|
Solfachord struggles a lot if a single part of your combo is interrupted.
And | Great | View Edit | ||
|
As soon as they summon 5 monsters, hopefully before |
Half of the Solfachord monsters have a protection effect where they won't allow you to chain | Great | View Edit | |
|
Solfachord struggles a lot if a single part of your combo is interrupted.
And | Great | View Edit |
Cache last cleared on February 11, 2026 at 19:20.