The data on YGOCounter is in early stage. We're looking for your contribution!. If you find this site useful, kindly share with your friends and playgroups.
Join Our Discord

Millennium

From YGOCounter
Revision as of 10:00, 29 January 2026 by Mugen (talk | contribs) (Removing mentions of Obliterate Blaze as it is a suboptimal card to run. Grammar fixes)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Unstoppable Exodia Incarnate

Rogue

Varied types, EARTH/DARK, varied levels

Millennium

- Centers around summoning and protecting The Unstoppable Exodia Incarnate The Unstoppable Exodia Incarnate, summoned by Millennium Ankh Millennium Ankh

- The Main Deck monsters share the common effect "If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell."

- Does not need their Normal Summon, so you can easily mix this deck with other engines. Or play in other decks as an engine to provide body for other plays (Fiendsmith engine in Master Duel, Odion can bridge into this easily)

- Millennium engine: 3 x Sengenjin Wakes from a Millennium Sengenjin Wakes from a Millennium, 1-2 x Golem that Guards the Millennium Treasures Golem that Guards the Millennium Treasures, 1 x Wedju Temple Wedju Temple, and 1 x Snake-Eyes Doomed Dragon Snake-Eyes Doomed Dragon if you have Extra Deck space. This engine contains no bricks, every card is a starter, and can easily put 2 monsters on the field without using their Normal Summon, and force interaction with Doomed Dragon.

- Can main deck Dimensional Shifter

General Counter Tips:

Focus on removing Exodia as soon as possible, as while it's on the field, they can activate Exxod Fires of Rage Exxod Fires of Rage, which is their strongest interaction.

Related Decks: Fiendsmith, Odion
Edit the page here if you find it incomplete, incorrect, or outdated. Thanks for your contribution!


Find how to counter your opponent, or Add new counter:
Card Chokepoint Explanation Impact Link
Ash Blossom & Joyous Spring

-Heart of the Blue-Eyes Heart of the Blue-Eyes

-Shield of the Millennium Dynasty Shield of the Millennium Dynasty or Sengenjin Wakes from a Millennium

Sengenjin Wakes from a Millennium if they paid LP to activate them

Can stop a point to add Millennium Ankh

Millennium Ankh, but Millennium has many ways to it so it won't always stop them.
Usable View Edit
Bystial

-Heart of the Blue-Eyes Heart of the Blue-Eyes

With Druiswurm's GY effect, The Unstoppable Exodia Incarnate

The Unstoppable Exodia Incarnate

Bystial Druiswurm

Bystial Druiswurm in particular causes this deck a massive headache as it contests Exodia easily. Usable otherwise to remove Heart's GY interaction.
Great View Edit
Dimension Shifter Millennium itself frequently uses it. Bad View Edit
Dinowrestler Pankratops

Exxod Fires of Rage

Exxod Fires of Rage
Removes their strongest form of interaction easily without playing into it. Great View Edit
Dominus Impulse

Millennium Ankh Millennium Ankh if they have only 1 known, otherwise save for Heart of the Blue-Eyes

Heart of the Blue-Eyes.

Stops Ankh and gets around the protection of Golem that Guards the Millennium Treasures

Golem that Guards the Millennium Treasures due to negating the effect, rather than the activation. Keep in mind Ankh is not once per turn. Can prevent Heart from acting as disruption on your turn.
Usable View Edit
Dominus Purge

-Heart of the Blue-Eyes Heart of the Blue-Eyes

-Shield of the Millennium Dynasty Shield of the Millennium Dynasty or Sengenjin Wakes from a Millennium

Sengenjin Wakes from a Millennium if they paid LP to activate them

Can stop a point to add Millennium Ankh

Millennium Ankh, but Millennium has many ways to it so it won't always stop them.
Usable View Edit
Effect Veiler

The Unstoppable Exodia Incarnate

The Unstoppable Exodia Incarnate at the end of their main phase.

Prevents Exodia from setting Exxod Fires of Rage

Exxod Fires of Rage which is their most important interaction, or prevents them from attacking over your monsters going second.
Great View Edit
Infinite Impermanence

The Unstoppable Exodia Incarnate

The Unstoppable Exodia Incarnate on your turn.

Forces out the S/T negate immediately or makes Exodia even easier to out. If you wait until main phase to try they could even play into Triple Tactics Talent

Triple Tactics Talent.
Great View Edit
Kashtira Fenrir

The Unstoppable Exodia Incarnate

The Unstoppable Exodia Incarnate

Forces Exxod Fires of Rage

Exxod Fires of Rage immediately to protect Exodia.
Great View Edit
Mulcharmy Fuwalos

At minimum it'll always be an upstart. Discourages summoning Silhouhatte Rabbit

Silhouhatte Rabbit, a common card used in this deck for an extra disruption.
Usable View Edit
Mulcharmy Meowls

Millennium does not special summon from their GY or Banishment during their turn. On your turn you can use it to get a single draw if they have access to Heart of the Blue-Eyes

Heart of the Blue-Eyes.
Weak View Edit
Mulcharmy Purulia The way that the Millennium monsters summon themselves plays around Purulia, and they don't have a normal summon in-engine currently. Bad View Edit
👑 Thanks for the valuable contributions of Admin, Mugen to this page! 👑

Cache last cleared on January 29, 2026 at 18:11.