Millennium
Rogue
Varied types, EARTH/DARK, varied levels
Millennium
- Centers around summoning and protecting
The Unstoppable Exodia Incarnate, summoned by
Millennium Ankh
- The Main Deck monsters share the common effect "If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell."
- Does not need their Normal Summon, so you can easily mix this deck with other engines. Or play in other decks as an engine to provide body for other plays (Fiendsmith engine in Master Duel, Odion can bridge into this easily)
- Millennium engine: 3 x
Sengenjin Wakes from a Millennium, 1-2 x
Golem that Guards the Millennium Treasures, 1 x
Wedju Temple, and 1 x
Snake-Eyes Doomed Dragon if you have Extra Deck space. This engine contains no bricks, every card is a starter, and can easily put 2 monsters on the field without using their Normal Summon, and force interaction with Doomed Dragon.
- Can main deck Dimensional Shifter
General Counter Tips:
Focus on removing Exodia as soon as possible, as while it's on the field, they can activate
Exxod Fires of Rage, which is their strongest interaction.
Related Decks: Fiendsmith, Odion
| Card | Chokepoint | Explanation | Impact | Link |
|---|---|---|---|---|
|
- | Millennium Ankh, but Millennium has many ways to it so it won't always stop them. | Usable | View Edit | |
| The Unstoppable Exodia Incarnate | Bystial Druiswurm in particular causes this deck a massive headache as it contests Exodia easily. Usable otherwise to remove Heart's GY interaction. | Great | View Edit | |
| Millennium itself frequently uses it. | Bad | View Edit | ||
| Exxod Fires of Rage | Removes their strongest form of interaction easily without playing into it. | Great | View Edit | |
|
|
Stops Ankh and gets around the protection of | Usable | View Edit | |
|
- | Millennium Ankh, but Millennium has many ways to it so it won't always stop them. | Usable | View Edit | |
| The Unstoppable Exodia Incarnate at the end of their main phase. | Exxod Fires of Rage which is their most important interaction, or prevents them from attacking over your monsters going second. | Great | View Edit | |
| The Unstoppable Exodia Incarnate on your turn. |
Forces out the S/T negate immediately or makes Exodia even easier to out. If you wait until main phase to try they could even play into | Great | View Edit | |
| The Unstoppable Exodia Incarnate | Exxod Fires of Rage immediately to protect Exodia. | Great | View Edit | |
|
At minimum it'll always be an upstart. Discourages summoning | Usable | View Edit | ||
|
Millennium does not special summon from their GY or Banishment during their turn. On your turn you can use it to get a single draw if they have access to | Weak | View Edit | ||
| The way that the Millennium monsters summon themselves plays around Purulia, and they don't have a normal summon in-engine currently. | Bad | View Edit |
Cache last cleared on January 29, 2026 at 18:11.