Superheavy Samurai
Rogue
Machine, Synchro, Link
Superheavy Samurai
🇯🇵 超重武者・🇨🇳 超重武者
Boss monster allows all of them to attack while in defense position and use their DEF value for damage calculation. Most of them have low ATK. Giant Rat can be used to bring out the boss monster. Their effects only work while you have no spells/traps in your GY.
General Counter Tips:
Related Decks:
| Card | Chokepoint | Explanation | Impact | Link |
|---|---|---|---|---|
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Not Yet | Usable | View Edit | |
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Monsters are mostly Earth |
Not Yet | Bad | View Edit | |
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Not Yet | Usable | View Edit | ||
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They usually make Number 41: Bagooska the Terribly Tired Tapir, or Superheavy Samurai Brave Masurawo then end turn |
Not Yet | Great | View Edit | |
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They usually make Number 41: Bagooska the Terribly Tired Tapir, or Superheavy Samurai Brave Masurawo then end turn |
Not Yet | Great | View Edit | |
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Accel Synchro Stardust Dragon (if they don't play Stardust) |
SS Superheavy Samurai monster from GY | Usable | View Edit | |
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Soulpiercer, but they have multiple ways to summon it back so only really negates 1 search |
Not Yet | Bad | View Edit | |
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Accel Synchro Stardust Dragon (if they don't play Stardust) |
Not Yet | Usable | View Edit | |
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- - |
Not Yet | Great | View Edit | |
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Not Yet | Usable | View Edit | |
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Usually Accel/Baronne is made early so at best it just eats a negate |
Not Yet | Usable | View Edit | |
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Not Yet | Usable | View Edit | ||
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Soulpiercer, but they have multiple ways to summon it back so only really negates 1 search |
Not Yet | Bad | View Edit |
Cache last cleared on March 2, 2026 at 13:25.