Sky Striker

From YGOCounter

Sky Striker Ace = Zero

Rogue

Link, Spell Card, Machine

Sky Striker

🇯🇵 閃刀姫・🇨🇳 闪刀

A Spell Card heavy versatile control / toolbox deck that can pivot between multiple playstyles such as Going 1st/2nd, OTK/Grind Game, Control/Board Breaking. Full of simple yet powerful spells that typically do not have a Once per Turn restriction.

Most of the spells have the unique activation restriction of requiring no monsters in the Main Monster Zone, meaning the end board will often be set cards and 1 link monster.

Key Cards - Spells:

Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage!

Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage!

Sky Striker Mecha - Widow Anchor Sky Striker Mecha - Widow Anchor

Sky Striker Mecha - Shark Cannon Sky Striker Mecha - Shark Cannon

Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole

Sky Striker Maneuver - Afterburners!! Sky Striker Maneuver - Afterburners!!

Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate!

Key Cards - Monsters:

Sky Striker Ace - Raye Sky Striker Ace - Raye

Sky Striker Ace - Roze Sky Striker Ace - Roze

Sky Striker Ace - Kagari Sky Striker Ace - Kagari

Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku

Sky Striker Ace - Hayate Sky Striker Ace - Hayate

Prototype Sky Striker Ace - Amatsu Prototype Sky Striker Ace - Amatsu

Sky Striker Ace - Zero Sky Striker Ace - Zero

Sky Striker Ace - Zeke Sky Striker Ace - Zeke

Sky Striker Ace - Azalea Sky Striker Ace - Azalea

Sky Striker Ace - Camellia Sky Striker Ace - Camellia

General Counter Tips:

- Try keep them off accessing Sky Striker Mobilize - Engage! Card advantage will quickly snowball if you allow them to activate multiple copies of Engage a turn.

-Interrupting Sky Striker Ace = Zero's tag out effect on your turn can destroy their follow up if they're not careful.

- Monster negation can be dodged by bouncing cards from the field after being targeted by Widow Anchor

- Backrow removal is devastating.

- Almost Quick Play Spell "Sky Striker" card required they control no monster to activate. So putting a monster to their field by Kaiju or other methods will hinder their ability to play on your turn.

Related Decks: Tenpai Dragon
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Card Chokepoint Explanation Impact Link
Anti-Spell Fragrance Anti-Spell Fragrance

Most of the deck.

Completely shuts off the deck for a turn. The only out to this will be to summon Sky Striker Ace - Zero Sky Striker Ace - Zero through the effect of Sky Striker Ace - Raye Sky Striker Ace - Raye and use Zero's tribute effect to summon Sky Striker Ace - Raye Sky Striker Ace - Raye and Sky Striker Ace - Roze Sky Striker Ace - Roze then destroy the Anti-Spell Fragrance.

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Artifact Lancea Artifact Lancea

Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate!

Sky Striker Mecha - Shark Cannon Sky Striker Mecha - Shark Cannon

Can be used to prevent the banish effect of Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate! on their turn, which can be used to chain block a summon effect of a monster such as Sky Striker Ace - Kagari Sky Striker Ace - Kagari.

Negates or forces a special summon to their field when Sky Striker Mecha - Shark Cannon Sky Striker Mecha - Shark Cannon is activated on their turn.

However for that turn, any spells that were previously set from Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole are sent to the GY rather than banished. Meaning they can be set again with Multirole.

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Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring

- Sky Striker Ace - Zero Sky Striker Ace - Zero on Summon effect or Tribute Quick effect.

- Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage! when they can draw additional 1.

- Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku in End Phase

- Sky Striker Ace - Hayate Sky Striker Ace - Hayate in Battle Phase

Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage! is their main searcher, and if they have 3 Spell Cards in GY, it can draw 1 addition card.

Using on Sky Striker Ace - Zero Sky Striker Ace - Zero Quick Effect tribute on your turn can completely shut them off from a link monster if they don't have a Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage! set.

When they go second, save Ash to stop them any effect that search Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage! in the Battle Phase to prevent OTK.

The deck can attempt to access Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage! by using Sky Striker Ace - Hayate Sky Striker Ace - Hayate in the Battle Phase, Sky Striker Ace - Zero Sky Striker Ace - Zero upon summon or Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku in the End Phase.

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Book of Eclipse Book of Eclipse

Sky Striker Ace - Roze Sky Striker Ace - Roze

Sky Striker Mecha - Widow Anchor Sky Striker Mecha - Widow Anchor

Can be used on Sky Striker Ace - Roze Sky Striker Ace - Roze in the Main Monster Zone as an interruption as they're unable to use any Sky Striker spells in hand when a monster is flipped facedown.

Can be used to dodge the targeted negation of Sky Striker Mecha - Widow Anchor Sky Striker Mecha - Widow Anchor on your own monster, since the negation will not apply to your face down monster at resolution.

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Bystial Bystial

Sky Striker Ace - Raye Sky Striker Ace - Raye

Sky Striker Ace - Roze Sky Striker Ace - Roze

Can sometimes be chained to the GY revive effect of Sky Striker Ace - Raye Sky Striker Ace - Raye to banish the card and prevent the summon, but only if they control another monster. Otherwise Raye is a good target for activating at Spell Speed 1.

Banishing Sky Striker Ace - Roze Sky Striker Ace - Roze from GY may prevent the tribute effect of Sky Striker Ace - Zero Sky Striker Ace - Zero from being activated or fully resolving since most decks only play 1 copy of Roze, and Zero must summon Raye and Roze from either Deck or GY.

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Called by the Grave Called by the Grave

Sky Striker Ace - Raye Sky Striker Ace - Raye

Sky Striker Ace - Zero Sky Striker Ace - Zero

Can be chained to the Tribute effect of both Sky Striker Ace - Raye Sky Striker Ace - Raye and Sky Striker Ace - Zero Sky Striker Ace - Zero to banish and negate.

Be aware that this can be evaded by shuffling the targeted monster back into to the deck by using Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate!, as the monster needs to be banished in order for Called by the Grave to resolve fully.

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Chaos Hunter Chaos Hunter

Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate!

Sky Striker Mecha - Shark Cannon Sky Striker Mecha - Shark Cannon

Sky Striker rarely banishes cards, not worth the discard cost. However it still has the following interractions.

Can be used to prevent the banish effect of Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate!, which can be used to summon an interruption such as Sky Striker Ace - Azalea Sky Striker Ace - Azalea on your turn.

Removes the ability to banish using Sky Striker Mecha - Shark Cannon Sky Striker Mecha - Shark Cannon, can still be activated to Special Summon a monster instead if the 3 Spells Card in GY requirement is met.

However for that turn, any spells that were previously set from Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole are sent to the GY rather than banished. Meaning they can be set again with Multirole.

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Contact "C" Contact "C"

Sky-Striker Ace - Zero Sky-Striker Ace - Zero

Combined Maneuver - Engage Zero! Combined Maneuver - Engage Zero!

Sky Striker's can typically link off generic material into cards such as Sky Striker Ace - Zeke Sky Striker Ace - Zeke and Sky Striker Ace - Camellia Sky Striker Ace - Camellia, or non-engine extra deck monsters like S:P Little Knight S:P Little Knight.

However both Combined Maneuver - Engage Zero! Combined Maneuver - Engage Zero! and Sky-Striker Ace - Zero Sky-Striker Ace - Zero cannot be used as Link Material, so if you activate this when Zero or Engage Zero are summoned, this can lock them out of backrow usage if they do not have a Spell to out Contact "C" such as Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole. However this is too situational and other cards are better interruption.

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D.D. Crow D.D. Crow

Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate!

Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage! - when targeted in GY by Sky Striker Ace - Kagari Sky Striker Ace - Kagari.

Sky Striker Ace - Raye Sky Striker Ace - Raye

Sky Striker Ace - Roze Sky Striker Ace - Roze

Banishing Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate! can stop them from using the Link Summon effect on your turn, often used to link into interruption such as Sky Striker Ace - Zeke Sky Striker Ace - Zeke or Sky Striker Ace - Azalea Sky Striker Ace - Azalea.

Banish Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage! when targeted by the summon effect of Sky Striker Ace - Kagari Sky Striker Ace - Kagari, the card will be banished and not be added to hand, causing a big tempo loss for the Sky Striker player.

Can be chained to the GY revive effect of Sky Striker Ace - Raye Sky Striker Ace - Raye to banish the card and prevent the summon.

Banishing Sky Striker Ace - Roze Sky Striker Ace - Roze from GY may prevent the Tribute effect of Sky Striker Ace - Zero Sky Striker Ace - Zero from being activated or fully resolving since most decks only play 1 copy of Roze, and Zero must summon Raye and Roze from either Deck or GY.

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Dark Ruler No More Dark Ruler No More


Sky Striker Link Monsters can be summoned on your turn via Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage! or Sky Striker Ace - Raye Sky Striker Ace - Raye if revived via GY effect. Removing any OTK possibility is not worth the negation of a single Sky Striker monster 99% of the time.

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Dimension Shifter Dimension Shifter

Graveyard Access

Sky Striker needs 3 spells in GY to be able to gain card advantage which is completely switched off.

Forces an extremely limited end-board if Sky Striker is going first. Typically only cards in hand + single add from Sky Striker Ace - Zero Sky Striker Ace - Zero

Typically game ending if they're going 2nd and you're able to establish a board.

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Dinowrestler Pankratops Dinowrestler Pankratops

Any Link-Monster under 2600 ATK

Can be used to hit over any end-board piece, then tributed to destroy a backrow card, if targeted by Sky Striker Mecha - Widow Anchor Sky Striker Mecha - Widow Anchor, use tribute effect in response and target another backrow card to go 2-for-1.

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Dominus Impulse Dominus Impulse

Sky Striker Ace - Raye Sky Striker Ace - Raye

Sky Striker Ace - Zero Sky Striker Ace - Zero

Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage!

Negates both of Sky Striker Ace - Raye Sky Striker Ace - Raye effects. Negates the Tribute effect of Sky Striker Ace - Zero Sky Striker Ace - Zero Negates the effect of Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage!

Can be game winning if timed correctly, but typically is a solid interruption.

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Dominus Purge Dominus Purge

Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage!

Sky Striker Ace - Zero Sky Striker Ace - Zero

Very solid 1-for-1 trade on both Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage!, Sky Striker Ace - Zero Sky Striker Ace - Zero, preventing the player from acquiring card advantage.

Can also be used on Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku in the End Phase if they have no other play available.

If you have both Dominus Impulse Dominus Impulse and Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring in hand, using Dominus Impulse first is better as Ash Blossom can be saved for the Tribute effect of Sky Striker Ace - Zero Sky Striker Ace - Zero. You also avoid activating the conditions for cards such as Triple Tactics Talent Triple Tactics Talent and Triple Tactics Thrust Triple Tactics Thrust which are common cards in Sky Striker decks.

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Dominus Spark Dominus Spark

Sky Striker Ace - Roze Sky Striker Ace - Roze

Unless they have activated a handtrap, only Sky Striker Ace - Roze Sky Striker Ace - Roze activates from the hand on Turn 1 so activation conditions to play Dominus Spark from the hand aren't always met.

Banishing a monster typically isn't bad for Sky Striker as the interaction is focused on Quick Play Spells and Sky Striker Ace - Raye Sky Striker Ace - Raye can revive from the GY if a Link Monster was banished.

However, Sky Striker Ace - Roze Sky Striker Ace - Roze can be a great target if Normal Summoned as this is the deck's weakest starter and has no quick effect to avoid this banish unlike Sky Striker Ace - Raye Sky Striker Ace - Raye. Potentially ending your opponents turn 1 but this isn't common.

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Dominus Spiral Dominus Spiral

Any Sky Striker link monster.

Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage!

Can be used to bounce any Sky Striker link monster, doing so would activate Sky Striker Ace - Raye Sky Striker Ace - Raye from the GY if applicable.

Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage! requires a card on field to send to the GY in order to Special Summon a link monster. If they're attempting to perform this on turn 1, (Typically to end on Sky Striker Ace - Zero Sky Striker Ace - Zero), returning their current monster in the EMZ to the Extra Deck will cause Linkage to resolve without effect if they control no other cards. Otherwise they will have to send another card they control as it's mandatory.

Sky Striker does not always activate cards from hand or GY, especially in the first turn - so this isn't a consistent option against the deck.

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Droll & Lock Bird Droll & Lock Bird

After any card is added to hand.

Typically ends their turn. Cards can still be returned from the GY if applicable. If there is less than 3 spells in the GY. Sky Striker is able to add a single card under Droll, by sending from Deck to GY by using the effect of Sky Striker Ace - Camellia Sky Striker Ace - Camellia and returned using either Sky Striker Ace - Kagari Sky Striker Ace - Kagari or Sky Striker Ace - Zero Sky Striker Ace - Zero

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Effect Veiler Effect Veiler

Any Sky Striker Link Monster

Negates the effect of a single monster, typically used on response to the summon effects of Sky Striker Ace - Kagari Sky Striker Ace - Kagari & Sky Striker Ace - Zero Sky Striker Ace - Zero and after the summon of Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku before they enter the End Phase.

Can also be used in the Main Phase on Sky Striker Ace - Hayate Sky Striker Ace - Hayate if they have no other play available, preventing them from sending any Sky Striker Spell to GY in the battle phase.

Do not use if you know they have Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage! available, as they can chain this so that the targeted monster is no longer on field at resolution, dodging Effect Veilers negation. The same can also be achieved with Forbidden Droplet Forbidden Droplet if they're going 2nd, another common card used in Sky Striker.

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Evenly Matched Evenly Matched


Sky Striker typically has no trap negation so this can clear a full backrow if they allow you to end the Battle Phase. They may be able to use the backrow and return to hand from GY using Sky Striker Ace - Zero Sky Striker Ace - Zero and/or Sky Striker Ace - Kagari Sky Striker Ace - Kagari before passing priority back in the Battle Phase.

Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate! can also be used to bounce their own spells back to hand for the follow up turn.

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Forbidden Crown Forbidden Crown

Sky Striker Ace - Raye Sky Striker Ace - Raye

Sky Striker Ace - Roze Sky Striker Ace - Roze

Sky Striker Ace Token Sky Striker Ace Token

Only playable when going 1st vs Sky Striker.

Use on summon of Sky Striker Ace - Raye Sky Striker Ace - Raye or Sky Striker Ace - Roze Sky Striker Ace - Roze to lock down their Main Monster Zone so that the majority of the Sky Striker spells cannot be used. They either have to waste resources to remove it before resolution, most likely using Forbidden Droplet Forbidden Droplet, or they are unable to play any spells for a turn.

Using on Sky Striker Ace Token Sky Striker Ace Token means it can't be sent as cost to the GY for Forbidden Droplet. So only cards such as Crossout Designator Crossout Designator and The Fallen & The Virtuous The Fallen & The Virtuous would work.

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Forbidden Droplet Forbidden Droplet

Any Sky-Striker Link Monster, typically Sky Striker Ace - Zero Sky Striker Ace - Zero or Sky Striker Ace - Kagari Sky Striker Ace - Kagari

Negating the effect of a Sky Striker link monster when they're going 2nd can be damaging as they need to access and use Sky Striker Mobilize - Engage Sky Striker Mobilize - Engage multiple times a turn to break boards.

The majority of cards that Sky Striker will use to dodge this are Spell cards such as Forbidden Droplet Forbidden Droplet, The Fallen & The Virtuous The Fallen & The Virtuous and Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage!. Sending a Spell as cost for Droplet will likely guarantee the resolution.

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Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion

Sky Striker Ace - Zero Sky Striker Ace - Zero

Sky Striker Ace - Kagari Sky Striker Ace - Kagari

Sky Striker Ace - Raye Sky Striker Ace - Raye

Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate!

Using Ghost Belle to negate adding a Spell from GY to hand on Sky Striker Ace - Kagari Sky Striker Ace - Kagari and Sky Striker Ace - Zero Sky Striker Ace - Zero can stop them from accruing more card advantage. This can be used with Zero even if there are no cards in the GY.

Can be used on the Tribute effect of Sky Striker Ace - Zero Sky Striker Ace - Zero to negate the special summon and destruction of a card. Can be game winning if done when the opponent is low/out of resources.

Can be used on the GY revive effect of Sky Striker Ace - Raye Sky Striker Ace - Raye, likely sub-optimal if the opponent is still able to Special Summon on your turn by using Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage!

Negating the shuffle effect of Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate! will stall their grind game as the card will need to be added back from the GY or added via Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage! (if the deck has multiple copies). This also prevents any cards getting added back to the hand from the field.

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Ghost Mourner & Moonlit Chill Ghost Mourner & Moonlit Chill

- Sky Striker Ace - Kagari Sky Striker Ace - Kagari

- Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku

(Depends which spells they have in GY)

Not Yet

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Ghost Ogre & Snow Rabbit Ghost Ogre & Snow Rabbit

Sky Striker Ace Link Monsters

Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole

Can be used on any Sky Striker Ace link monster than activates their effect, typically Sky Striker Ace - Zero Sky Striker Ace - Zero or Sky Striker Ace - Kagari Sky Striker Ace - Kagari. Since the effects are not negated, and Sky Striker Ace - Raye Sky Striker Ace - Raye would trigger from the GY (if applicable), it means this is minimal interruption against Sky Striker.

Destruction causes Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole without effect. Preventing spell recursion from GY or making all Spell activations uninteractive.

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Ghost Sister & Spooky Dogwood Ghost Sister & Spooky Dogwood


Sky Striker doesn't special summon a lot of monsters compared to a Combo oriented deck.

This does prevent any OTK possibilities via Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage!, otherwise more versatile interaction is better.

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Harpies Feather Duster Harpies Feather Duster

Backrow

Most of Sky Striker's interaction is in quick play spells so this can often be game winning, especially as there is no in-archetype spell negation.

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Infinite Impermanence Infinite Impermanence

Sky Striker Ace - Kagari Sky Striker Ace - Kagari

Sky Striker Ace - Zero Sky Striker Ace - Zero

Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku

Sky Striker Ace - Hayate Sky Striker Ace - Hayate

Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole

Negates the effect of a single monster, typically used on response to the summon effects of Sky Striker Ace - Kagari Sky Striker Ace - Kagari & Sky Striker Ace - Zero Sky Striker Ace - Zero, the End Phase effect of Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku and the Battle Phase effect of Sky Striker Ace - Hayate Sky Striker Ace - Hayate to prevent them from access to key engine cards like Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage!

Do not use if you know they have Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage! available, as they can chain this so that the targeted monster is no longer on field at resolution, meaning the effect isn't negated. The same can also be achieved with Forbidden Droplet Forbidden Droplet if they're going 2nd, another common card used in Sky Striker.

If available, set in the same column as an active Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole to negate the opponents spell recursion for a turn.

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Kaiju Kaiju

Any Sky Striker Link Monster in the Extra Monster Zone. Typically Sky Striker Ace - Zero Sky Striker Ace - Zero.

Most Sky Striker Quick-play spells require all their Main Monster Zones to be vacant. Special Summoning a Kaiju turns off most of their interaction. If a Sky Striker Link Monster is tributed, Sky Striker Ace - Raye Sky Striker Ace - Raye does not trigger to revive from the GY, since it was tributed for cost and not via an effect.

The player may be forced to use cards such as Sky Striker Special Maneuver - Lemnisgate! Sky Striker Special Maneuver - Lemnisgate! to bounce the Kaiju back to hand, or key non-engine interruptions such as The Fallen & The Virtuous The Fallen & The Virtuous in order to free up the main monster zone on your turn.

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Kashtira Fenrir Kashtira Fenrir

Sky Striker Link Monsters

Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole

Sky Striker generally doesn't care about spot removal and rarely uses Monster Effects on your turn.

Using the Banish effect on their Link Monsters such as Sky Striker Ace - Zero Sky Striker Ace - Zero or Sky Striker Ace - Kagari Sky Striker Ace - Kagari upon using their summon effect can cause a loss of Tempo if they don't have Sky Striker Ace - Raye Sky Striker Ace - Raye in the grave or Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage! in hand.

Fenrir's Effect can also be negated if they have a Sky Striker Mecha - Widow Anchor Sky Striker Mecha - Widow Anchor in hand.

Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole can be a good target if available, halting spell recursion.

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Kurikara Divincarnate Kurikara Divincarnate

Prototype Sky Striker Ace - Amatsu Prototype Sky Striker Ace - Amatsu

Sky Striker monsters do not typically activate effects on your turn for interaction and remain on your field except for Prototype Sky Striker Ace - Amatsu Prototype Sky Striker Ace - Amatsu.

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Lava Golem Lava Golem


Sky Striker aims to end with 1 monster in the Extra Monster Zone, so Lava Golem cannot be summoned unless you bait out the Tribute Effect of Sky Striker Ace - Zero Sky Striker Ace - Zero, leaving them with two monsters on board.

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Lightning Storm Lightning Storm

Backrow

Similar to Harpies Feather Duster Harpies Feather Duster, full backrow removal can be game winning against Sky Striker as that's where their interaction and interruption is concentrated.

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Maxx "C" Maxx "C"


Sky Striker will massively struggle to break boards going 2nd if you draw into non-engine cards using Maxx "C". As they need to special summon multiple times to access their resources.

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Mulcharmy Fuwalos Mulcharmy Fuwalos


If uninterrupted when going 1st, Sky Striker may summon multiple link monsters such as Sky Striker Ace - Kagari Sky Striker Ace - Kagari, Sky Striker Ace - Camellia Sky Striker Ace - Camellia and Sky Striker Ace - Zero Sky Striker Ace - Zero in order to get 3 spells in the GY and use Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage! multiple times to gain interruption and card advantage.

Fuwalos may force the player into a single summon of Sky Striker Ace - Zero Sky Striker Ace - Zero which means the end board will have less interruptions.

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Mulcharmy Meowls Mulcharmy Meowls


The deck doesn't special summon from banishment and never from graveyard on turn 1, except through the effect of Pillar of the Future - Cyanos Pillar of the Future - Cyanos, which is incredibly rare.

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Mulcharmy Purulia Mulcharmy Purulia


Will often draw 1 from the Normal Summon of Sky Striker Ace - Raye Sky Striker Ace - Raye.

Will very occasionally draw 2 when Sky Striker Ace - Roze Sky Striker Ace - Roze activates from hand to Special Summon.

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Nibiru, the Primal Being Nibiru, the Primal Being

Puts a body in their Main Monster Zone so they can't use all their spells

Switches off most Sky Striker quick-play spells if the player is unable to get rid of the token. Nibiru's summon will allow Sky Striker Ace - Raye Sky Striker Ace - Raye to trigger and revive (if in the GY). Allowing the player to use both to summon Sky Striker Ace - Azalea Sky Striker Ace - Azalea or Sky Striker Ace - Zeke Sky Striker Ace - Zeke to either destroy or banish Nibiru on field respectively.

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PSY-Framegear Gamma PSY-Framegear Gamma

- Sky Striker Ace - Zero Sky Striker Ace - Zero

- Sky Striker Ace - Kagari Sky Striker Ace - Kagari (they can revive Raye from GY)

Not Yet

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Raigeki Raigeki


A bad 1 for 1 as this can trigger Sky Striker Ace - Raye Sky Striker Ace - Raye to revive from the GY, allowing them to Quick Effect to Special Summon a Sky Striker Link Monster again on your turn.

Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage! can also be used on your turn to Special Summon a Sky Striker link monster.

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Red Reboot Red Reboot

Non-Engine Traps Such As:

Infinite Impermanence Infinite Impermanence

The Black Goat Laughs The Black Goat Laughs

Red Reboot Red Reboot

Too inconsistent, typically a dead card in hand as Sky Striker has no trap cards that are in-archetype. Some Sky Striker decks plays non-engine trap cards such Infinite Impermanence Infinite Impermanence and The Black Goat Laughs The Black Goat Laughs and Red Reboot Red Reboot which can be countered with Red Reboot.

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Retaliating "C" Retaliating "C"

Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage!

Since Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage! sends a card on resolution, the player is forced to banish a card they control and no Special Summoning occurs since Linkage must send a card to the GY to fully resolve. Linkage also banished,

The on-field effect of Retaliating "C" Retaliating "C" kills Sky Striker's ability to gain card advantage since there is no recursion from banishment.

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Sauravis, the Ancient and Ascended Sauravis, the Ancient and Ascended

Sky Striker Mecha - Widow Anchor Sky Striker Mecha - Widow Anchor

Sky Striker Maneuver - Afterburners! Sky Striker Maneuver - Afterburners!

Trades 1 for 1 with both Sky Striker Mecha - Widow Anchor Sky Striker Mecha - Widow Anchor and Sky Striker Maneuver - Afterburners! Sky Striker Maneuver - Afterburners!. Can be used to force through a monster effect or prevent a monster being stolen / destroyed.

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Skull Meister Skull Meister

Sky Striker Ace - Raye Sky Striker Ace - Raye

Prevents single Special Summon from GY. Too low impact for the -1 in card advantage.

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Songs of the Dominators Songs of the Dominators

Any Sky Striker Monsters, typically:

Sky Striker Ace - Kagari Sky Striker Ace - Kagari

Sky Striker Ace - Zero Sky Striker Ace - Zero

Sky Striker Ace - Raye Sky Striker Ace - Raye

Good non targeted interruption to stop Sky Striker from accessing engine spells, cannot be dodged unlike Veiler or Imperm. Use on Tribute effect of Sky Striker Ace - Raye Sky Striker Ace - Raye to avoid Zero being summoned.

Use on Summon Effect of Sky Striker Ace - Zero Sky Striker Ace - Zero to prevent the addition of a Sky Striker spell from Deck or GY to their hand.

Stop Sky Striker Ace - Kagari Sky Striker Ace - Kagari from recurring Sky Striker Mobilize - Engage! Sky Striker Mobilize - Engage! from the grave.

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Super Polymerization Super Polymerization

Any Sky Striker Link Monster in the EMZ.

Or Sky Striker Ace - Raye Sky Striker Ace - Raye after being summoned from the Tribute effect of: Sky Striker Ace - Zero Sky Striker Ace - Zero

Requires a discard and your own monster as material usually. and triggers Sky Striker Ace - Raye Sky Striker Ace - Raye GY effect if a Sky Striker Link monster is used as material. However it doesn't allow response, which could potentially help you OTK or push for extra damage in certain situations.

While not consistent. It can be used to lock your opponents out of their Quick Play spells for the rest of your turn if they use the Tribute effect of Sky Striker Ace - Zero Sky Striker Ace - Zero summoning both Sky Striker Ace - Raye Sky Striker Ace - Raye and Sky Striker Ace - Roze Sky Striker Ace - Roze and they don't destroy the Roze. Super Poly with Raye as Roze does not have a Quick Effect to leave the Main Monster Zone.

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The Winged Dragon of Ra - Sphere Mode The Winged Dragon of Ra - Sphere Mode

N/A

Sky Striker never has more than 1 monster on their end-board due to their Extra Monster Zone restrictions.

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Ultimate Slayer Ultimate Slayer

Sky Striker Ace Link Monsters

Trades 1-for-1 with any Sky Striker Link Monster.

However this will trigger Sky Striker Ace - Raye Sky Striker Ace - Raye from the GY if applicable. Also, another Link Monster can be summoned on your turn using a set Sky Striker Mobilize - Linkage! Sky Striker Mobilize - Linkage!, meaning Ultimate Slayer may have no effect on their available interaction.

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