| Card | Chokepoint | Explanation | Impact | Link
|
Anti-Spell Fragrance |
Most of the deck.
|
Completely shuts off the deck for a turn. The only out to this will be to summon
Sky Striker Ace - Zero through the effect of
Sky Striker Ace - Raye and use Zero's tribute effect to summon
Sky Striker Ace - Raye and
Sky Striker Ace - Roze then destroy the Anti-Spell Fragrance.
|
Great | View Edit
|
Artifact Lancea |
Sky Striker Special Maneuver - Lemnisgate!
Sky Striker Mecha - Shark Cannon
|
Can be used to prevent the banish effect of
Sky Striker Special Maneuver - Lemnisgate! on their turn, which can be used to chain block a summon effect of a monster such as
Sky Striker Ace - Kagari.
Negates or forces a special summon to their field when
Sky Striker Mecha - Shark Cannon is activated on their turn.
However for that turn, any spells that were previously set from
Sky Striker Mecha Modules - Multirole are sent to the GY rather than banished. Meaning they can be set again with Multirole.
|
Bad | View Edit
|
Ash Blossom & Joyous Spring |
-
Sky Striker Ace - Zero on Summon effect or Tribute Quick effect.
-
Sky Striker Mobilize - Engage! when they can draw additional 1.
-
Sky Striker Ace - Shizuku in End Phase
-
Sky Striker Ace - Hayate in Battle Phase
|
Sky Striker Mobilize - Engage! is their main searcher, and if they have 3 Spell Cards in GY, it can draw 1 addition card.
Using on
Sky Striker Ace - Zero Quick Effect tribute on your turn can completely shut them off from a link monster if they don't have a
Sky Striker Mobilize - Linkage! set.
When they go second, save Ash to stop them any effect that search
Sky Striker Mobilize - Linkage! in the Battle Phase to prevent OTK.
The deck can attempt to access
Sky Striker Mobilize - Engage! by using
Sky Striker Ace - Hayate in the Battle Phase,
Sky Striker Ace - Zero upon summon or
Sky Striker Ace - Shizuku in the End Phase.
|
Usable | View Edit
|
Book of Eclipse |
Sky Striker Ace - Roze
Sky Striker Mecha - Widow Anchor
|
Can be used on
Sky Striker Ace - Roze in the Main Monster Zone as an interruption as they're unable to use any Sky Striker spells in hand when a monster is flipped facedown.
Can be used to dodge the targeted negation of
Sky Striker Mecha - Widow Anchor on your own monster, since the negation will not apply to your face down monster at resolution.
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Usable | View Edit
|
Bystial |
Sky Striker Ace - Raye
Sky Striker Ace - Roze
|
Can sometimes be chained to the GY revive effect of
Sky Striker Ace - Raye to banish the card and prevent the summon, but only if they control another monster. Otherwise Raye is a good target for activating at Spell Speed 1.
Banishing
Sky Striker Ace - Roze from GY may prevent the tribute effect of
Sky Striker Ace - Zero from being activated or fully resolving since most decks only play 1 copy of Roze, and Zero must summon Raye and Roze from either Deck or GY.
|
Usable | View Edit
|
Called by the Grave |
Sky Striker Ace - Raye
Sky Striker Ace - Zero
|
Can be chained to the Tribute effect of both
Sky Striker Ace - Raye and
Sky Striker Ace - Zero to banish and negate.
Be aware that this can be evaded by shuffling the targeted monster back into to the deck by using
Sky Striker Special Maneuver - Lemnisgate!, as the monster needs to be banished in order for Called by the Grave to resolve fully.
|
Usable | View Edit
|
Chaos Hunter |
Sky Striker Special Maneuver - Lemnisgate!
Sky Striker Mecha - Shark Cannon
|
Sky Striker rarely banishes cards, not worth the discard cost. However it still has the following interractions.
Can be used to prevent the banish effect of
Sky Striker Special Maneuver - Lemnisgate!, which can be used to summon an interruption such as
Sky Striker Ace - Azalea on your turn.
Removes the ability to banish using
Sky Striker Mecha - Shark Cannon, can still be activated to Special Summon a monster instead if the 3 Spells Card in GY requirement is met.
However for that turn, any spells that were previously set from
Sky Striker Mecha Modules - Multirole are sent to the GY rather than banished. Meaning they can be set again with Multirole.
|
Bad | View Edit
|
Contact "C" |
Sky-Striker Ace - Zero
Combined Maneuver - Engage Zero!
|
Sky Striker's can typically link off generic material into cards such as
Sky Striker Ace - Zeke and
Sky Striker Ace - Camellia, or non-engine extra deck monsters like
S:P Little Knight.
However both
Combined Maneuver - Engage Zero! and
Sky-Striker Ace - Zero cannot be used as Link Material, so if you activate this when Zero or Engage Zero are summoned, this can lock them out of backrow usage if they do not have a Spell to out Contact "C" such as
Sky Striker Mecha Modules - Multirole. However this is too situational and other cards are better interruption.
|
Weak | View Edit
|
D.D. Crow |
Sky Striker Special Maneuver - Lemnisgate!
Sky Striker Mobilize - Engage! - when targeted in GY by
Sky Striker Ace - Kagari.
Sky Striker Ace - Raye
Sky Striker Ace - Roze
|
Banishing
Sky Striker Special Maneuver - Lemnisgate! can stop them from using the Link Summon effect on your turn, often used to link into interruption such as
Sky Striker Ace - Zeke or
Sky Striker Ace - Azalea.
Banish
Sky Striker Mobilize - Engage! when targeted by the summon effect of
Sky Striker Ace - Kagari, the card will be banished and not be added to hand, causing a big tempo loss for the Sky Striker player.
Can be chained to the GY revive effect of
Sky Striker Ace - Raye to banish the card and prevent the summon.
Banishing
Sky Striker Ace - Roze from GY may prevent the Tribute effect of
Sky Striker Ace - Zero from being activated or fully resolving since most decks only play 1 copy of Roze, and Zero must summon Raye and Roze from either Deck or GY.
|
Usable | View Edit
|
Dark Ruler No More |
|
Sky Striker Link Monsters can be summoned on your turn via
Sky Striker Mobilize - Linkage! or
Sky Striker Ace - Raye if revived via GY effect. Removing any OTK possibility is not worth the negation of a single Sky Striker monster 99% of the time.
|
Bad | View Edit
|
Dimension Shifter |
Graveyard Access
|
Sky Striker needs 3 spells in GY to be able to gain card advantage which is completely switched off.
Forces an extremely limited end-board if Sky Striker is going first. Typically only cards in hand + single add from
Sky Striker Ace - Zero
Typically game ending if they're going 2nd and you're able to establish a board.
|
Great | View Edit
|
Dinowrestler Pankratops |
Any Link-Monster under 2600 ATK
|
Can be used to hit over any end-board piece, then tributed to destroy a backrow card, if targeted by
Sky Striker Mecha - Widow Anchor, use tribute effect in response and target another backrow card to go 2-for-1.
|
Usable | View Edit
|
Dominus Impulse |
Sky Striker Ace - Raye
Sky Striker Ace - Zero
Sky Striker Mobilize - Linkage!
|
Negates both of
Sky Striker Ace - Raye effects.
Negates the Tribute effect of
Sky Striker Ace - Zero
Negates the effect of
Sky Striker Mobilize - Linkage!
Can be game winning if timed correctly, but typically is a solid interruption.
|
Usable | View Edit
|
Dominus Purge |
Sky Striker Mobilize - Engage!
Sky Striker Ace - Zero
|
Very solid 1-for-1 trade on both
Sky Striker Mobilize - Engage!,
Sky Striker Ace - Zero, preventing the player from acquiring card advantage.
Can also be used on
Sky Striker Ace - Shizuku in the End Phase if they have no other play available.
If you have both
Dominus Impulse and
Ash Blossom & Joyous Spring in hand, using Dominus Impulse first is better as Ash Blossom can be saved for the Tribute effect of
Sky Striker Ace - Zero. You also avoid activating the conditions for cards such as
Triple Tactics Talent and
Triple Tactics Thrust which are common cards in Sky Striker decks.
|
Usable | View Edit
|
Dominus Spark |
Sky Striker Ace - Roze
|
Unless they have activated a handtrap, only
Sky Striker Ace - Roze activates from the hand on Turn 1 so activation conditions to play Dominus Spark from the hand aren't always met.
Banishing a monster typically isn't bad for Sky Striker as the interaction is focused on Quick Play Spells and
Sky Striker Ace - Raye can revive from the GY if a Link Monster was banished.
However,
Sky Striker Ace - Roze can be a great target if Normal Summoned as this is the deck's weakest starter and has no quick effect to avoid this banish unlike
Sky Striker Ace - Raye. Potentially ending your opponents turn 1 but this isn't common.
|
Weak | View Edit
|
Dominus Spiral |
Any Sky Striker link monster.
Sky Striker Mobilize - Linkage!
|
Can be used to bounce any Sky Striker link monster, doing so would activate
Sky Striker Ace - Raye from the GY if applicable.
Sky Striker Mobilize - Linkage! requires a card on field to send to the GY in order to Special Summon a link monster. If they're attempting to perform this on turn 1, (Typically to end on
Sky Striker Ace - Zero), returning their current monster in the EMZ to the Extra Deck will cause Linkage to resolve without effect if they control no other cards. Otherwise they will have to send another card they control as it's mandatory.
Sky Striker does not always activate cards from hand or GY, especially in the first turn - so this isn't a consistent option against the deck.
|
Weak | View Edit
|
Droll & Lock Bird |
After any card is added to hand.
|
Typically ends their turn. Cards can still be returned from the GY if applicable.
If there is less than 3 spells in the GY. Sky Striker is able to add a single card under Droll, by sending from Deck to GY by using the effect of
Sky Striker Ace - Camellia and returned using either
Sky Striker Ace - Kagari or
Sky Striker Ace - Zero
|
Great | View Edit
|
Effect Veiler |
Any Sky Striker Link Monster
|
Negates the effect of a single monster, typically used on response to the summon effects of
Sky Striker Ace - Kagari &
Sky Striker Ace - Zero and after the summon of
Sky Striker Ace - Shizuku before they enter the End Phase.
Can also be used in the Main Phase on
Sky Striker Ace - Hayate if they have no other play available, preventing them from sending any Sky Striker Spell to GY in the battle phase.
Do not use if you know they have
Sky Striker Mobilize - Linkage! available, as they can chain this so that the targeted monster is no longer on field at resolution, dodging Effect Veilers negation. The same can also be achieved with
Forbidden Droplet if they're going 2nd, another common card used in Sky Striker.
|
Usable | View Edit
|
Evenly Matched |
|
Sky Striker typically has no trap negation so this can clear a full backrow if they allow you to end the Battle Phase. They may be able to use the backrow and return to hand from GY using
Sky Striker Ace - Zero and/or
Sky Striker Ace - Kagari before passing priority back in the Battle Phase.
Sky Striker Special Maneuver - Lemnisgate! can also be used to bounce their own spells back to hand for the follow up turn.
|
Usable | View Edit
|
Forbidden Crown |
Sky Striker Ace - Raye
Sky Striker Ace - Roze
Sky Striker Ace Token
|
Only playable when going 1st vs Sky Striker.
Use on summon of
Sky Striker Ace - Raye or
Sky Striker Ace - Roze to lock down their Main Monster Zone so that the majority of the Sky Striker spells cannot be used. They either have to waste resources to remove it before resolution, most likely using
Forbidden Droplet, or they are unable to play any spells for a turn.
Using on
Sky Striker Ace Token means it can't be sent as cost to the GY for Forbidden Droplet. So only cards such as
Crossout Designator and
The Fallen & The Virtuous would work.
|
Great | View Edit
|
Forbidden Droplet |
Any Sky-Striker Link Monster, typically
Sky Striker Ace - Zero or
Sky Striker Ace - Kagari
|
Negating the effect of a Sky Striker link monster when they're going 2nd can be damaging as they need to access and use
Sky Striker Mobilize - Engage multiple times a turn to break boards.
The majority of cards that Sky Striker will use to dodge this are Spell cards such as
Forbidden Droplet,
The Fallen & The Virtuous and
Sky Striker Mobilize - Linkage!. Sending a Spell as cost for Droplet will likely guarantee the resolution.
|
Usable | View Edit
|
Ghost Belle & Haunted Mansion |
Sky Striker Ace - Zero
Sky Striker Ace - Kagari
Sky Striker Ace - Raye
Sky Striker Special Maneuver - Lemnisgate!
|
Using Ghost Belle to negate adding a Spell from GY to hand on
Sky Striker Ace - Kagari and
Sky Striker Ace - Zero can stop them from accruing more card advantage. This can be used with Zero even if there are no cards in the GY.
Can be used on the Tribute effect of
Sky Striker Ace - Zero to negate the special summon and destruction of a card. Can be game winning if done when the opponent is low/out of resources.
Can be used on the GY revive effect of
Sky Striker Ace - Raye, likely sub-optimal if the opponent is still able to Special Summon on your turn by using
Sky Striker Mobilize - Linkage!
Negating the shuffle effect of
Sky Striker Special Maneuver - Lemnisgate! will stall their grind game as the card will need to be added back from the GY or added via
Sky Striker Mobilize - Engage! (if the deck has multiple copies). This also prevents any cards getting added back to the hand from the field.
|
Usable | View Edit
|
Ghost Mourner & Moonlit Chill |
-
Sky Striker Ace - Kagari
-
Sky Striker Ace - Shizuku
(Depends which spells they have in GY)
|
Not Yet
|
Usable | View Edit
|
Ghost Ogre & Snow Rabbit |
Sky Striker Ace Link Monsters
Sky Striker Mecha Modules - Multirole
|
Can be used on any Sky Striker Ace link monster than activates their effect, typically
Sky Striker Ace - Zero or
Sky Striker Ace - Kagari. Since the effects are not negated, and
Sky Striker Ace - Raye would trigger from the GY (if applicable), it means this is minimal interruption against Sky Striker.
Destruction causes
Sky Striker Mecha Modules - Multirole without effect. Preventing spell recursion from GY or making all Spell activations uninteractive.
|
Weak | View Edit
|
Ghost Sister & Spooky Dogwood |
|
Sky Striker doesn't special summon a lot of monsters compared to a Combo oriented deck.
This does prevent any OTK possibilities via
Sky Striker Mobilize - Linkage!, otherwise more versatile interaction is better.
|
Weak | View Edit
|
Harpies Feather Duster |
Backrow
|
Most of Sky Striker's interaction is in quick play spells so this can often be game winning, especially as there is no in-archetype spell negation.
|
Great | View Edit
|
Infinite Impermanence |
Sky Striker Ace - Kagari
Sky Striker Ace - Zero
Sky Striker Ace - Shizuku
Sky Striker Ace - Hayate
Sky Striker Mecha Modules - Multirole
|
Negates the effect of a single monster, typically used on response to the summon effects of
Sky Striker Ace - Kagari &
Sky Striker Ace - Zero, the End Phase effect of
Sky Striker Ace - Shizuku and the Battle Phase effect of
Sky Striker Ace - Hayate to prevent them from access to key engine cards like
Sky Striker Mobilize - Engage!
Do not use if you know they have
Sky Striker Mobilize - Linkage! available, as they can chain this so that the targeted monster is no longer on field at resolution, meaning the effect isn't negated. The same can also be achieved with
Forbidden Droplet if they're going 2nd, another common card used in Sky Striker.
If available, set in the same column as an active
Sky Striker Mecha Modules - Multirole to negate the opponents spell recursion for a turn.
|
Usable | View Edit
|
Kaiju |
Any Sky Striker Link Monster in the Extra Monster Zone. Typically
Sky Striker Ace - Zero.
|
Most Sky Striker Quick-play spells require all their Main Monster Zones to be vacant. Special Summoning a Kaiju turns off most of their interaction.
If a Sky Striker Link Monster is tributed,
Sky Striker Ace - Raye does not trigger to revive from the GY, since it was tributed for cost and not via an effect.
The player may be forced to use cards such as
Sky Striker Special Maneuver - Lemnisgate! to bounce the Kaiju back to hand, or key non-engine interruptions such as
The Fallen & The Virtuous in order to free up the main monster zone on your turn.
|
Great | View Edit
|
Kashtira Fenrir |
Sky Striker Link Monsters
Sky Striker Mecha Modules - Multirole
|
Sky Striker generally doesn't care about spot removal and rarely uses Monster Effects on your turn.
Using the Banish effect on their Link Monsters such as
Sky Striker Ace - Zero or
Sky Striker Ace - Kagari upon using their summon effect can cause a loss of Tempo if they don't have
Sky Striker Ace - Raye in the grave or
Sky Striker Mobilize - Linkage! in hand.
Fenrir's Effect can also be negated if they have a
Sky Striker Mecha - Widow Anchor in hand.
Sky Striker Mecha Modules - Multirole can be a good target if available, halting spell recursion.
|
Weak | View Edit
|
Kurikara Divincarnate |
Prototype Sky Striker Ace - Amatsu
|
Sky Striker monsters do not typically activate effects on your turn for interaction and remain on your field except for
Prototype Sky Striker Ace - Amatsu.
|
Bad | View Edit
|
Lava Golem |
|
Sky Striker aims to end with 1 monster in the Extra Monster Zone, so Lava Golem cannot be summoned unless you bait out the Tribute Effect of
Sky Striker Ace - Zero, leaving them with two monsters on board.
|
Bad | View Edit
|
Lightning Storm |
Backrow
|
Similar to
Harpies Feather Duster, full backrow removal can be game winning against Sky Striker as that's where their interaction and interruption is concentrated.
|
Great | View Edit
|
Maxx "C" |
|
Sky Striker will massively struggle to break boards going 2nd if you draw into non-engine cards using Maxx "C". As they need to special summon multiple times to access their resources.
|
Great | View Edit
|
Mulcharmy Fuwalos |
|
If uninterrupted when going 1st, Sky Striker may summon multiple link monsters such as
Sky Striker Ace - Kagari,
Sky Striker Ace - Camellia and
Sky Striker Ace - Zero in order to get 3 spells in the GY and use
Sky Striker Mobilize - Engage! multiple times to gain interruption and card advantage.
Fuwalos may force the player into a single summon of
Sky Striker Ace - Zero which means the end board will have less interruptions.
|
Usable | View Edit
|
Mulcharmy Meowls |
|
The deck doesn't special summon from banishment and never from graveyard on turn 1, except through the effect of
Pillar of the Future - Cyanos, which is incredibly rare.
|
Bad | View Edit
|
Mulcharmy Purulia |
|
Will often draw 1 from the Normal Summon of
Sky Striker Ace - Raye.
Will very occasionally draw 2 when
Sky Striker Ace - Roze activates from hand to Special Summon.
|
Weak | View Edit
|
Nibiru, the Primal Being |
Puts a body in their Main Monster Zone so they can't use all their spells
|
Switches off most Sky Striker quick-play spells if the player is unable to get rid of the token. Nibiru's summon will allow
Sky Striker Ace - Raye to trigger and revive (if in the GY). Allowing the player to use both to summon
Sky Striker Ace - Azalea or
Sky Striker Ace - Zeke to either destroy or banish Nibiru on field respectively.
|
Usable | View Edit
|
PSY-Framegear Gamma |
-
Sky Striker Ace - Zero
-
Sky Striker Ace - Kagari
(they can revive Raye from GY)
|
Not Yet
|
Usable | View Edit
|
Raigeki |
|
A bad 1 for 1 as this can trigger
Sky Striker Ace - Raye to revive from the GY, allowing them to Quick Effect to Special Summon a Sky Striker Link Monster again on your turn.
Sky Striker Mobilize - Linkage! can also be used on your turn to Special Summon a Sky Striker link monster.
|
Weak | View Edit
|
Red Reboot |
Non-Engine Traps Such As:
Infinite Impermanence
The Black Goat Laughs
Red Reboot
|
Too inconsistent, typically a dead card in hand as Sky Striker has no trap cards that are in-archetype.
Some Sky Striker decks plays non-engine trap cards such
Infinite Impermanence and
The Black Goat Laughs and
Red Reboot which can be countered with Red Reboot.
|
Bad | View Edit
|
Retaliating "C" |
Sky Striker Mobilize - Linkage!
|
Since
Sky Striker Mobilize - Linkage! sends a card on resolution, the player is forced to banish a card they control and no Special Summoning occurs since Linkage must send a card to the GY to fully resolve. Linkage also banished,
The on-field effect of
Retaliating "C" kills Sky Striker's ability to gain card advantage since there is no recursion from banishment.
|
Great | View Edit
|
Sauravis, the Ancient and Ascended |
Sky Striker Mecha - Widow Anchor
Sky Striker Maneuver - Afterburners!
|
Trades 1 for 1 with both
Sky Striker Mecha - Widow Anchor and
Sky Striker Maneuver - Afterburners!. Can be used to force through a monster effect or prevent a monster being stolen / destroyed.
|
Usable | View Edit
|
Skull Meister |
Sky Striker Ace - Raye
|
Prevents single Special Summon from GY. Too low impact for the -1 in card advantage.
|
Weak | View Edit
|
Songs of the Dominators |
Any Sky Striker Monsters, typically:
Sky Striker Ace - Kagari
Sky Striker Ace - Zero
Sky Striker Ace - Raye
|
Good non targeted interruption to stop Sky Striker from accessing engine spells, cannot be dodged unlike Veiler or Imperm. Use on Tribute effect of
Sky Striker Ace - Raye to avoid Zero being summoned.
Use on Summon Effect of
Sky Striker Ace - Zero to prevent the addition of a Sky Striker spell from Deck or GY to their hand.
Stop
Sky Striker Ace - Kagari from recurring
Sky Striker Mobilize - Engage! from the grave.
|
Usable | View Edit
|
Super Polymerization |
Any Sky Striker Link Monster in the EMZ.
Or
Sky Striker Ace - Raye after being summoned from the Tribute effect of:
Sky Striker Ace - Zero
|
Requires a discard and your own monster as material usually. and triggers
Sky Striker Ace - Raye GY effect if a Sky Striker Link monster is used as material. However it doesn't allow response, which could potentially help you OTK or push for extra damage in certain situations.
While not consistent. It can be used to lock your opponents out of their Quick Play spells for the rest of your turn if they use the Tribute effect of
Sky Striker Ace - Zero summoning both
Sky Striker Ace - Raye and
Sky Striker Ace - Roze and they don't destroy the Roze. Super Poly with Raye as Roze does not have a Quick Effect to leave the Main Monster Zone.
|
Weak | View Edit
|
The Winged Dragon of Ra - Sphere Mode |
N/A
|
Sky Striker never has more than 1 monster on their end-board due to their Extra Monster Zone restrictions.
|
Bad | View Edit
|
Ultimate Slayer |
Sky Striker Ace Link Monsters
|
Trades 1-for-1 with any Sky Striker Link Monster.
However this will trigger
Sky Striker Ace - Raye from the GY if applicable. Also, another Link Monster can be summoned on your turn using a set
Sky Striker Mobilize - Linkage!, meaning Ultimate Slayer may have no effect on their available interaction.
|
Weak | View Edit |