Umi
Rogue
Water, Spell/Traps, Floodgates
Umi
🇯🇵 海・🇨🇳 海
The Umi strategy involves mostly retrains of Mako Tsunami’s cards used in the anime. These cards all combine to make a powerful stun board to control what monsters your opponents can summon and or the levels of the monsters to keep your opponent off balance. The Spell and Trap line up is composed of powerful protections for both themselves and the monsters acting like floodgates the board while you control an Umi.
General Counter Tips:
Keep any cards named Umi off the board at all costs
| Card | Chokepoint | Explanation | Impact | Link |
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As soon as possible |
The deck requires a face up Umi on the field to work and you can stop almost all of the decks plays by stopping that | Great | View Edit | |
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It stops it from being used to dodge specific removal, but it still leaves the backrow immune to destruction. | Weak | View Edit | ||
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Can stop it from adding Umi or a card that can place Umi from the Graveyard on the field | Great | View Edit | ||
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The deck has an inherent Spell negate, as well as an option to have one card doge the effect by banishing itself to end phase | Weak | View Edit | |
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No Lights or Darks in the deck, as well as locking you out of all other non water monsters | Bad | View Edit | |
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You can banish | Weak | View Edit | ||
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It can stop the banish and backrow protection effects of | Weak | View Edit | |
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The deck does not need to use the extra deck at all for its combo. | Bad | View Edit | |
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Banish it form grave before | Usable | View Edit | ||
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You can use it to either negate or force off the board the floodgate | Great | View Edit | |
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On Summon of |
Electric Jellyfish requires the sent Umi to go to grave, so I can't activate if it has to banish it instead. | Usable | View Edit | |
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| Bad | View Edit | |
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You can stop it from summoning | Great | View Edit | ||
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Can stop it from adding Umi or a card that can place Umi from the Graveyard on the field | Great | View Edit | ||
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You can banish it, but they can chain | Weak | View Edit | ||
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You can banish it, but they can chain | Weak | View Edit | ||
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A soon as possible |
It can stop some other searches and secondary engines, but the deck can play around Droll easily | Weak | View Edit | |
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You can stop it from summoning another monster from hand, but beware that it can negate Veiler if Umi is up | Usable | View Edit | ||
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They can chain | Weak | View Edit | |
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They can chain | Weak | View Edit | ||
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They can chain | Weak | View Edit | ||
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Negate the search that can circumvent Ash and Droll | Usable | View Edit | ||
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You can destroy | Great | View Edit | ||
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The deck can make all of its face up backrow immune to destruction | Bad | View Edit | |
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It can stop the deck from either getting the the floodgate monster out, or force it off the board without being negated | Great | View Edit | |
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Removes the Floodgate before the opponent can respond | Great | View Edit | ||
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You can banish the spell to potentially break the floodgate, but the loss of the battle phase could allow the opponent to reset the floodgate back up | Weak | View Edit | ||
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Only one monster will use its effect on your turn and the summon will lock you out of non-water monsters | Bad | View Edit | |
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It can be used to break the floodgate, but the deck very rarely has 3 monsters to tribute | Weak | View Edit | |
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The deck has options to either make it backrow immune to destruction, or just negate the spell out right depending on what it needs to do | Weak | View Edit | |
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As soon as possible |
You will still get one draw more than likely, but the option exists that the can normal summon one and pass | Usable | View Edit | |
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Your only likely to get one draw, if any off this, and It's very easy to skip it for the deck | Weak | View Edit | |
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The deck very rarefy if ever summons from the graveyard | Bad | View Edit | |
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Draw Phase |
You get a draw 2 to 3 if you use it at draw phase | Usable | View Edit | |
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The deck rarely if ever summons enough in one turn to be effected by Niberu | Bad | View Edit | |
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Negate to stop them from summoning | Usable | View Edit | |
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The deck has both an in built spell negate and the ablity to have one of the monsters dodge the nuke | Weak | View Edit | |
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Stops it from getting the floodgate in place as well as locking out any potental battle tricks they may be running | Usable | View Edit | ||
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You can use it on the summon and the banishes are good, but you may lose it immediately to the summon of the floodgate | Usable | View Edit | ||
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The deck has negligible card that target the opponents cards | Bad | View Edit | |
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It can stop it from searching any level 5 or higher water monster in the deck | Usable | View Edit | ||
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Stop it from getting the summon to board, and | Great | View Edit | ||
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Clears the 2 strongest pieces from the board for no chance for a responce. | Great | View Edit | ||
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The deck has numerous way to protect what ever target you chose from destruction | Weak | View Edit | |
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Rarely does the deck have 3 cards to tribute | Bad | View Edit | |
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The deck doesn't need extra deck cards to lock you out | Bad | View Edit |
Cache last cleared on March 2, 2026 at 13:23.