Fire King

From YGOCounter

Sacred Fire King Garunix

Rogue

FIRE Beast, Beast-Warrior, and Winged Beast

Fire King

🇯🇵 炎王・🇨🇳 炎王

Mainly focused on self-destruction revolves around destroying friendly monsters in the hand, field or deck to make plays and set up the Graveyard recursion of its Main Deck boss monsters, Fire King High Avatar Garunix Fire King High Avatar Garunix and Sacred Fire King Garunix Sacred Fire King Garunix.

Paired with powerful FIRE Links such as Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames or Salamangreat Raging Phoenix Salamangreat Raging Phoenix and the Jurrac Meteor support (Jurrac Astero Jurrac Astero and Jurrac Megalo Jurrac Megalo), they can set up target destructions and board wipes that will take place on your turn.

Their boss monster nukes all monsters and SS itself from GY during the SP after getting destroyed by a card effect, or in the BP after being destroyed summons directly from Deck.

They can start a powerful chain reaction of effects at the End of the Damage Step, where interactions are highly limited and not every player knows what can happen.

Suicidal playstyle.

General Counter Tips:

- Consider that every time you target or you're trying to remove they'll probably chain something to destroy the possible target, having the patience to wait their move even in your turn is the key.

- Never underestimate Fire King Sky Burn Fire King Sky Burn, it's almost always benefit on their end, either you force it or you negate it.

- Destroying or banishing the field spell can have an impact since its "destroy all monsters you control" is a mandatory effect (CL 1). Usually it's protected by Fire King Sanctuary Fire King Sanctuary 2nd effect.

- Bouncing anything (except Fire King High Avatar Kirin Fire King High Avatar Kirin) to the hand if you know they don't have Fire King High Avatar Kirin Fire King High Avatar Kirin.

- Send to GY effects.

- Banishing in general.

- Summoning anything that cannot be destroyed by card effects

Related Decks: Jurrac
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Card Chokepoint Explanation Impact Link
Anti-Spell Fragrance Anti-Spell Fragrance

Anytime

Fire King Spells are necessary to start and mantain the board but since they have a lot of removal options they can get rid of the problem.

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Artifact Lancea Artifact Lancea


They don't banish

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Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring

- Fire King Island Fire King Island 1st effect if they did the normal summon

- Fire King Courtier Ulcanix Fire King Courtier Ulcanix 1st effect

You want to block any monster searches.

Fire King Island Fire King Island and Fire King Courtier Ulcanix Fire King Courtier Ulcanix usually search Sacred Fire King Garunix Sacred Fire King Garunix so they can start setting up. Legendary Fire King Ponix Legendary Fire King Ponix couldbe a bait but in advanced game states is a viable target.

Also they will make Hiita the Fire Charmer, Ablaze Hiita the Fire Charmer, Ablaze to SS your Ash.

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Book of Eclipse Book of Eclipse

- Fire King Sanctuary Fire King Sanctuary effect to SS

It's very situational since most of the effects apply when they get destroyed, so you're really only blocking effects with specific target (target Fire Kings, destroy a FIRE monster and similar). We could say that while being in Defense position they have minimal DEF but do you want to destroy them?

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Bystial Bystial


They don't have targets for the bystials HT.

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Called by the Grave Called by the Grave

- Sacred Fire King Garunix Sacred Fire King Garunix special summon from GY

Almost completely shuts the deck for two turns.

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Chaos Hunter Chaos Hunter


Zero usage

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Contact "C" Contact "C"

Your turn

Never on their turn because they'll go for link plays. You're only protecting from Jurrac Meteor Jurrac Meteor and Fire King Sanctuary Fire King Sanctuary SS effect, and they can remove the floodgate easily even on your turn.

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D.D. Crow D.D. Crow

- Sacred Fire King Garunix Sacred Fire King Garunix when summoning from GY.

- Jurrac Astero Jurrac Astero only in their turn

- Fire King High Avatar Garunix Fire King High Avatar Garunix any time

These are just the best cards to remove, Fire king has no ways of recovering a banished card so basically anything goes. The Jurrac Astero Jurrac Astero interaction prevents a possible board wipe. In both cases they can set up again but they probably already used Miscellaneousaurus Miscellaneousaurus.

Banishing Fire King High Avatar Garunix Fire King High Avatar Garunix has some merits but should be done only if you get acces to a second D.D. Crow D.D. Crow

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Dark Ruler No More Dark Ruler No More


Fire king doesn't rely on having strong bodies on field and most of the power comes from the GY effects.

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Dimension Shifter Dimension Shifter

Anytime

Turn skip

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Dinowrestler Pankratops Dinowrestler Pankratops

Start of turn

It's really just a test of skills for them, to see if they shoot everything early. The destrucion effect is a good option because you didn't invest your real resources.

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Dominus Impulse Dominus Impulse

- Sacred Fire King Garunix Sacred Fire King Garunix summon effect

Great because they don't have much to do after.

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Dominus Purge Dominus Purge

- Fire King Island Fire King Island 1st effect

Same as Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring but you don't give them the Hiita the Fire Charmer, Ablaze Hiita the Fire Charmer, Ablaze play.

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Droll & Lock Bird Droll & Lock Bird

- Legendary Fire King Ponix Legendary Fire King Ponix resolution

They can play through it but activating in resolution of Legendary Fire King Ponix Legendary Fire King Ponix has a huge impact.

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Effect Veiler Effect Veiler

- Fire King Courtier Ulcanix Fire King Courtier Ulcanix 1st effect

- Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames summon from GY effect

- Jurrac Meteor Jurrac Meteor effect

Any Fire King name isn't a great target for field negation as they can be destroyed to play through it. Except Fire King Courtier Ulcanix Fire King Courtier Ulcanix on turn 1 (hoping they don't have Fire King High Avatar Kirin Fire King High Avatar Kirin).

The optimal targets should be non archetypal monsters like Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames, this interaction in particular stops the setup. Jurrac Meteor Jurrac Meteor will always be played on your turn but in the rare occasion it's not you should try to stop it.

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Evenly Matched Evenly Matched


Surely the banish is always a strong counter to Fire King but they'll try to save as many monsters as possible. A nice mind game could be attempting to go BP if they have Jurrac Astero Jurrac Astero effect ready in GY: if they don't respect the Evenly you get some free banishes, if they wipe you removed an interaction without playing cards.

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Forbidden Droplet Forbidden Droplet

- Any problematic board wipe

- Fire King Avatar Arvata Fire King Avatar Arvata if they try to negate

This one is better than Infinite Impermanence Infinite Impermanence and Effect Veiler Effect Veiler thanks to the speed it gains with its effect and the non targeting. It's always better to discard a spell since they could activate Fire King Sky Burn Fire King Sky Burn and play through your interruption.

Fire King Avatar Arvata Fire King Avatar Arvata is usually the only monster negate in the deck, some lists play Fire King Avatar Rangbali Fire King Avatar Rangbali, the spell negate, but it's really rare.

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Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion

- Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames 3rd effect

- Fire King High Avatar Kirin Fire King High Avatar Kirin, Fire King Avatar Arvata Fire King Avatar Arvata, effect to SS from GY

- Fire King High Avatar Garunix Fire King High Avatar Garunix mandatory SP effect (situational)

Ghost Belle should be used for effects that come from the monster destroyed by Sacred Fire King Garunix Sacred Fire King Garunix effect: Fire King High Avatar Kirin Fire King High Avatar Kirin or Fire King Avatar Arvata Fire King Avatar Arvata. You give them a free body on board but they used already two important effects.

Stopping Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames 3rd effect in any way possible is always a good investment.

Otherwise during SP on Fire King High Avatar Garunix Fire King High Avatar Garunix if the board wipe is problematic.

It's better to save this HT for interactions that happen on your turn so that you don't get disrupted.

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Ghost Mourner & Moonlit Chill Ghost Mourner & Moonlit Chill

- Fire King Courtier Ulcanix Fire King Courtier Ulcanix 1st effect

- Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames

-Jurrac Meteor Jurrac Meteor

You're mainly using her as an Effect Veiler Effect Veiler, hoping that they'll get some damage.

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Ghost Ogre & Snow Rabbit Ghost Ogre & Snow Rabbit

- Legendary Fire King Ponix Legendary Fire King Ponix 1st effect

- Fire King Island Fire King Island if there's no Fire King Sanctuary Fire King Sanctuary

You're forcing them to use resources or even skip the turn if they don't have FIRE monsters.

Breaking Fire King Island Fire King Island can be good since its destroyed effect requires a dedicated play, but could be protected by Fire King Sanctuary Fire King Sanctuary.

Impact between Usable and Weak

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Ghost Sister & Spooky Dogwood Ghost Sister & Spooky Dogwood

Any effect that summons

The first SS is usually Sacred Fire King Garunix Sacred Fire King Garunix with its effect.

Even if they play into it a good setup can deal more than 10.000 LP and they can recycle resources. So in some cases you get a turn but they can disrupt.

Impact between Usable and Weak

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Infinite Impermanence Infinite Impermanence

- Fire King Courtier Ulcanix Fire King Courtier Ulcanix 1st effect

- Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames summon from GY effect

- Jurrac Meteor Jurrac Meteor effect

Almost the same as effect veiler, if set the column negation effect could come in handy for Fire King Sanctuary Fire King Sanctuary or Fire King Sky Burn Fire King Sky Burn.

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Kaiju Kaiju

Link 4 or lone body

Hoping that you're not playing the FIRE Kaiju, if they end with only a monster on field it could be a huge stop. They can always regain momentum with Jurrac Meteor Jurrac Meteor, assuming they set it up.

Lava Golem Lava Golem most of the times is a benefit for them.

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Kurikara Divincarnate Kurikara Divincarnate

- After Jurrac Meteor Jurrac Meteor and all the effects they get.

Could be a nice counter if you manage to keep her on field until the ED, so that with the 2nd effect you can steal some pieces like Sacred Fire King Garunix Sacred Fire King Garunix or Fire King High Avatar Garunix Fire King High Avatar Garunix.

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Lightning Storm Lightning Storm

Start of turn

Always remove spell/traps, destroying their monsters will have none or even negative impact.

Very (very) rarely you can destroy the monsters if they don't have backrow, they're short on cards and without Legendary Fire King Ponix Legendary Fire King Ponix and Sacred Fire King Garunix Sacred Fire King Garunix in hand.

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Maxx "C" Maxx "C"

As soon as possible

Well it's Maxx "C", you're gonna get at least two cards if they set up a small board, even more if they think the link plays are worthy. But it doesn't completely force a turn skip.

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Mulcharmy Fuwalos Mulcharmy Fuwalos

As soon as possible

- Fire King Courtier Ulcanix Fire King Courtier Ulcanix 2nd effect

Since you don't know if they're gonna play links it's better to be prepared as early as possible, the summon from deck is only one tho. Best case scenario gets you four draws (Hiita the Fire Charmer, Ablaze Hiita the Fire Charmer, Ablaze -> Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames -> link 4 + Fire King High Avatar Garunix Fire King High Avatar Garunix from deck if they had the opportunity.

Or you can chain to Fire King Courtier Ulcanix Fire King Courtier Ulcanix 2nd effect for a guaranteed draw.

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Mulcharmy Meowls Mulcharmy Meowls

Start of your turn

A nice turbo to get on your turn, since most of the interactions they have summon from GY. If you have duplicates you get a lot of value by activating one in their turn as well.

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Mulcharmy Purulia Mulcharmy Purulia

Start of their turn

They'll always play into it (if they don't want an empty board) so enjoy a +2.

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Nibiru, the Primal Being Nibiru, the Primal Being

- Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames if they used Hiita the Fire Charmer, Ablaze Hiita the Fire Charmer, Ablaze

- After Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames summons (if not Fire King Avatar Arvata Fire King Avatar Arvata

- On the link 4

- Garunix Eternity, Hyang of the Fire Kings Garunix Eternity, Hyang of the Fire Kings

- Any overextention

Nibiru works good only for the link plays or when they use a lot of resources.

For links the idea is that with a non FIRE on field they can't do much (if they didn't set up a Jurrac Meteor Jurrac Meteor nuke), if they reach the 5th summon on Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames you should punish that.

Making Garunix Eternity, Hyang of the Fire Kings Garunix Eternity, Hyang of the Fire Kings is usually part of an OTK that requires commitment, if you have the opportunity to stop it before the BP you can breathe for a turn and possibly win.

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PSY-Framegear Gamma PSY-Framegear Gamma

- Sacred Fire King Garunix Sacred Fire King Garunix 1st effect

The impact should be similar as activating Dominus Impulse Dominus Impulse.

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Red Reboot Red Reboot


They don't really have trap plays.

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Retaliating "C" Retaliating "C"

- Circle of the Fire Kings Circle of the Fire Kings

First of all you can't activate Retaliating "C" Retaliating "C" in response to the SS of Fire King Sanctuary Fire King Sanctuary, so the only possible tharget is Circle of the Fire Kings Circle of the Fire Kings, or Onslaught of the Fire Kings Onslaught of the Fire Kings but it's not really a great card. The impact depends on how fast they can remove the floodgate.

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Sauravis, the Ancient and Ascended Sauravis, the Ancient and Ascended

- Sacred Fire King Garunix Sacred Fire King Garunix 1st effect

- Fire King Sky Burn Fire King Sky Burn

If you're playing a deck that can recycle it easily you have a strong interruption that can work even in the Damage Step.

For Sauravis, the Ancient and Ascended Sauravis, the Ancient and Ascended 1st effect you can protect from a Fire King Sky Burn Fire King Sky Burn or even stop Promethean Princess, Bestower of Flames Promethean Princess, Bestower of Flames.

It's 2nd effect is a really good way to remove Sacred Fire King Garunix Sacred Fire King Garunix.

It's a really good HT that works in many scenarios.

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Skull Meister Skull Meister

- Anything that comes after Sacred Fire King Garunix Sacred Fire King Garunix

Kinda similar to Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion but a little weaker, you can use it basically for everything as long as it's not in the Damage Step.

Like Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion stopping the effect of the monster destroyed by Sacred Fire King Garunix Sacred Fire King Garunix has more value.

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Super Polymerization Super Polymerization

In your turn, assuming they have materials: Right at the start if you can empty their board, Fire King Sanctuary Fire King Sanctuary xyz summon, Jurrac Meteor Jurrac Meteor effect

In their turn: Any two monsters on their field

With any two bodies you can make an easy Mudragon of the Swamp Mudragon of the Swamp. Remember that spells like Fire King Sky Burn Fire King Sky Burn don't need the original targets on field for the effect to resolve.

Removing everything as soon as possible is a really good way to limit the interactions and simplifly your turn.

Fire King Sanctuary Fire King Sanctuary doens't happen often but it's heavily countered by this.

Respond to Jurrac Meteor Jurrac Meteor only if they didn't use Sacred Fire King Garunix Sacred Fire King Garunix yet and you're able to remove every monster they have.

In their turn the advantage is good but it really depends on their hand.

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Ultimate Slayer Ultimate Slayer

Links, very rarely the xyz.

Very niche and they'll try to respond with Fire King Sky Burn Fire King Sky Burn, if unresponded the impact is really good.

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