Table structure:
- Name - String
- Introduction - Text
- MainCardType - String
- Tier - String
- CounterTips - Text
- FeatureCard - String
- Related_Decks - List of Page, delimiter: ,
This table has 254 rows altogether.
| Page | Name | Introduction | MainCardType | Tier | CounterTips | FeatureCard | Related Decks |
|---|---|---|---|---|---|---|---|
| @Ignister (edit) | @Ignister | A strong swarm link deck that also uses other @Ignister monsters (xyz, synchro etc). Can be used to climb into various link 4 monsters. Recently, has also been played with Maliss. It is usually built as a cyberse spam deck that ends on a variety of link monsters. | Cyberse, Link | Rogue | Very very high ceiling, so it may be difficult to break their board. Spot negation can really mess them up though. | Dark Templar @Ignister | |
| ABC (edit) | ABC | Casual | ABC Dragon Buster | ||||
| Abyss Actor (edit) | Abyss Actor | Casual | Abyss Actor - Superstar | ||||
| Adamancipator (edit) | Adamancipator | Focuses on excavating the top 5 cards of your deck to gain effects based on the number of rock type monsters excavated. imitating the fossil/gem digging process | Rogue | Adamancipator Researcher | |||
| Adventurer (edit) | Adventurer | Casual | Water Enchantress of the Temple | ||||
| Agent (edit) | Agent | Casual | Masterflare Hyperion | ||||
| Altergeist (edit) | Altergeist | Rogue | Altergeist Multifaker | ||||
| Amazement (edit) | Amazement | Archetype focused on attraction equipment trap cards that have a diferent effect depending on which player controls the monster, it also can take control of equiped opponent monsters with Amazement Family Faces. It's creatures can set and equip amazement trap cards from the deck. | Casual | Amazement Administrator Arlekino | |||
| Amazoness (edit) | Amazoness | Casual | Amazoness Queen | ||||
| Amorphage (edit) | Amorphage | Pendulum archetype with various flood gate effect to all cards except Amorphage (both monster and scale effect) with tributing monster as maintainance cost. The deck is almost unplayable due to pendulum scales not wide enough. Serves more as a lore archetype for the dracoslayer story | Casual | Amorphage Goliath | |||
| Ancient Gear (edit) | Ancient Gear | A fusion focused deck. The fusion monsters in this archetype usually have high attack and disables the oppoenet from activating spell and traps during the damage phase | Earth/Machine | Casual | You can use Ash Blossom to effect of GearTown Try to negate Ancient Gear Fortress | Ultimate Ancient Gear Golem | |
| Ancient Warrior (edit) | Ancient Warrior | Casual | Ancient Warriors - Masterful Sun Mou | ||||
| Armed Dragon (edit) | Armed Dragon | Main monsters rely on keeping weaker monsters out on the field so they can level up to their more powerful forms, according to their effects or with the use of the card Level Up! Other Armed Dragon monsters, such as Dark Armed Dragon, have nothing to do with the archetype itself but rather work as tech options for other decks. | Casual | Armed Dragon Thunder LV10 | |||
| Aroma (edit) | Aroma | Rely on their LP to be higher than their opponents. Plant type monsters have 2 effects, 1 continuous effect that is active when you have higher life points and 1 that activates when you gain life points. Female members have extra deck equivalents (2 synchros and 1 link) and the archetype as a whole relies on/benefits from its 3 continuous traps and Aroma Jar. | Casual | Aromaseraphy Sweet Marjoram | |||
| Beetrooper (edit) | Beetrooper | Casual | Giant Beetrooper Invincible Atlas | ||||
| Black Luster Soldier (edit) | Black Luster Soldier | Casual | Black Luster Soldier - Super Soldier | ||||
| Blackwing (edit) | Blackwing | A control deck that generates a stream of new monsters via Black Whirlwind, and messes with the opponent's plans via Icarus Attack and Kalut (an Honest-like hand trap that only affects Blackwings). Thanks to a few of them having Six Samurai-style self special summoning effects, they can end games quickly when they spot a weakness. | Casual | Black Whirlwind | |||
| Blue-Eyes (edit) | Blue-Eyes | Focuses on using Blue-Eyes White Dragon and other Blue-Eyes for beatdown, card destruction and all kinds of Special Summons mechanics, except Pendulum and Link. Relies on Alternative Dragon, Trade-in and Melody of Awakening Dragon to prevent dead hands. | Meta | Blue-Eyes White Dragon | |||
| Branded Despia (edit) | Branded Despia | Rogue | Branded Fusion | ||||
| Burning Abyss (edit) | Burning Abyss | The archetype's swarming abilities make it a potent Rank 3 XYZ Deck. They can perform Rank 3 XYZ Summons quickly while maintaining the player's hand advantage. Will destroy itself if a monster outside of its archetype is in your control. Burning Abyss monsters have effects that activate upon sending to the GY | Casual | Dante, Traveler of the Burning Abyss | |||
| Buster Blader (edit) | Buster Blader | Casual | Buster Blader, the Dragon Destroyer Swordsman | ||||
| Centur-ion (edit) | Centur-ion | Synchro | Rogue | Centur-Ion Primera | |||
| Chain Burn (edit) | Chain Burn | Casual | Just Desserts | ||||
| Chaos (edit) | Chaos | Chaos Angel | |||||
| Charmer (edit) | Charmer | Spirit Charmers | |||||
| Charmers (edit) | Charmers | ||||||
| Chimera (edit) | Chimera | Rogue | Chimera the King of Phantom Beasts | ||||
| Counter Fairy (edit) | Counter Fairy | Casual | Guiding Ariadne | ||||
| Crusadia (edit) | Crusadia | Extremely consistent Archetype, focuses to Link climb into Equimax, for which you only need 2 Crusadia monsters, boost him with atk and preferably double battle dmg to push for a otk. Crusadia monster can special themselves into link zones and the Link Crusadia monsters effects activate when something is summoned to their linked zones. Traps and Spells are available to support and, like the Monsters, all searchable. Turn 2 OTK DMain Deck Monster able to Special Summon to the Zone link monster point to for Link Climbing | Casual | * Remove their first Normal Summon. They will not recover if they don't have extender like Monster Reborn | Crusadia Equimax | ||
| Crystal Beast (edit) | Crystal Beast | All Crystal Beast monster cards have the ability to be sent to the Spell & Trap Card Zone as a Continuous Spell Card after being destroyed by battle. Crystal Abundance is often used OTKs. Rainbow Dragon is seen occasionally but is much slower. Due to CBs becoming Spell Cards after destruction, Dimensional Fissure works great in this deck. | Casual | Crystal Beast Sapphire Pegasus | |||
| Crystron (edit) | Crystron | Casual | Crystron Quariongandrax | ||||
| Cubic (edit) | Cubic | OTK with Nova or scoop with bad hand | Casual | Crimson Nova Trinity the Dark Cubic Lord | |||
| Cyber Angel (edit) | Cyber Angel | Fairy Ritual Deck where the low level ritual monsters have effects when tributed, gives generic ritual support | Casual | Cyber Angel Vrash | |||
| Cyber Dragon (edit) | Cyber Dragon | Cyber Dragon Zwei, Drei, Core, and Proto-Cyber Dragon all have an effect that treats them as if their name is Cyber Dragon. You can take advantage of this by using them to fuse for Cyber Twin and Cyber End or contact fuse into Chimeratech Barrier Dragon (which can use your opponent's machines) or Chimeratech Megafleet Dragon (which can use anything in either extra monster zone + 1 Cyber Dragon), basically being able to have more than three copies of Cyber Dragon. Using Machine Duplication on Cyber Dragon Core will also allow you to summon up to 2 copies of Cyber Dragon to the field from your deck. Limiter Removal, Power Bond and Solidarity can help boost your monster's ATK by a lot. However, they can be risky and leave you in a bad state if your opponent can stop you from attacking, so take caution in when you play them and if you can immediately recover. Cyber Dragon Nova helps with getting your Cyber Dragons out of the GY as well as being able to be used as an overlay unit into Cyber Dragon Infinity, which is an amazing control option in the deck, allowing you to attach one of your opponent's monsters to it as an overlay unit on your turn, and as a quick effect can detach one unit to negate and destroy any effects your opponent may use, forcing them to have to waste resources dealing with Infinity. Cyber Dragon Sieger is a good Link 2 as you can essentially double the ATK of any Cyber Dragon you control as a quick effect as the cost of Sieger not being able to deal damage that turn. Good support to use is Galaxy Soldier, which as a level 5 machine, can be used for most the monsters in your extra deck and searches itself after you special summon it, which I recommend using Cyber Dragon Herz for this effect, and also use Qliphort Genius which you can activate its effect using Machine Duplication | Casual | Cyber Dragon | |||
| Cyberdark (edit) | Cyberdark | Machine-type monsters that equip themselves with dragons to boost their attack and add protection. Original playstyle is slow and unreliable, later releases have turned this archetype into a sub-archetype for Cyber Dragons, making it more viable but taking away its unique character. | Casual | Cyberdarkness Dragon | |||
| Cyberse Code Taker (edit) | Cyberse Code Taker | Rogue | Cynet Codec | ||||
| D/D/D (edit) | D/D/D | Relies on Dark Contract continuous spells that have powerful effects but inflict damage to you during your SP. Pendulum Summoning and the effects of the Extra Deck monsters are used to summon several big monsters quickly. Boss monsters use damage to your advantage. Lower level Fusion/Synchro monsters help SS higher level Fusion/Synchro/xyz monsters with lots of negates. | Fiend | Rogue | - Despite having many extenders and non-linear combo lines, D/D/D’s main weakness is its end board. The deck lacks an omni-negate, and only one boss monster can negate spells/traps, making board breakers far more effective than hand traps against it. | D/D/D Deviser King Deus Machinex | |
| Danger (edit) | Danger | Focuses on revealing the a Danger! monster in your hand and let the opponent choose 1 random card in your hand to discard. Triggers various effect based on if the discarded card was that Danger! monster or not, mimicing a monster search and capture process. If the guess missed the Danger! monster, they can usually special summon themselves from your hand and offer an extra effect. Some Danger! monsters can be a good beater and other offer disruption or draw power, hence it is often used as a support engine | Casual | Danger! Bigfoot! | |||
| Dark Magician (edit) | Dark Magician | * Control deck with basic functions: (1) negate traps / spells, (2) clear the field, (3) summon lvl 6-7 beaters to xyz or Fusion. Weak drawpower, so spellcaster support (Blueboy / Wind witches / B.L.A.C.K. magician girls / Wonderwand) is recommended for consistency but not they are not necessary. 'Eye of Timeaus' makes most Fusion counterparts; 'Magicalize Fusion' used primarily for 'Quintet Magician' (immune to Kaiju). The monsters protect the spells and traps, while the spells and traps protect the monsters; if one or the other falls, your whole board can easily crumble. | Casual | Dark Magician | |||
| Dark World (edit) | Dark World | Monster effects trigger when discarded from the hand by card effects which the archetype's spells provide. Draw power through Dark World Dealings and the Field Spell The Gates of Dark World which both help to discard Dark World Monsters from hand. Messes with opponent's hand as well. Boss monster (Grapha) is easily summonable from the hand or GY by returning one Dark World monster from the field to the hand, offering another chance to discard it and get its effect. | Casual | Grapha, Dragon Lord of Dark World | |||
| Darklord (edit) | Darklord | Discards Darklord cards from the hand to perform Special Summons, then copies Darklord Spell/Trap effects in the Graveyard in combination with monster effects | Casual | The First Darklord | |||
| Dinomorphia (edit) | Dinomorphia | Rogue | Dinomorphia Kentregina | ||||
| Dinos (edit) | Dinos | Dinosaur type | Rogue | Ultimate Conductor Tyranno | |||
| Dogmatika (edit) | Dogmatika | Casual | Dogmatika Ecclesia, the Virtuous | ||||
| Dracoslayer (edit) | Dracoslayer | Received competetive potential after the DABL support. Focuses on cyclying through the 3 new dracoslayer pendulum monsters and the dracoslayer exra deck monsters to generate masssive resources for board building to end up on multiple negates and/or locks through abyss dweller or necrovalley. The majority of dracoslayer main deck monsters are lv4 and ed ones lvl 8 hence they can access a wide pool of generic lv/rank 4 and 8 ed monsters or link climbing. The dracoslayer synchro has a search effect that is not hard once per turn hence can be abused through multiple copies and is the main goal of resource gain. | Rogue | Ignister Prominence, the Blasting Dracoslayer | |||
| Dracotail (edit) | Dracotail | - Extra Deck: Dracotail Arthalion allow to targets monsters on the field and/or GY and adds them to your hand depending on the number of materials that came from the hand. It help recover the resources, or disruption. - Main Deck Dracotail Monsters are the ability to Set Dracotail Spells or Traps when they are sent to the GY as Fusion Material - Trap Card: Dracotail Flame negates a Spell Card, Dracotail Horn bounces a monster in Attack Position to the hand, and Dracotail Sting banishes a monster and/or Spell/Trap from their GY. | Fusion, Dragon, Spellcaster | Meta | - Try to stop [[File:DracotailArthalion.jpg|30px|frameless| link=https://yugipedia.com/wiki/Dracotail_Arthalion|Dracotail Arthalion]] [https://yugipedia.com/wiki/Dracotail_Arthalion Dracotail Arthalion] add card back to hand. - Summon your monster in DEF position to avoid [[File:DracotailHorn.jpg|30px|frameless| link=https://yugipedia.com/wiki/Dracotail_Horn|Dracotail Horn]] [https://yugipedia.com/wiki/Dracotail_Horn Dracotail Horn]. | Dracotail Arthalion | Branded Despia |
| Dragon Link (edit) | Dragon Link | Rogue | Striker Dragon | ||||
| Dragon Ruler (edit) | Dragon Ruler | The majority of Dragon rulers are banned due to their powerful effects hence this archetype is competely unavaialbe. | Casual | Redox, Dragon Ruler of Boulders | |||
| Dragonmaid (edit) | Dragonmaid | Casual | House Dragonmaid | ||||
| Dragunity (edit) | Dragunity | Summons 1-card Level 6/8 Synchros through the combo of Dux + Phalanx (and Vajrayana). The addition of Dragon Rulers adds the option of Rank 7s, as well as more cheap level 8s via Corsesca. The gameplan is then to ride these big monsters to victory through backrow protection, or just outright OTK. | Dragon | Casual | Dragon Ravine | ||
| Dream Mirror (edit) | Dream Mirror | Tag out effects between light and dark monsters using the field spell cards. Lore is rooted in Greek Mythology. | Casual | Oneiros, the Dream Mirror Erlking | |||
| Drytron (edit) | Drytron | A Light Machine archtype that focuses on ritual and ritual support. Their ritual spell allows ritual summoning from the hand or gy by tributing monsters based on attack value, thus creating a unique way of ritual summoning bypassing level requirements. All drytron monsters cannot be normal summoned but rely on gy effects to special summon and lock the player into playing monsters that can only be special summoned. Their ritual spell can summon any ritual monster but requires light machines to function (drytron monsters) hence it is often used as a ritual support engine and is the current existing best semi-generic ritual support. They have seen good synergy with cyber angel, diviner, light fairies/heralds often ending on Herald of Ultimateness and negating everything. Other variants include a mixture of nekroz and gishki | Rogue | Meteonis Drytron | |||
| Dual Avatar (edit) | Dual Avatar | Casual | Perfect Sync - A-Un | ||||
| Earth Machine (edit) | Earth Machine | Heavy Freight Train Derricrane | |||||
| Egyptian Gods (edit) | Egyptian Gods | Soul Crossing | |||||
| Eldlich (edit) | Eldlich | Control and trap based deck focusing on floodgating the opponent with perm traps such as skill drain while the main boss monster Eldlich avoids the negative effects of the floodgates by activating and resolving its effect elsewhere | Eldlich the Golden Lord | ||||
| Endymion (edit) | Endymion | Rogue | Endymion, the Mighty Master of Magic | ||||
| Evil Eye (edit) | Evil Eye | Casual | Evil Eye of Selene | ||||
| Evil★Twin (edit) | Evil★Twin | Casual | Evil Twin's Trouble Sunny | ||||
| Exodia (edit) | Exodia | Exodia the Forbidden One | |||||
| Exosister (edit) | Exosister | Rogue | Exosister Mikailis | ||||
| F.A. (edit) | F.A. | F.A. Dawn Dragster | |||||
| Fiendsmith (edit) | Fiendsmith | Often used as an engine. It used to be accessible by any deck that can summon 2 monsters, by Link summoning [[File:MoonoftheClosedHeaven.jpg|30px|frameless| link=https://yugipedia.com/wiki/Moon_of_the_Closed_Heaven|Moon of the Closed Heaven]] [https://yugipedia.com/wiki/Moon_of_the_Closed_Heaven Moon of the Closed Heaven]. | LIGHT, Fiend, Rank 6, Fusion, Link, XYZ | Meta | When used as an engine/addition, interrupting Fiendsmith is half the battle. Save the handtrap for their actual playline. Most GY mitigation works against Fiendsmith, specially Bystials, as all Fiendsmith are LIGHT. | Fiendsmith Engraver | Bystial |
| Fire Fist (edit) | Fire Fist | Casual | Brotherhood of the Fire Fist - Tiger King | ||||
| Fire King (edit) | Fire King | Mainly focused on self-destruction revolves around destroying friendly monsters in the hand, field or deck to make plays and set up the Graveyard recursion of its Main Deck boss monsters, [[File:FireKingHighAvatarGarunix.jpg|30px|frameless| link=https://yugipedia.com/wiki/Fire_King_High_Avatar_Garunix|Fire King High Avatar Garunix]] [https://yugipedia.com/wiki/Fire_King_High_Avatar_Garunix Fire King High Avatar Garunix] and [[File:SacredFireKingGarunix.jpg|30px|frameless| link=https://yugipedia.com/wiki/Sacred_Fire_King_Garunix|Sacred Fire King Garunix]] [https://yugipedia.com/wiki/Sacred_Fire_King_Garunix Sacred Fire King Garunix]. Paired with powerful FIRE Links such as [[File:PrometheanPrincessBestowerofFlames.jpg|30px|frameless| link=https://yugipedia.com/wiki/Promethean_Princess,_Bestower_of_Flames|Promethean Princess, Bestower of Flames]] [https://yugipedia.com/wiki/Promethean_Princess,_Bestower_of_Flames Promethean Princess, Bestower of Flames] or [[File:SalamangreatRagingPhoenix.jpg|30px|frameless| link=https://yugipedia.com/wiki/Salamangreat_Raging_Phoenix|Salamangreat Raging Phoenix]] [https://yugipedia.com/wiki/Salamangreat_Raging_Phoenix Salamangreat Raging Phoenix] and the Jurrac Meteor support ([[File:JurracAstero.jpg|30px|frameless| link=https://yugipedia.com/wiki/Jurrac_Astero|Jurrac Astero]] [https://yugipedia.com/wiki/Jurrac_Astero Jurrac Astero] and [[File:JurracMegalo.jpg|30px|frameless| link=https://yugipedia.com/wiki/Jurrac_Megalo|Jurrac Megalo]] [https://yugipedia.com/wiki/Jurrac_Megalo Jurrac Megalo]), they can set up target destructions and board wipes that will take place on your turn. Their boss monster nukes all monsters and SS itself from GY during the SP after getting destroyed by a card effect, or in the BP after being destroyed summons directly from Deck. They can start a powerful chain reaction of effects at the [https://yugipedia.com/wiki/Damage_Step End of the Damage Step], where interactions are highly limited and not every player knows what can happen. Suicidal playstyle. | FIRE Beast, Beast-Warrior, and Winged Beast | Meta | - Consider that every time you target or you're trying to remove they'll probably chain something to destroy the possible target, having the patience to wait their move even in your turn is the key. - Never underestimate [[File:FireKingSkyBurn.jpg|30px|frameless| link=https://yugipedia.com/wiki/Fire_King_Sky_Burn|Fire King Sky Burn]] [https://yugipedia.com/wiki/Fire_King_Sky_Burn Fire King Sky Burn], it's almost always benefit on their end, either you force it or you negate it. - Destroying or banishing the field spell can have an impact since its "destroy all monsters you control" is a mandatory effect (CL 1). Usually it's protected by [[File:FireKingSanctuary.jpg|30px|frameless| link=https://yugipedia.com/wiki/Fire_King_Sanctuary|Fire King Sanctuary]] [https://yugipedia.com/wiki/Fire_King_Sanctuary Fire King Sanctuary] 2nd effect. - Bouncing anything (except [[File:FireKingHighAvatarKirin.jpg|30px|frameless| link=https://yugipedia.com/wiki/Fire_King_High_Avatar_Kirin|Fire King High Avatar Kirin]] [https://yugipedia.com/wiki/Fire_King_High_Avatar_Kirin Fire King High Avatar Kirin]) to the hand if you know they don't have [[File:FireKingHighAvatarKirin.jpg|30px|frameless| link=https://yugipedia.com/wiki/Fire_King_High_Avatar_Kirin|Fire King High Avatar Kirin]] [https://yugipedia.com/wiki/Fire_King_High_Avatar_Kirin Fire King High Avatar Kirin]. - Send to GY effects. - Banishing in general. - Summoning anything that cannot be destroyed by card effects | Sacred Fire King Garunix | Jurrac |
| Firefist (edit) | Firefist | ||||||
| Floowandereeze (edit) | Floowandereeze | Rogue | Floowandereeze & Empen | ||||
| Fluffal (edit) | Fluffal | Casual | Fluffal Wings | ||||
| Fossil (edit) | Fossil | Focuses on fusion summoning using 1 material from your gy and 1 from the opponents | Casual | Fossil Warrior Skull King | |||
| Fur Hire (edit) | Fur Hire | This archetype relies heavily on normal summoning a lower level monster Fur Hire in order to swarm the field with even stronger monsters Fur Hire. The level 1-4 monsters Fur Hire have the ability to special summon another monster Fur Hire from the hand to the field, and another ability that triggers when a monster Fur Hire is special summoned while the card is face up on the field. The level 5-8 monsters Fur Hire has abilities that either let them negate card effects or force the opponent to target them, in addition to an ability that activates when they are special summoned which heavily relies on the amount of monsters Fur Hire you control with different names. Spell and Trap cards in this archetype focus mainly on recovering monsters Fur Hire from the GY, or guaranteeing drawing a monster Fur Hire in your draw phase. The Link monster Folgo, Justice Fur Hire requires 3 monsters with different Types, but lets you special summon a monster Fur Hire with a different Type from the materials used, in addition to letting you draw cards once per turn when you destroy and opponents card. | Casual | Donner, Dagger Fur Hire | |||
| G Golem (edit) | G Golem | Casual | G Golem Invalid Dolmen | ||||
| G-Golem (edit) | G-Golem | ||||||
| Gadget (edit) | Gadget | The original advantage engine. Normally mixed with Machina. Deck is now focused on Rank 4 xyz with constant advantage by special summoning the Gadget monsters through the effect of cards like Tin Goldfish. | Casual | Platinum Gadget | |||
| Galaxy Photon (edit) | Galaxy Photon | Galaxy-Eyes Photon Dragon | |||||
| Gamble Deck (edit) | Gamble Deck | ||||||
| Gate Guardian (edit) | Gate Guardian | Casual | Gate Guardians Combined | ||||
| Gem-Knight (edit) | Gem-Knight | Gem knight is from the second duel terminal war. They fought on the side of the vylons against the steelswarm. They use a variety of strategies to swarm the field with powerful Fusions at very little card cost. | Rogue | Gem-Knight Master Diamond | |||
| Generaider (edit) | Generaider | Revolving c | Casual | Loptr, Shadow of the Generaider Bosses | |||
| Ghostrick (edit) | Ghostrick | Flip your monsters face up and back down while flipping your opponents face down. Field spells provide protection and overall tries to control the game state while letting you attack directly. Can use Ghostrick Doll to flip everything face-down at the end phase. Can even activate off field. You get a special summon from this effect as well. | Casual | Ghostrick Alucard | |||
| Ghoti (edit) | Ghoti | Ghoti is a water fish deck that focuses on banish plays and synchro summoning in the oppoenents turn via quick effects. The lower leveled ghotis are all level 2 tuners and share the quick effect that allows them to perfrom a Fish monster synchro summon if ss. They all trigger the effect the next standby phase after banished, with Paces and Shif ss themselves and Zep ss itself if banished during the oppenets turn. The higher leveled ghotis dont see much play execpt Snopios and Ixeep. Their main starter is a level 6 fish synchro that can immediately go into a level 8 with its effect to then banish a card in your oppoenets turn. The deck's theme is to play during your opponents turn, intrupting their plays while banishing ghotis so they can come back the next turn for further plays. Because their reliance on banishing and activating their effect next turn, ghoti can bypass a lot of hand traps. Dimension shifter and crossout designator are exellent cards for this deck. The deck has some synergy with generic fish monsters, myutants (banish plays), spright (generic lv2 support) and melffy (playing in the opponents turn, quick synchro with pinny and hop ear squadron) | Casual | Ghoti of the Deep Beyond | |||
| Gimmick Puppet (edit) | Gimmick Puppet | Flip your monsters face up and back down while flipping your opponents face down. Field spells provide protection and overall tries to control the game state while letting you attack directly. Can use Ghostrick Doll to flip everything face-down at the end phase. Can even activate off field. You get a special summon from this effect as well. | Rogue | Gimmick Puppet Gigantes Doll | |||
| Gishki (edit) | Gishki | Heavy recycle effects using Gishki Aquamirror. Gishki Ritual Monsters are the main players of the archetype. They focus on hand and field control by returning opponent's cards to the Deck. The support cards (the Gishki non-Ritual monsters) use their effects to prevent the opponent from using certain cards, as well as search for the main Ritual Monsters. | Casual | Evigishki Neremanas | Spright | ||
| Gladiator Beast (edit) | Gladiator Beast | Main deck monsters 'tag' each other out from the deck after attacking in the Battle Phase and gain their effects. Fusions don't require Polymerization (contact). | Casual | Gladiator Beast Domitianus | |||
| Gold Pride (edit) | Gold Pride | Rogue | Gold Pride - Captain Carrie | P.U.N.K | |||
| Gravekeepers (edit) | Gravekeepers | Casual | Gravekeeper's Recruiter | ||||
| Gren Maju (edit) | Gren Maju | Casual | Gren Maju Da Eiza | ||||
| Gunkan Suship (edit) | Gunkan Suship | Casual | Gunkan Suship Shari | ||||
| Harpie (edit) | Harpie | Swarm the field with Harpies, destroy backrow with Harpie's Hunting Ground. Lots of room for rank 4 shenanigans. Do not use tempest in this deck, as it negates from your win condition, hysteric party. | Casual | Cyber Slash Harpie Lady | |||
| HERO (edit) | HERO | Super-Archetype containing the Destiny, Elemental, Evil, Masked and other HEROs. One of the biggest Archetypes in the game as well as one of the most searchable. | Rogue | Elemental HERO Sunrise | |||
| Heroic (edit) | Heroic | Casual | Heroic Champion - Excalibur | ||||
| Hieratic (edit) | Hieratic | Very explosive deck that focuses on tributing dragons to special summon other dragons from the deck or hand. Usually a decent mix of Synchro and XYZ monsters. | Casual | Hieratic Sun Dragon Overlord of Heliopolis | |||
| Horus (edit) | Horus | Big monsters easily accessible when the continuous spell is in the field. They are a proficient Rank 8 strategy with multiple types and attributes. They pair well with other GY strategies. | Level 8, Rank 8, GY | Casual | GY mitigation limits their options for playing. They can continuously stablishing a field while that card stays in field, so removing it before they can summon anything is paramount to wining the grind game. | Imsety, Glory of Horus | Orcust |
| Ice Barrier (edit) | Ice Barrier | WATER-based deck with versatile searchability and a wide card base. More common decks focus around getting out General Gantala with Prior and using his summon capabilities to create a lock with draws and attack protection. | Casual | Trishula, Zero Dragon of the Ice Barrier | |||
| Icejade (edit) | Icejade | Casual | Icejade Gymir Aegirine | ||||
| Igknight (edit) | Igknight | All of the Pendulum Igknights have the same effect of being able to destroy both Igknights in the Pendulum Zones to add another to the hand which sets up for Pendulum Summoning and quick XYZ. | Casual | Igknight Paladin | |||
| Infernity (edit) | Infernity | Focuses on not having cards in the hand for advantage. | Casual | Infernity Archfiend | |||
| Infernoble (edit) | Infernoble | Rogue | Infernoble Knight Emperor Charles | ||||
| Infernoid (edit) | Infernoid | All (except Decatron), can't be normal summoned, and only summoned from hand (or GY). In order to facilitate, uses mill cards like Rekindling, Monster Gate, Lightsworn monsters, and That Grass looks Greener. Uses Omega to recycle banished zone. Tribute opponent's monsters with Lair of Darkness. | Rogue | Infernoid Tierra | |||
| Invoked (edit) | Invoked | Fusion summon focused archetype with their main monster Aleister the Invoker and the spell Invocation. Heavily relying on normal summoning Aleister. Often used as a engine in past meta fusion decks | Aleister the Invoker | Invoked Dogmatika | |||
| Invoked Dogmatika (edit) | Invoked Dogmatika | Nadir Servant | Invoked |